Showing posts with label Product Review. Show all posts
Showing posts with label Product Review. Show all posts

Tuesday, May 20, 2014

The Deployment Zone - Arcane Paintworks Masterclass Painting Workshop.

This weekend the Deployment Zone podcast decided to up their game in a different fashion.  This weekend Bryan, Josh and I all three attended one of Meg Maples of ArcanePaintworks painting classes.  Meg Maples, is an artist who has been a studio painter for companies like Privateer Press and has won several awards for her painting, including the crystal brush award at Adepticon for her Magneto paint job. 
Ms. Maples held her two day painting class at Guardian Games in Portland where she had a full curriculum centered around Two Brush Blending (TBB) and its applications.  Now I normally like to think that my paint jobs are of a higher quality than you would regularly encounter, however based on the skill exhibited during her class – that is all now called into question!
Here is am image of one of her models:


The class involved the following training topics: (copy/pasted from her blog)

·                     Model cleaning, assembly and preparation.
·                     Priming including when to use white primer, grey primer, black primer and Zenithal Priming. 
·                     Basecoating
·                     2 Brush Blending
·                     Glazing and Layering 
·                     Painting eyes, faces and hair
·                     Painting skin tones and how to devise skintone recipes
·                     Color theory discussion occurs throughout the class at a superficial level to explain why I am choosing to mix certain colors together. 
·                     Glow effects using both day glow pigments as well as brightly colored paints.
·                     Painting Gems
·                     Beginner level freehand discussion
·                     True Metallic Metals
·                     Sheer Fabric

If you are unfamiliar with Ms. Maples painting style or what her techniques are comprised, she uses a blending method to create smooth transitions throughout the model.  This technique allows for multiple effects to be integrated in the model to give a realistic feel to the paint job and “tells a story” as you look at it.

Ms. Maples requires that her class attendees use a specific size of brush and the Privateer Press Formula P3 line of paints in order to capitalize on her painting style and technique.  It was recommended for all attendees to obtain a Winsor Newton Series 7 size 2 brush and a Raphael size 3 (or something of comparable cost/quality for Sable Kolinsky brushes or acrylics were also an appropriate alternative).  The two brush blending technique she teaches works best with the P3 paints as the liquid pigment spreads more evenly across the model and the larger brushes allow for better surface blending.

The class started out with Ms. Maples teaching us how to properly prime which was something I was apparently not doing.  She explained the principles behind a proper primer (P3 formula apparently is an actual primer as it adheres smoothly and cleaning to a model vs. other aerosol variants) and how to prime not only in black but also using white and Zenithal highlighting.  The Zenithal priming was a really good technique to learn as I have watched Youtube videos before where you have a guy videotaping himself doing it but you really gain something more when you have the actual person demonstrating it and providing you instant feedback.

The Zenithal Highlighting then lead to the discussion of the primary technique Ms. Maples would be teaching: Two Brush Blending.  The technique centers on using two brushes of different sizes, the first brush being the size 2 applies a dab of paint into the recesses or the area where you want shadow.  Then once the paint is applied you take the second brush (generally held in your mouth) and you start to brush paint tracks from the outside of the paint to in, which will blend the paint across the surface and creating a smooth transition.  The second brush which is the size 3 only uses your saliva as the mixing medium as you draw it across the basecoat to softly blend it in.  Once you have done the shading, you apply the highlight and use same technique to blend it down to the shade.  The technique sounds super simple however after spending 16 hours + more, I still find myself struggling to master it to the point where I feel comfortable making this my primary method of painting.  This technique was the foundation for most of the curriculum Ms. Maples used for her class, especially when she discussed and demonstrated skin tones and faces.  One of the stand out lessons in between learning Two Brush Blending and how to properly paint skin tones was the way to paint eyes.  Ms. Maples tutorial on how to paint full color eyes was simple and the results looked fantastic.

The second day centered on painting realistic hair, true metallic metals and other realistic effects.  The True Metalic Metals tutorial was outstanding where Ms. Maples used metallic pigments and gloss varnish to paint on a shimmering layer over the basecoat.  Then once the shimmering coat has been painted on, a shading glaze is added followed by highlights and more glazes.  The result is a metallic paint job that shimmers in the light between multiple colors.  This was a fairly impressive tutorial and inspired me to look at metallic pigments.  Ms. Maples also touched on Object Source Lighting or OSL which provided us a very brief glowing eyes tutorial.

The class was a definite challenge for me as I do not hold my paintbrush the way most people do and it was a complete departure from how I normally paint both in form and function.  I do not normally use P3 paints, I have never successfully blended anything before, I do not mix paints when painting often, I do not normally use a larger sized brush and lastly I haven’t used a dry pallet in a long, long time.  So upon entrance into the class, I was fully out of my comfort zone.  I ended up bringing multiple models to prime and paint with various techniques and Ms. Maples was sure to walk around and provide technical assistance where necessary. 

There were several tutorials taught that had an instantaneous effect on my paint job and I was able to pick up on them immediately.  The priming tutorial was awesome, how to paint eyes has given me the confidence to start doing just that on my models, and the object source lightning took very little time but was instantly useful.  Those small but helpful tutorials will provide instant improvement to my armies.

The tutorials that I felt will take a lot of time but in the end pay off very well were obviously the Two Brush Blending.  The TBB will require a lot of my time to get proficient with it.  Ms. Maples has a fantastic technique and the results make you want to paint better just by looking at her models.  Once I have gotten proficient with her method, the other tutorials such as painting flesh and fabric will easily fall in line and yield fantastic results.  The other challenge I will run into will be my color theory, using the P3 paints will be great for resolving this as they mix well and last long.  I may still use a wet palette because I have a knee jerk reaction to hating dry palettes (never can get the consistency right in a dry palette). 

Now as far as the argument of cost vs. time investment, I will say that Ms. Maples provides her students a bargain for what is offered.  The students receive 16 hours of professional training in the methods that the studio painters from companies like Privateer Press paint their models.  I look at the amount of money I spend on this ridiculous hobby and then I look at the amount of time I spend painting to what I thought was a pretty high standard.  The time investment and cost of this class is literally one of the better investments I could make in the hobby as it is improving something that I have always wanted to get better at doing.  I have no problem getting better at the game when I play a list a few times and learn the nuances but something technical like painting requires some level of instruction in order to improve. 

As a result, I would formally recommend Ms. Maples painting class through Arcane Paintworks to anyone who is interested in improving the state of their hobby outside game.  Just the minor techniques she taught have already begun to have a big impact on my paint jobs.  I look forward to experimenting more with these techniques in the future.

The Deployment Zone podcast will be providing a full review of the class on one of our up and coming podcasts as well as an interview with the teacher Ms. Meg Maples.




Friday, May 9, 2014

Company of the Damned – Wood Elf Army Book Review – Pour Four: Unit Summaries Concluded!


When we last left our intrepid adventurers, we were discussing the Wood Elf units.  Now we move on to the Forest Spirit selections.  We will be discussing or rather I’ll be discussing as blogging tends to be mono-directional in conversation…
Anyhow..

The Dryads
The merciless and warmongering changelings of the Wood Elf army, the Dryads serve as the tougher infantry for the army.  The Dryads, much like all forest spirits, lost a point of strength and skirmishers from the last book to the new but they gained several other abilities.  Meanwhile the Branchwraith gained access to the Lore of Life.  The Dryads are a Core selection while the Branchwraith is a Hero selection.

Unit Type: Infantry
Special Rules: Fear, Forest Spirit, Hatred
Branchwraiths are Level 1 wizards with access to the Lore of Life and have the Blessings of the Ancients special rule.

Name
M
WS
BS
S
T
W
I
A
LD
Dryads
5
4
4
3
4
1
5
2
8
Branchwraith
5
6
6
4
4
2
7
3
9


The Treekin

The Treekin serve as the Monstrous Infantry unit in the army. They are a Special selection that have a high toughness that allows them to dig in and serve as an anvil for the other troop options in the army.

Unit Type: Monstrous Infantry
Special Rules: Fear, Flammable, Forest Spirit, Scaly Skin (4+).

Name
M
WS
BS
S
T
W
I
A
LD
Treekin
5
4
4
4
5
3
3
3
8


The Treeman

The Treeman is the lumbering behemoth of the forest, silent sentinels that are roused to war in defense of the forest.  The Treeman is a Rare selection while the Treeman Ancient is a Lord selection.

Unit Type: Monster (Treeman Ancient is a Monster Character)
Special Rules: Terror, Flammable, Forest Spirits, Scaly Skin (3+), Large Target, Stubborn, Tree Whack, Strangleroot.

The Treeman Ancient is a Level 2 Wizard of the Lore of Life that may upgrade to a level 4 and has the Blessings of the Ancients special rule.
Tree Whack – the model may make a single attack with this rule.  If the Tree Whack is declared then the enemy must make an Initiative test.  Should the test fail then the unit takes D6 wounds with no armour saves.
Strangleroots – This is an upgrade that the Treeman and Treeman Ancient may purchase which is a shooting attack with a 12” range that does a Strength 5 shooting attack that has the Multiple Shots (D6+1) special rule.

Name
M
WS
BS
S
T
W
I
A
LD
Treeman
5
6
6
5
6
5
2
5
9
Treeman Ancient
5
4
4
5
6
6
2
3
10

The final installment of the unit summaries will include the special characters of Durthu, Orion, Araloth, Drycha and Naestra & Arahan.  

Thursday, May 8, 2014

Company of the Damned – Wood Elf Army Book Review – Part Four: Unit Summaries Continued…


We last left off with discussing the Knights of Athel Loren, where the Glade Riders and Warhawk Riders had their abilities and special rules listed.  We will now do a brief foray into the Mounts associated with the Wood Elf Army before moving on to other units.

The Elven Steed
The Elven Steed is a fast moving, fey mount that is fairly popular among the Wood Elf nobles and the Glade Riders.    They have no special rules of note.

The Unicorn
The Unicorn is the majestic steed that allows itself to be ridden by the Spellweavers and Spellsingers of Athel Loren.
Unit Type: Monstrous Beast
Special Rules: Fear, Forest Spirit, Magic Resistance (2), Impale.
Impale:  Unicorn’s close combat attacks are at +2 Strength on the turn in which it charges.

The Great Eagle
The Great Eagle not only serves as a character mount but also may be fielded using the Rare slot allocation.  Great Eagles are great flying beasts that with their high Weapon skill and good Toughness make an excellent mount for a Wood Elf character.
Unit Type: Monstrous Beast
Special Rules: Fly

Great Stag
These mighty and majestic creatures serve as mounts for only the most heroic of Wood Elf heroes.
Unit Type: Monstrous Beast
Special Rules: Fear, Forest Spirit, Impact Hits (D3)

Forest Dragons
The great wyrms of the forest reside peacefully within the boughs of Athel Loren.  They are both loyal friends to the Wood Elves and storms of destruction when their ire is raised.  The Forest Dragon will serve as a mount or really a partner to a Glade Lord that has been deemed worthy.
Unit Type: Monster
Special Rules: Fly, Forest Stalker, Large Target, Scaly Skin (3+), Terror, Soporific Breath
Sophorific Breath – Strength 2 breath weapon with a -3 armour save and units that suffer one or more hits suffer from Stupidity for the remainder of the game.

Name
M
WS
BS
S
T
W
I
A
LD
Elven Steed
9
3
0
3
3
I
4
1
5
Unicorn
10
5
0
4
4
3
5
2
8
Great Eagle
2
5
0
4
4
3
4
2
8
Great Stag
9
5
0
5
4
3
4
2
7
Forest Dragon
6
6
0
6
6
6
3
5
8


The Wildwood Rangers
The Wildwood Rangers are a new unit to the book, comprised of light armor wearing Wood Elves with great weapons.  Their lore has them serving as the guardians of the Wyldwood, charged with preventing its inhabitants from escaping their prison.  The Wildwood Rangers are a Special selection.

Name
M
WS
BS
S
T
W
I
A
LD
Wildwood Ranger
5
5
4
3
3
1
5
1
9

Unit Type: Infantry
Special Rules: Always Strike First, Forest Stalker, Immune to Psychology, Guardians of the Wildwood.

Guardians of the Wildwood – When in base contact with an enemy model with the Fear or Terror special rule, the model gains +1 Attack.

The Wardancers
One of the two really iconic units in the Wood Elf line, the Wardancers only slightly changed in this new book.  They lost their special weapons and had their dances change.  Wardancers are a Special selection while the Shadowdancer is a Hero selection.
Unit Type: Infantry
Special Rules: Always Strikes First, Forest Stalker, Immune to Psychology, Skirmishers, Talismanic Tattoos, Shadow Dances of Loec.
The Shadowdancer , the hero level Wardancer character, also has the ability to become a Level 1 Wizard of the Lore of Shadow and has the Blessings of the Ancients special rule.
  • Talismanic Tattoos – These tattoos provide a 6+ ward save.
  • Shadow Dances of Loec – These dances may be initiated at the start of each combat round (prior to Impact Hits) and affect the entire unit.  Also the same dance may not be chosen for two consecutive rounds.
  • Whirling Death – The dancers gain Armour Piercing and Killing Blow to their attacks.
  • Storm of Blades – The dancers gain +1 Attack.
  • The Shadows Coil – The dancers have a 3+ ward save.
  • Woven Mist – Enemy units in base contact gain no combat result bonuses while fighting in a forest.

Name
M
WS
BS
S
T
W
I
A
LD
Wardancer
5
6
4
3
3
I
6
1
8
Shadowdancer
5
8
6
4
3
2
8
3
9


Sisters of Thorn
The Sisters of Thorn are a new unit in the Wood Elf book consisting of a “coven” of Ariel’s handmaidens.  They are a fast cavalry unit that serve as a level 2 spellcaster.  The Sisters of Thorn are armed with Blackbriar Javelins.  The Sisters of Thorn are a Special selection.
Unit Type: Cavalry
Special Rules: Always Strike First (Riders only), Fast Cavalry, Forest Stalkers, Poisoned Attacks (Riders only), Daughters of Eternity, Deepwood Coven.

Daughter of Eternity – The Unit has a 4+ ward save.

Deepwood Coven – The unit functions as a Level 2 wizard and is granted a +1 to cast (up to a +3) for every rank of 5 models beyond the first.  The Deepwood Coven know the Shield of Thorns from the Lore of Life and The Curse of Anraheir from the Lore of Beasts.  In the event of a miscast the unit suffers D3 wounds with no saves.

Name
M
WS
BS
S
T
W
I
A
LD
Sister of Thorn
5
4
5
3
3
1
5
1
9
Steed of Isha
9
3
0
4
3
1
4
1
5


Wild Riders of Kurnous
The Wild Riders of Kurnous received a huge boost this army book.  They gained several new special abilities and their offensive capabilities increased hugely.  The Wild Riders of Kurnous are a Special selection.
Unit Type: Cavalry
Special Rules: Always Strike First (Riders only), Devastating Charge (Riders only), Fast Cavalry, Fear, Forest Stalker, Frenzy, Talismanic Tattoos.

Name
M
WS
BS
S
T
W
I
A
LD
Wild Rider of Kurnous
5
5
4
4
3
1
5
1
9
Steed of Kurnous
9
3
0
4
3
1
4
1
5


Waywatchers
The Waywatchers have been and will always be my favorite unit in the Wood Elf army, they are also as iconic as the Wardancers.  The Waywatchers got a fairly big boost this book.  They lost their Lethal Shot ability and their modifier to being hit but gained a far better special ability in exchange.  The Waywatcher fills the Rare selection while the Waystalker is a hero selection.
Unit Type: Infantry
Special Rules: Always Strike First, Forest Stalker, Scouts, Skirmishers, Hawk-eyed Archer.

The Waystalker, the Waywatcher character selection, also has the Sniper special rule in regards to his shots fired.

Hawk-eyed Archer: The unit or character will decide if it will use the aimed shot or fast shot selection.  Fast shot means they make a ranged attack with the Multiple Shots (2) special rule.  Aimed shot means they make a single ranged attack but the target receives no armour saves against the attack.

Name
M
WS
BS
S
T
W
I
A
LD
Waywatcher
5
4
5
3
3
1
5
1
8
Waystalker
5
6
7
4
3
2
7
1
8


The third installment of the Unit Choices will contain the Forest Spirit options.
To be continued….