Showing posts with label Eldar. Show all posts
Showing posts with label Eldar. Show all posts

Thursday, August 15, 2013

A Tale of Two OFCC's.

This summer has been rather hectic for me and the hobby and as a result I have not really had much time to properly blog about what's been going on.  As you may well know, the Ordo Fanaticus puts on two big annual events.  The Ordo Fanaticus Club Challenge Fantasy and 40k are put on every June and every August for members of the gaming club and their associates. 

The OFCC as we call it consists of a team based challenge where all members of the gaming population may come and participate.  This is not a tournament since in the traditional sense since win/loss percentage is only a small part of the actual overall experience.  The main goal is to provide a venue for club members to come together, hang out, play some Warhammer and have a great time with people they see only once a year.  


This is the first year that I have had an opportunity to participate in both the Warhammer Fantasy and Warhammer 40k OFCC's.  Both venues this year completely sold out with OFCC Fantasy selling out with 20 teams of 5 players each and OFCC 40k selling out with 24 teams of 4 players each. 

For OFCC Fantasy this year I brought my Bretonnians.  The list was themed and had it's disadvantages but I felt that with intelligent play I'd be able to be successful.  My list is located here.  I ended up having 0 wins, 2 losses and 3 draws this year at the OFCC Fantasy after facing Skaven, Ogre Kingdoms, Daemons of Chaos, Ogre Kingdoms again and ending with Tomb Kings. 

My first game was against Matt Harrison whom I have played every year and each time we have played we have both had a different army.  I lost the game in the 4th round when I lost 3 Knight units in one turn and my General.  Matt was and always is a fantastic opponent that I enjoy playing every year.

My second game was against Bronson James who brought his Ogre Kingdoms army.  We had a knock down, drag out fight of Ogre on Knight for a full five rounds before time was called.  The point difference between our two armies in the end was 46 points.  This game ended in a pretty solid draw.

My third game was against Taylor Flesch of the Black Sheep.  Taylor brought a very well painted Daemons of Slaanesh army.  This battle was the Dawn Attack scenario where you had random placement of units in one of three regions.  Taylor had a very well balanced army and was able to defeat me in turn 4.

My fourth game was against yet another Black Sheep player named Matt Wiley.  He brought a pretty interesting Ogre list.  We had a hard fought game where it swung back and forth each turn.  The end result was a draw with a 6 pt difference between the two armies.  It was a great game.

My final game was against Edwards from the Dice Age group and his Tomb Kings.  He had a really well designed list that I may look at mimicking to some extent in the future.  We had a long game that ended with a draw as well with a 60 pt difference between the two armies.

The problem I had with the Fantasy OFCC was not my opponents, not my tactics and not my playing.  I demonstrated pretty poor Sportsmanship because my dice were absolutely wretched.  I wasn't unfriendly to my opponents but you could tell the entire game I wasn't enjoying myself as we played because every thing I attempted to accomplish was foiled by bad dice rolling.  That however is something that I will have to work on and not let get to me next OFCC.  It is my responsibility to be a good opponent during a game as is my opponents responsibility to do the same - regardless of dice rolling.

Here are some images of the games and the event.





Leading up to the OFCC 40k, I put a lot of effort into painting my Dark Eldar.  Unfortunately, I did not account for the Twin Factor. 

These little girls happen to magically take up a good majority of my hobby time.  I can't imagine why!  (that poor Cookie Monster never stood a chance)


Despite the late nights I would spend painting, I was not able to complete the Dark Eldar to 2000 points for OFCC 40k.  I instead decided to use my existing Eldar (who had received a new book - Posts on those units soon to come) and use Dark Eldar allies. 
Here are the WIP pictures of the Warp Hunter, my Sylvos Greystorm (Illiac Nightspear) conversion and the Razoring Jetfighter and Venoms.

Razorwing Jetfighter



Warp Hunters









As you can see I used lightning bolts on the Warp Hunters (much in the tradition of the Ulthwe` because god forbid we just have black and bone coloring - no there has to be LIGHTNING BOLTS to make it effective).  The process was very simple, I merely used a mechanical pencil to lightly draw out the bolts, and then painted the bolts with a light Dheneb stone followed by Bone White.  It took some time but the end result was something I was pleased with.
Venoms:





The rest of the army used models I had already painted and will be retiring to replace with new paint jobs and better assembly.
Overall army pictures:




 

This army performed much better than I had expected.  I was 3-2 at ocf and only had one incident where I would complain to a Team Captain that opponent was not behaving in an sportsmanlike manner.  I also played five games where I would face Tau, Chaos Space Marines with Daemonic Allies, Tyrannids, Space Wolves with Imperial Guard allies and finally Sisters of Battle with Imperial Guard allies.

I played Josef and his Tau the first game and lost.
I played Mike's Chaos Space Marines with Daemon Allies and deated him.
I played again Saul's Tyrannids and lost but I had some serious issues with my opponent during this game that I will go into another and topic.
Day two I played against Donovan's Space Wolves with Imperial Guard allies and defeated them.
Lastly I played Jamie Stockdale of ChoP!  and his sister's of battle.  This was by far my most favorite game of the event and actually out of both OFCC's.  I was awarded a victory and the coveted "Favored Opponent" pin as well for this game.

Most of the pictures of these battles are located on the Ordo Fanaticus site.  I did not have time this OFCC to take many pictures so I will be depending upon other's images to provide you with a good idea as to how the event looked.







In the ends I had a very good OFCC experience this year and I look forward to the next major event that the Ordo is planning.

Thanks for reading, I'll be providing you all with more blogger content as the month progresses.

 

 
 
 
 



 

Tuesday, July 16, 2013

Eldar Warp Hunter and Dark Eldar Razorwing Jetfighter WIP

Hey guys,

I've been kinda busy lately, hence the lack of constant posts but never you fear that shall soon be on the rise once again!

I thought I'd toss up a few WIP pictures of my Warp Hunters and my Razorwing Jetfighter before I fully get them assembled/painted.

The Warp Hunters I have assembled up to a point for airbrushing while the Razorwing Jetfighter is on the lining stage.

Anyway here they are - more pictures and actual content soon!






Monday, November 5, 2012

Ulthwe` Eldar and 6th Edition.

As I complete more and more of my Bretonnian army in preparation for next year's Fantasy OFCC, I find myself needing to also sate that desperate need to play my Eldar once again.  Since Warhammer 40k 6th edition has come out, I have only had the opportunity to really play 2 games and so my experience with the new meta has been limited. 

Now that is not to say that I have not been observing and discussing the changes with friends of mine who have been playing.  I just haven't been able to play test the themes and ideas that have been bouncing around in my head.  In 5th edition 40k, the game was rather rote.  Cast Fortune then Turbo-boost flat out with 3-4 skimmers full of warlocks, storm guardians and farseers while the rest of my army drops templates on you.  Next turn - cast fortune, cast doom, assault X unit with 3-4 units and move on to the next until game was over.  Now that 6th edition has come and the game has drastically changed from what many were used to, I find myself in that unfortunate position of having three very distinct issues that are very difficult to overcome. 
1.  I have an older and outdated codex that is having a bit of difficultly maintaining viability.
2.  I have to really change the army composition I spent years honing to perfection and develop a new army list to play in casual/tournament games.
3.  I have to learn to play with the new meta and how the new rules affect the way I am used to having my armies operate. 

Now this isn't a new situation, when 8th edition Warhammer Fantasy came out I was able to easily shift how I played my Wood Elves and was rather successful at it.  For some reason and I don't know why, I am unable to find a list that I like in 6th edition that has all the elements I enjoyed in the previous edition.  I think some of this resistance stems from the fact that I have progressed in my skill as a hobbyist and painter and when I pull out my Eldar, I can readily see the hobby sins I committed long ago.  This makes me want to go out and purchase new models and repaint the army to the new standard of what I find acceptable to field that I have painted.  Also, with all the Eldar rumors that were circulating about new units and a codex, it makes me hesitant to invest any money in the army when in a few short months it could all drastically change.

So I have vowed to try to make a 2000 point list that encompasses the fluff and theme of the Ulthwe` Eldar but still is able to handle most of the armies that I would face at our local gaming club.  My main desire is to get a highly effective list down by the 40k OFCC next year and take part in that event as well.  So with that said here is my first attempt at a 6th edition list:

2000 Pts - Company of the Damned - Ulthwe` Eldar Roster


HQ
Farseer w/ Runes of Warding, Spirit Stones, Fortune, and Doom on a Jetbike
5 Warlocks w/ Enhance, Embolden, and Destructor on Jetbikes
Troops
5 Pathfinders
10 Storm Guardians w/ 2 Fusion Guns and a Warlock with Enhance mounted in a Wave Serpent with Twin-linked Shuriken Cannons
15 Guardians and a Warlock with Enhance and a Shuriken Cannon
15 Guardians and a Warlock with Enhance and a Shuriken Cannon
3 Guardian Jetbikes and a Warlock with Enhance and a Shuriken Cannon
3 Guardian Jetbikes and a Warlock with Enhance and a Shuriken Cannon

Fast Attack
3 Wasp Assault Walkers w/ Scatter Lasers and Shuriken Cannons

Heavy Support
Warp Hunter Grav Tank
Warp Hunter Grav Tank
Firestorm Grav Tank

Total: 2000 pts.

We'll see how this army does moving forward.  I should hopefully do well since it has a solid HQ, powerful Heavy options and six Troop selections to hold objectives.  My fondest and dearest hope is that in the future codex that the prices on some of the units and vehicles come down and/or there are better Skyfire support options.  It is painful to read the newer codices and see how far behind the power curve Eldar have fallen with their outdated rules.  Now I'm sure if I'm able to playtest this list at least a dozen times I'll either love it or find the spots where I am definitely weak.  I do know that I wish I could include more Star Cannons into the list but that would require shrinking my 2 Guardian squads by 5 models each.

The other option is to bide my time and continue to collect/build the Dark Eldar but I haven't nailed down exactly what I want to do with The Crimson Sigil as of yet. 

Anyway, I'll hopefully have some more hobby WIP's next post or perhaps the first 50 pt Warmachine list I've been working on for the Retribution of Scyrah.

We'll see!

Monday, August 13, 2012

Imperial Armour 11 - The Doom of Mymeara, Product Review

Imperial Armour Volume 11: The Doom of Mymeara is the latest narrative expansion by Forge World for Warhammer 40k.  The book focuses on the convergence of three Eldar warhosts launching a full scale attack on the frozen ice world of Betalis III.  The Eldar forces comprised of the warriors from two Craftworlds: Alaitoc and Mymeara ally themselves with the armada of Eldar Corsair fleets such as the Void Dragons, Sun Blitz Brotherhood and the Sky Raiders.  This massive war host descends upon the Imperial world for reasons unknown and becomes embattled with the Imperial Guard led by General Myndoras Odon who manages to enlist the aid of Bran Redmaw’s company of Space Wolves, the Inquisition and the Titans of the Legio Gryphonicus. 

The Imperial forces are unable to divine why the Eldar have descended upon their ice world with such ferocity and incredible martial might.  The Eldar immediately launch several surgical strikes and cripple the Imperial communications array and cause a black out across most of the planet.  These attacks go on for weeks until a single pic capture survives showing two Eldar Phoenix Interceptors shooting down an Imperial craft do the humans even realize they are under attack. 

General Odon and the Cadian 6th Armored Division start to mobilize the forces of Betalis III when the Inquisitor Lord Hestaphus Danzk of the Ordo Xenos marched into the command room and joined the war council.  Inquisitor Danzk was able to mobilize the Legio Gryphonicus and the Elysian Drop Troops lead by Captain Isarta to redeploy to Betalis III which normally would have been outside the area of influence of General Odon.  Inquisitor Danzk also petitioned the aid of the Space Wolves chapter that reports said were in a neighboring system.  General Odon decided to split his forces into a three battle groups in order to combat the Eldar forces. 

The battle for Betalis III was an epic struggle between the Eldar and Imperial forces.  Mighty Reaver titans battled the massive Eldar Phantom Titans while the skies were filled with aircraft battling for supremacy.  The Eldar employing hit and run tactics to weaken and cripple the Imperial battle line would launch a blistering offensive then retreat into the frozen wastelands moments later.  General Odon employed his own series of surprise attacks and ambushes, many times luring the Eldar into a trap.  The Space Wolves finally joined the fray, the Great Company of Bran Redmaw newly arrived from an engagement against Orks were eager to sink their teeth into some Eldar.  Through a series of long and drawn out engagements, the Eldar finally had to withdraw from the field of battle and leave the Tormus Delta battleground.  The Imperial forces recognized their retreat as a victory, but little did they realize that the entire battle was merely a distraction to mask the true meaning of the Eldar invasion…

Inquisitor Danzk following a lead journeyed to a mining facility and massive forge that had reported incidents of Eldar activity.  Upon arriving he encountered several instances of Eldar interference and journeys with his retinue into the forge to wipe out any traces of remaining Eldar in the name of the God-Emperor.  After journeying deep into the forge, Danzk finally comes upon what could only be a ritual being performed by the Eldar.  He saw a Farseer along with his priests standing before a body in ancient elder warrior that had to have been dead for thousands of years deep within the tunnels of this mining facility.  The priests were removing pieces of ancient ornate armor from the mummified remains and placing it upon a living Eldar warrior.  Inquisitor Danzk was amazed at the intricacy of the armors decoration – the craftsmanship was beyond anything he had ever encountered in all his years of study.  He began to ponder if this ancient suit of artifact armor was the real reason why the Eldar descended upon Betalis III in the first place. 

The inquisitor had his answer when moments later the Farseer and his priests circled the living warrior encased in the armor and began to chant.  A corona of icy-white light enveloped the warrior and tendrils of psychic power reached out through the chamber attaching itself to the numerous piles of bones that had surrounded the mummified corpse.  When a blinding white light seared through the inquisitor’s mind and he slumped unconscious.  Inquisitor Danzk awoke to the sounds of battle echoing through the forge.  The Farseer and Warlocks now followed behind the ghostly unit of floating Eldar warriors wielding what looked like crystalline tipped lances.  Whenever one of the floating elder aspect warriors leveled their weapon, a bolt of white hot light would emit from the prism on the end and melt through whatever was in its path.

Inquisitor Danzk tried to frantically alert the planet that the forge was under attack from a new powerful Eldar foe when the new Aspect Warriors turned and joined the Aspect Warrior that wore the suit of the ancient, elaborate armor facing the heart of the forge.   The leader leveled his prism topped lance which then fired a constant beam of white hot light towards the heart of the forge.  The others focused their prism lances to join their leaders beam making it change color from white to red to orange and so on till the beam once again turned white. When the prism lances had reached what looked to be the culmination of their power, the leader let loose their combined firepower in a single pulse.  The pulse rocked the forge causing explosions wherever it went and the last thing that Inquisitor Danzk saw was the pulse of light that overtook him as he attempted to radio base for help.


The Imperial Armour 11 – The Doom of Mymeara provides the reader with an excellent story that exemplifies how Eldar attack with misdirection and guile.  The book provides not only an excellent story but also incredible artwork, maps and new rules for playing Warhammer 40,000.  The story tells us about two craftworlds and a union of Corsair bands joining forces to raid Betalis III in order to reclaim the body and armor of Irillyth, the Shade of Twilight.  Irillyth is a lost Phoenix Lord of the Shadow Spectres that the Mymeara craftworld had as one of their largest aspect warrior shrines. 

The book itself is wonderfully made, the pages are full color and the images are bright and crisp.  They do an excellent job of portraying battle scenes while still using the models.  The writers provide the Imperial Guard codex with new rules for some Apocalypse level vehicles. 

Imperial Guard Players gain the following units/characters:
General Myndoras Odon and his Command Squad.
The Malcador Infernus – Apocalypse level Hellhound Super Heavy Tank
Praetor Armored Assault Launcher – Apocalypse level Super Heavy Tank
Crassus Armored Assault Transport – Apocalypse level Super Heavy Transport Tank

Space Wolves Space Marines gain the following characters:
Wolf Lord Bran Redmaw – He’s pretty bad ass!

Eldar gain the following characters/rules/units:

Eldar Craftworld:
Shadow Spectres Aspect Warriors – Fast Attack selection
Irillyth, the Shade of Twilight – Phoenix Lord of the Shadow Spectres
Farseer Bel-Annath – Farseer of Craftworld Mymeara
Warp Hunter – Heavy selection Grav-tank w/ D-cannon
Wraithseer – HQ selection Monstrous Creature
Wasp Assault Walker Squadron – Fast Attack selection Walkers w/ Jump Packs
Hornet – Fast Attack selection Skimmer
Lynx – Apocalypse Super Heavy Grav Tank
Scorpion - Apocalypse Super Heavy Grav Tank
Cobra - Apocalypse Super Heavy Grav Tank
Vampire Raider – Apocalypse Super Heavy Flyer
Vampire Hunter - Apocalypse Super Heavy Flyer
Revenant Titan – Apocalypse Super Heavy Walker
Phantom Titan - Apocalypse Super Heavy Walker

Eldar Corsair List
HQ:
Corsair Prince
Corsair Blade Sworm Retinue
Corsair Void Dreamer
Elite:
Corsair Voidstorm Squad
Harlequin Troupe
Eldar Craftworld Outcasts
Eldar Craftworld Rangers
Dark Eldar Kabalite Warriors
Troops:
Eldar Corsair Squad
Corsair Wasp Assault Walker Squadron
Corsair Jetbike Squadron
Dedicated Transport:
Corsair Falcon
Corsair Venom
Fast Attack:Corsair Hornet Squadron
Nightwing Interceptor
Corsair Night Spinner
Heavy:Corsair Phoenix Bomber
Corsair Warp Hunter
Corsair Firestorm


In addition to the new units and characters, the reader also gets to play the actual Doom of Mymeara campaign through a series of six scenarios detailed in the book.  The scenarios are geared for various point levels from skirmish level all the way to Apocalypse sized engagements. 

I will be providing a selection by selection break down for each of the Eldar units and Corsair units in future posts, especially with how this book interacts with 6th edition and what benefits it provides.  I have already used some of the units in this book in 6th edition and I have to say that I was very impressed.  I look forward to more games using these extraordinary options.

I recommend this book to any Eldar player who is looking for a small but worthwhile update to their book.  The new units provide Eldar players with speed and flexibility without losing the high strength firepower for which they are known.  I especially recommend this book since the FAQ states that Eldar Corsairs can be used as a battle brother ally to Eldar or Dark Eldar.  The rules are also very well balanced and while the perception that Forge World units are inherently broken is unfortunately widespread, I hope this book dispels those misconceptions and brings an entire segment of the gaming population into compliance!

One thing that I could not get over was the overwhelming amount of theme that the writer put into this book.  The two craftworlds operate so differently and that’s evident in their tactics and behavior.  The Corsair warbands were extremely well stylized, they provided a closest example of an elf pirate army as you could get.  Even the new units really demonstrate the theme and power that the writer put into describing the Mymeara craftworld.  You can almost feel the anger of the warlike Mymearan Warseer as he leads an aggressive guerrilla war against the humans in order to reclaim a long lost hero.  As the story unfolds you really get to see what a mobilized Eldar Craftworld has at its disposal, especially when you are dealing with Titans and Super Heavy Grav Tanks.  It was an amazing tale and I hope there is another one soon.

I would also mention that since buying this book, I have ordered three more Forge World Imperial Armour books due to the high level of quality and excellent reading they make.  Once again, I fully recommend this product and I will be providing more reviews of not only the Forge World books but the units located therein. 

Thanks!

Sunday, August 7, 2011

Warhammer 40k Ard Boyz 2011 - Ulthwe` Eldar List

Ah, tournament day.
The feeling of sleep deprivation cause you had to get that one unit finished last night.
The gritty sensation in your eyes because you just can't wake up.
The constant yawning...
The coldness of the shower because you were so tired when your girlfriend woke you up that you didn't turn on the hot.
The bone-jarring sensation of being hit with ice cold water!
The praying that your dice don't suck.
Finally, the mad scramble to figure out where the hell you left your army last night.

TOURNAMENT DAY!!!

Anyway - I'm super tired and feel like an idiot for staying up til 3 when I had to be at the gamestore at 9 for Ard Boyz.  Here's my list for today - if I'm awake I'll try my best to do some battle reports.

Eldrad
Yriel
8 Warlocks (1 enhance, 1 embolden, 2 destructor, 4 normal)
Wave Serpent w/ Star Engines and TL Shuriken Cannons

10 Storm Guardians w/ 2 Flamers
Warlock w/ Enhance and Singing Spear
Wave Serpent w/ Star Engines and TL Shuriken Cannons


10 Storm Guardians w/ 2 Flamers
Warlock w/ Enhance and Singing Spear
Wave Serpent w/ Star Engines and TL Shuriken Cannons

5 Pathfinders

10 Wraithguard
Spiritseer w/ enhance and singing spear

10 Harlequins w/ 2 kiss, 1 fusion blaster
Troupe Master
Death Jester
Shadowseer

3 Warwalker w/ 2 Scatter Lasers

5 Dark Reapers
Exarch w/ EML and Fast Shot

2 D-Cannon support platforms


Army is divided up into 2 major wings, we'll see how it rolls out today.

Rolls out....ha!

Tuesday, February 1, 2011

Warhammer 40k Tournament at Ancient Wonders, Jan. 30th

Last Sunday my friendly local gaming store had a 1500 point 40k tournament.  The tournament director Darron allowed special characters and had a swiss style tournament where we played 3 games using Adepticon scenarios.  I brought my standard Eldar Ulthwe 1500 point list (detailed on blog) and had decided to just tone down the competitive factor and play for fun.


1500 Pts - Company of the Damned, Ulthwe` Eldar Army Roster

HQ: Farseer (1#, 155 pts)
1 Farseer, 155 pts  Independent Character; Psyker;  Doom ;  Fortune ; Fleet; Ghosthelm; Rune Armour; Runes of Warding; Runes of Witnessing; Spirit Stones; Shuriken Pistol; Witchblade)

HQ: Warlock Unit (7#, 305 pts)
1 Warlock Unit, 305 pts
1 Warlock ; Psyker;  Enhance ; Fleet; Rune Armour; Shuriken Pistol; Witchblade)
1 Warlock ; Psyker;  Embolden ; Fleet; Rune Armour; Shuriken Pistol; Witchblade)
1 Warlock ; Psyker;  Destructor ; Fleet; Rune Armour; Shuriken Pistol; Witchblade)
1 Warlock ; Psyker;  Destructor ; Fleet; Rune Armour; Shuriken Pistol; Witchblade)
1 Warlock ; Psyker; Fleet; Rune Armour; Shuriken Pistol; Witchblade)
1 Warlock ; Psyker; Fleet; Rune Armour; Shuriken Pistol; Witchblade)
1 Wave Serpent ; Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; Star Engines; TL Shuriken Catapults; TL Shuriken Cannons)

Troops: Storm Guardians (12#, 250 pts)
10 Storm Guardians, 250 pts  Fleet; Close Combat Weapon; Shuriken Pistol; Flamer x2)
1 Warlock ; Psyker;  Enhance ; Fleet; Rune Armour; Shuriken Pistol; Singing Spear)
1 Wave Serpent ; Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; Star Engines; TL Shuriken Catapults; TL Shuriken Cannons)

Troops: Storm Guardians (12#, 250 pts)
10 Storm Guardians, 250 pts ; Fleet; Close Combat Weapon; Shuriken Pistol; Flamer x2)
1 Warlock ; Psyker;  Enhance ; Fleet; Rune Armour; Shuriken Pistol; Singing Spear)
1 Wave Serpent ; Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; Star Engines; TL Shuriken Catapults; TL Shuriken Cannons)

Heavy Support: Dark Reapers (5#, 217 pts)
4 Dark Reapers, 217 pts ; Reaper Launcher)
1 Dark Reaper Exarch ( Fast Shot ; Missile Launcher)

Heavy Support: War Walker Squadron (3#, 180 pts)
1 War Walker Squadron, 180 pts ( Scouts)
1 War Walker (Scatter Laser; Scatter Laser)
1 War Walker (Scatter Laser; Scatter Laser)
1 War Walker (Scatter Laser; Scatter Laser)

Heavy Support: Support Weapon Battery  (7#, 143 pts)
2 Support Weapon Battery , 143 pts ; (D-cannon)
4 Guardians (Shuriken Catapult x4)
1 Warlock ; Psyker;  Conceal ; Fleet; Rune Armour; Shuriken Pistol; Singing Spear)

Total Roster Cost: 1500

Created with Army Builder® - Try it for free at http://www.wolflair.com


I was able to take one set of photos before my battery died on my camera.  Meh...

Anyway - here is a brief summary of the games.

Round 1 - Ulthwe` Eldar vs. Space Wolves


The scenario was pitched battle deployment and whomever had a Troop selection in the center of the map at the end of the game scored the objective bonus.
Normally I would do a turn by turn battle report but I'll summarize it by saying this:
Victory by turn 5.  I managed to wipe out the entire army scoring the full point value for the mission.  I lost 1 unit of Storm Guardians, 3 warlocks, and had a single Wave Serpent immobilized.
First turn I blitzed forward with all three wave serpents and managed to isolate a third of his army and destroy 3/4ths of his Assault Squad of Skyclaws.
Second turn I had my Warwalkers come in from the left side of the table and destroyed his Dreadnaught, a Rhino, his Assault Squad and a Razorback.
Third turn I managed to kill his Wolf Scouts that had charged my Warwalkers.
Fourth turn my guardians broke from close combat during his turn and I was able to kill the Fenrisian Wolves and Grey Hunters with my D-Cannons and Dark Reapers.
Fifth Turn - Destroyed his remaining Rhino, Long Fangs and his other Grey Hunters unit - wiping out his army.

Round 2 - Ulthwe` Eldar vs. Sisters of Battle


This game was very fun, I played against a buddy of mine Tim.  Tim enjoys rolling dice, regardless if it matters what the result is but he'll throw the bones just to do it.  The scenario was Spearhead deployment with Table corners being the objectives.  This game went 4 turns and was a blast.
Tim brought 2 Exorcists, a seraphim squad, and 5 units of sisters and another unit that my memory escapes me at the moment.
Tim went first after stealing the initiative and immediately wrecked one of my Wave Serpents spilling some rather annoyed Storm Guardians out into the snow.  I managed to fly two remaining wave serpents into the center of the map while my Reapers shaken and stirred one of his Exorcists.
Turn 2 resulted in the destruction of my other Storm Guardian squad's Wave serpent and the unit was pinned by his deep striking seraphim squad and he dealt 2 casualties to my Dark Reapers.  I managed to blow up one of his Rhinos with my Dark reapers, stunned his other Exorcist with my D-Cannons and my Seer Council opened up and destroyed 2 vehicles spilling unhappy sisters everywhere.
Turn 3 - Tim secured his table corner and attempted to mow down my Storm Guardians killing 2.  His remaining Exorcist just prevented my Wave Serpent from shooting.  My Storm Guardians roared and killed his seraphim squad and began their long trek to the other table corner while my other Storm Guardian squad assaulted his sisters by the other Exorcist.  The Seer Council also assaulted his Command squad and were locked in combat.
Turn 4 - Tim manages to kill the warlock in the D-Cannon unit with his Exorcist.  The War Walkers finally arrive and shoot his Exorcist on the left side.  24 shots, 14 hits, 1 penetrating hit....result..can't shoot....awesome.. Dark Reapers kill the rest of his sister's unit and my Wave Serpent flies to contest a table corner while the Seer Council kills his Command squad.

Game ended after this turn due to time being called.  We both controlled and contested a table corner but I got the win due to having 2 more Kill Points.  Great game and my first win against the accursed Sisters of Battle.

Round 3 - Ulthwe` Eldar vs. Tyranids. 


This was my final game of the evening, I went up against little Dan's "bugs".  The Scenario was 5 objectives and pitched battle deployment.  Dan brought a bunch of hormagaunts and termagaunts, a tyranofex, a zoanthrope, some melee bug guy with a 2+ save and a bunch of broodlords with retinue.  I went first and decided right off the bat that I was going to let him come to me rather than my standard method of blitzing to attack. My long range firepower units did an excellent job of whittling down his forces in the first turn.
Turn 1 - Dark Reapers kill most of the Broodlords command squad and Wave Serpents put 2 wounds on the Tyrannofex.
Turn 2 - Reapers slaughter a ton of Hormagaunts while Wave Serpents and D-Cannons wipe out one of his termagaunt units.
Turn 3 - Council gets out of their Serpent and kills his Broodlord with Destructor and pistols while my Reapers finish off one of his termagaunt squads.  D-cannon puts 2 more Wounds on his Tyrannofex.
Turn 4 - his Zoanthrope managed to immobilize a Wave Serpent and he charges the immobilized Wave Serpent and destroys a weapon and makes it unable to shoot.
Turn 5 - I disembark with the rest of the army and flamer/shoot/assault and wipe out the rest of the bugs with only losing my D-Cannon support battery unit.

Eldar win.


Tournament Results - 
1st Place - me.


So after this Tournament which was great (thanks Darron!) I think I may put my Eldar on the shelf for a bit and play around with some of my other armies such as my Black Templars or actually build that Raven Guard list I've been throwing around for a while.  We'll see how things work out!

Monday, June 7, 2010

Eldar Tactica - Sylvos's Art of War for the Eldar

I was sitting at the game shop a few days ago and someone started to ask me how I used unit X and unit Y in my Eldar army.  This gave me the idea that I could provide my perception of the Eldar army in the form of a tactical journal so that others can maybe read it and also provide their own experiences with the unit.
I will be posting a series of tactics and descriptions of every unit in the current Eldar codex over the next few weeks.  Each article will present you with a outline of every unit's strengths and weaknesses as well as how I have used them in the past.  Now keep in mind this is how I use them and not how every other player uses each unit.  Hopefully by giving a full accounting of each type of Eldar unit I will be able to provide some helpful information and maybe alternate options of how you can use these units in your army.
I will be starting with HQ selections then moving on down the list in the codex.
I will also be including some snazzy fluff and background for each unit and what craftworlds utilize that unit the most in case you do not wish to run with the Ulthwe` theme.
With the exception of 3 Phoenix Lords, I have used every unit in the Eldar codex and even the Phoenix Lords that I have not used their tactics do not vary much from the ones that I have.
The first article will concern the Autarch and go from there.
Good reading!

Eldar D-Cannon Weapon Support Batteries WIP

I recently obtained two of the new Support Weapon Battery kits from GW.  I know I'm an odd duck for voluntarily choosing to use the Support Batteries but I really, really dig them.  I've used every type of Heavy Selection in the Eldar Codex (not the Night Spinner since it's a. not in the codex and b. just came out) and I made the decision to put away my Fire Prisms and go back to basics.  i.e.  Dark Reapers, War Walkers and Heavy Weapon Support Batteries. 
The Heavy Weapon Support Batteries I will detail in another post when I go into tactics for the Eldar army and their unit choices.  In the meantime enjoy the WIP images for my new D-Cannons!

Sunday, June 6, 2010

Wild Riders WIP Update

Thought I'd update my blog with the progress on my super-expensive (in $ that is) unit of Wild Riders.  These Wild Riders use the Wild Rider torsos from the GW kit and the Reindeer/Elk mounts from the PP Raptor sets.
I decided to do a few different things this go around for painting these guys.
I first wanted a metallic looking green armor but was not really sure how to do it.  So I experimented and used a shining gold base then washed it heavily with Thrakia Green.  I was pleased with how it looked and I think when I do the bottom halves of the models the green wash will look a lot better since there is more surface area to cover rather than the small arm vambraces of the Wild Riders.  While this is no where near Golden Daemon level I am very pleased with my painting on these guys and I came to a revelation the other day while painting.  My models look great, I needed to get the idea that I'm not going to have the "Pro-painted" look to them unless I heavily invest in some serious magnifying materials and the .0000001 brushes.  Also, I kinda get bored after doing 3-4 thinned layers on multiple models.  Anyway, the more I paint the better it gets and I really like how my Wood elf army is looking. 
Here are the pics of the WIP for the Wild Riders:

Here is the front view of the six Wild Riders.  I don't know if you can see the green wash on their gold vambraces very well but oh well. 











Here is the back view.  I was able to dry-brush Goblin green over Dark Angels green to get the highilghts on all that damn foliage they wear.  Sadly, after I did all that I realized that bronzed leaves on the weapons would have looked better but it's too late now!







Here are some hopefully better pictures of the gold/green armor on their forearms.  I also had a little fun freehand painting the runes on the standard bearer's standard.  Took me forever to figure out what the Wild Rider and Kurnous symbols were since the Wood Elf Army book doesn't say.






I also washed the mithril silver painted weapons with Asurman blue and I have to say I'm rather pleased with the results.











In other news - I picked up 2 of the new plastic kits for the Eldar Support Weapon Batteries today and they are NEAT!
Here is the sprue - expect them to be assembled and ready to go by Wednesday (painted probably by July)

Also, I finally got my Battle Standard Bearers ready to be primed and based.  We'll just call this setting the standard for the rest of the armies... ho ho ho.
I don't think I'll actually be using the Wood Elf Battle Standard Bearer unless 8th edition makes it to where I really need to include one.  If so then I will be doing a little swapping around of my Lords/Heroes which sadly will really affect the effectiveness of some units.
The Beastman Battle Standard Bearer is such an awesome model.  I am so pleased I was able to pick it up.  This guy will definately be the center piece if not one of the main focuses of my Beastman army.