Showing posts with label Hordes. Show all posts
Showing posts with label Hordes. Show all posts

Wednesday, January 29, 2014

Iron Kingdoms Roleplaying Game and Retribution of Scyrah Lists


I have recently been invited to play in an Iron Kingdoms Fantasy Roleplaying game with a few friends of mine.  Now I had posted a while back in my Breaking up with Dungeons and Dragons 4.0 topic that I was rather done with most role playing games as Wargaming took the driver’s seat with most of my free time (what little exists anymore!).  Now the Deployment Zone podcast had spent two episodes describing the Iron Kingdoms Roleplaying System as well as playing through a quick game to test out the mechanics.  During that time my gaming group had listened to the podcast and decided that they would run a campaign after the holidays and tie it into a Warmachine/Hordes map campaign.  So the six of us are going to play a map based Warmachine/Hordes/Iron Kingdoms campaign and roleplaying game with the map campaign being over for both systems in summer and the roleplaying game continuing for an undetermined amount of time.
The Full Metal Fantasy Campaign Rules:
1.  You are to submit one faction to play for each game, Hordes and Warmachine.
2.  You are allowed to field 2 lists per game system.
3.  Each list must be 50 pts.
4.  You are to submit one character for the Iron Kingdoms Roleplaying Game.  You do not have to play a character from the same faction as your armies.
5. You are expected to play in the Iron Kingdoms Roleplaying Game twice a month and the map based Warmachine/Hordes campaign once a month (once per faction – 2 games a month).’
6.  Iron Kingdoms characters are to start at level 1.

Map Based Campaign Rules:
1.  You are limited to 2 hexes of movement per turn.  Movement into another territory takes 1 hex of movement, regardless of the type of terrain (water, mountains, etc..)
2.  You may only attack a faction/army an adjacent hex away.  Attacking requires 1 hex of movement.
3.  You may only garrison territories that have been claimed for more than one game turn. (i.e. you can not garrison a territory the same turn as you conquer it)
4.  Garrisoning a territory requires 1 hex of movement and will allow you to defend the territory against invaders.
5.  Non-garrisoned territories may not be defended and are automatically captured.
6.  Capitols are automatically considered garrisoned.
7.  There will be 4 Seasons, each Season consisting of 3 Game Turns.
8.  A player’s faction is wiped out when there are no territories occupied by that player’s army.
9.  The winner is determined to be the player with the most territories.
10.  Players may not “aid” their other faction with their other army.  The two armies are treated as aggressive when adjacent and may not be treated as “Neutral” territories and therefore able to be passed through.  When a player is forced to invade a territory controlled by his other faction, if it is garrisoned then the Campaign Master will play the defender for that match.
11.  Two players may agree to be “Neutral” with one another for a single Game Turn.  While two players are neutral, players may move through each other’s territories without engaging in combat.  Hordes and Warmachine factions may not be Neutral with each other and are always considered Aggressive. 
12.  You may only declare neutrality once per Season.


                So with this set of rules established for the campaign, I set about drafting up both my army lists and my character for the game.  I have decided upon for Warmachine the Retribution of Scyrah and for Hordes the Circle Orboros.   The lists I’m going to use are detailed below:
Retribution of Scyrah: The Company of the Damned
Circle Orboros – The Great Hunt
Garryth, Blade of Retribution
-          Sylys Wyshnalyrr
-          Banshee
-          Banshee
Arcanist
Arcanist
Mage Hunter Assassin
Mage Hunter Assassin
Narn, Mage Hunter of Ios
Ghost Sniper
Ghost Sniper

Mage Hunter Infiltrators – Leader & 5 Grunts
-          Eiryss, Mage Hunter Commander
Mage Hunter Strike Force – Leader & 5 Grunts
-          Strike Force Commander
Stormfall Archers – Leader & 3 Grunts
Total: 50 pts.

Grayle the Farstrider
-          Pureblood Warpwolf
-          Warpwolf Stalker
-          Winter Argus
War Wolf
War Wolf
War Wolf
Reeve Hunter
Wolf Lord Morraig

Reeves of Orboros – Leader & 5 Grunts
-          Reeves of Orboros Chieftain & Standard Bearer
Wolves of Orboros – Leader & 5 Grunts
-          Wolves of Orboros Chieftain & Standard Bearer
Warpborn Skinwalkers – Leader & 4 Grunts
-          Warpborn Skinwalker Alpha
Total: 50 pts

Claw & Fang Theme – Tier 3
Retribution of Scyrah: Fires from on High
Circle Orboros: The Heart Eaters
Adeptis Rahn
-          Sylys Wyshanalyrr
-          Discordia
-          Hyperion
Arcanist
House Shyeel Magister
House Shyeel Magister
House Shyeel Artificer
House Shyeel Artificer

Stormfall Archers – Leader & 3 Grunts
House Shyeel Battle Mages – Leader & 5 Grunts
House Shyeel Battle Mages – Leader & 5 Grunts
Total: 50 pts.

Fires from on High Theme – Tier 4
Kromac the Ravenous
-          Warpwolf Stalker
-          Gnarlhorn Satyr
-          Shadowhorn Satyr
Lord of the Feast
Tharn Ravager White Mane
Tharn Ravager White Mane

Tharn Ravagers – Leader & 5 Grunts
-          Tharn Ravager Chieftain
-          Tharn Ravager Shaman
Tharn Ravagers – Leader & 3 Grunts
-          Tharn Ravager Chieftain


The Heart Eaters – Tier 4

                I am hopeful that I will be able to field 1-2 games a session with the two factions.  We shall have to see.

My Iron Kingdoms character is an Iosan Mage Hunter/ Cutthroat and as many of you have already probably predicted his name is Sylvos.  I will post his character sheet for your viewing pleasure after the first session.  I will be providing hopefully bi-weekly updates on the Full Metal Fantasy Campaign for both the Map Campaign and the Roleplaying Game.  Until then, that’s it for now!


Thursday, January 9, 2014

Kicking off the new year right! Warmachine, Hordes and some Warhammer Fantasy WIP!

I decided to kick off the new year right by assembling a slew of new models to jumpstart the hobby for 2014!

Since it was painfully apparent that I was not the most productive hobbyist in 2013, I think that ensuring that I have my 50 point armies and the heroes of my Warriors of Chaos army assembled is a good step in the right direction!

Here is the group shot which is comprised of;
10 Mage Hunter Infiltrators
1 Epic Eiryss Mage Hunter Commander
1 Warpborn Skinwalker Alpha
2 War Wolves
1 Winter Argus
1 Reeve of Orboros
2 Wolves of Orboros
1 Narn, Mage Hunter Assassin
1 Sylys
1 Arcanist

You may also see the primed Mierce Miniatures Minotaurs in the background who are set on wine corks and ready to be painted.  Those hopefully will be done soon.



Below is the Warpborn Skinwalker Alpha.  One of my favorite models by Privateer Press but also one of my least favorite to assemble.  I am never a fan of spikes that are too small to pin being included (being too small to pin means the small drill I have which is super tiny is too wide for the bit) or pieces that are just weird to attach such as a jaw.
End result however looks great.



The Mage Hunter Infiltrators are a neat set.  The models come without arms attached and the arms specifically match their models torso.  Now I hate pinning diagonal angles which is what I had to do on half of these things.  It's a pain in the ass, learn to cast in plastic if you can't do it right.





If you will note, I have the new Eiryss model included as well.  I am not a fan of this model for various reasons.  The model is very thin and feels spindly for starters, the models metal cloak is too thin to pin and has two connection points at her shoulders.  The models arms are barely pinnable as I had to be captain awesome to get the angle right to pin.  Lastly the crossbow she has can in no way be properly pinned since the metal is not only too soft but also the connection point is too small.  Usually Privateer Press is awesome about the models they cast, this one however is a fail.




Lastly we have the two metal characters in the Warriors of Chaos army.  The Chaos Lord on a Daemonic Mount was relatively easy to assemble however I had to cut pieces of rod to serve as spikes since the spikes that come with the model are too small to pin and kept snapping off despite my best glue jobs.  Also, as you can see I have the Archaon, the Chosen laid out in pieces on my cutting mat.  He will be assembled next.  I can not wait!

Friday, April 12, 2013

Claw and Fang - Circle Orboros 50 Point Themed List


Claw and Fang – Circle Orboros 50 Point Themed List



Grayle the Farstrider – Circle Warlock: +6 pts.
- Pureblood Warpwolf – Circle Heavy Warbeast: 3(9) pts.
- Warpwolf Stalker – Circle Heavey Warbeast: 10 pts.
- Winter Argus – Circle Light Warbeast: 5 pts.


War Wolf – Circle Solo: 0(1) pts.
War Wolf - Circle Solo: 0(1) pts.
War Wolf - Circle Solo: 0(1) pts.
Wolf Lord Morraig – Circle Light Cavalry Dragoon Character Solo: 5 pts.
Reeve Hunter – Circle Reeves of Orboros Solo: 2 pts.


Warpborn Skinwalkers - Leader & 4 Grunts – Circle Unit: 8 pts.
- Warpborn Alpha – Circle Unit Attachment: 3 pts
Wolves of Orboros - Leader & 5 Grunts – Circle Unit: 4 pts.
- Wolves of Orboros Chieftain & Standard - Chieftain and Standard - Circle Unit Attachment: 2 pts.
Reeves of Orboros - Leader & 5 Grunts – Circle Unit: 6 pts
- Reeve of Orboros Chieftain & Standard - Chieftain & Standard Bearer – Circle Unit Attachment: 2 pts.


56 / 56 (50+6) Warlock(s): 1/1, Warbeast(s): 3, Battle Engines: 0, Solos: 5, Units: 3

 

THEME – Claw and Fang
WARBEASTS
Circle non-character Argus and Warpwolf warbeasts
UNITS
Wolves of Orboros, Reeves of Orboros, Skinwalker units
SOLOS
War Wolves, Wolves of Orboros solos, Reeves of Orboros solos, Skinwalker solos, Wolf Lord Morraig
BATTLE ENGINES
None

TIER 1 - Attained
---Requirements---
The army can include only the models listed above.
---Benefits---
Reeves of Orboros and Wolves of Orboros units and unit attachments are FA U.

TIER 2 – Attained
---Requirements---
The army includes two or more units.
---Benefits---
For every unit in the army, add a War Wolf solo free of cost. These solos do not count towards FA restrictions.

TIER 3 – Attained
---Requirements---
The army includes Wolf Lord Morraig.
---Benefits---
One Reeves of Orboros or Wolves of Orboros unit gains Advance Deployment.

TIER 4 – Not attained
---Requirements---
Grayle's battlegroup includes three or more Arguses.
---Benefits---
Your deployment zone is extended 2" forward.

 

Sunday, July 31, 2011

Latest projects and games for July

Well, not many blog posts this month because I've been super busy so I'll summarize what's been going on and attempt to be a better blogger next month!

1.  Wood Elf Army is now built to 2500 points for standard Warhammer Fantasy as well as almost ready for 2500/625 games of Storm of Magic!

  • Still have to paint up 18 Eternal Guard and put them on magnetic bases (the ones from GF9)
  • Still have to assemble the Elven Sorceress on an Owl from coolminiornot:
  • Currently working on modifying the Arcane Fulcrums to be more Sylvan in style.  i.e. converting the Eternity Stair to a Platform with Trees on it.  (I know more trees? wtf)
  • Ordering 4 Sabretusks and a Great Stag from GW to put into the SoM army.
  • Still have to paint/assemble/base the Owl,Eternal Guard, Sabretusks, Stag, 2 Albion Truthsayers and the Arcane Fulcrums.
2.  Beastman Army is now built to 2500 points for the standard Warhammer Fantasy game.  They are not ready for Storm of Magic and probably won't be for a long time.
  • I still have to paint the entire Beastman army as well as finish up a few conversions.
  • I still have to create movement trays, basing schemes, and neat little unit fillers to enhance the look of the army.
  • Also had a KILLER game against Daemons 2 weeks ago against my friend Chris.  Only lost by 100 vp's and against Daemons - I'll take it!  Wish I had thought to record our game.  Next go around I am ensuring that my games get recorded in some fashion!
3.  Warmachine army has now been collected, assembled and primed to 35 points!
  • Still have to paint up the entire army, I've started the Mage Hunter Strike Force already.
  • Played my first game with them against Menoth and did quite well.  Underestimated the close combat capabilities of the enemy warcaster but oh well.  
  • Developed some good tactics I think and learned exactly what not to do in Warmachine and Hordes.
4. Hordes army collected to 35 points 
  • Still have to assemble the 35 points 
  • Still have to play a game with them once assembled.
5.  Collected 1000 points of Dark Eldar for 40k.  I've been running a 40k workshop at my local gamestore on Monday nights to teach new players and existing players the game and give pointers on how to enhance the hobby aspect of the game.  It's going well - expect updates.

6.  The 40k Ard Boyz tournament is next weekend and I'll be competing in that.  I know I told myself I wasn't going to compete but man...it's Ard Boyz.  I feel it's calling.

Possible List 
2500 Pts - Eldar Roster

HQ: Warlock Unit (8#, 515 pts)
1 Eldrad Ulthran, 210 pts ((pp.50-51 & 61 Eldar); Independent Character; Psyker;  Doom ;  Eldritch Storm ;  Fortune ;  Guide ;  Mind War ; Divination; Ghosthelm; Rune Armour; Runes of Warding; Runes of Witnessing; Spirit Stones; Shuriken Pistol; Witchblade; Staff of Ulthamar)
1 Warlock Unit, 305 pts
1 Warlock ((p.27-28 & p.60 Eldar); Psyker;  Destructor ; Fleet; Rune Armour; Shuriken Pistol; Witchblade)
1 Warlock ((p.27-28 & p.60 Eldar); Psyker;  Embolden ; Fleet; Rune Armour; Shuriken Pistol; Witchblade)
1 Warlock ((p.27-28 & p.60 Eldar); Psyker;  Enhance ; Fleet; Rune Armour; Shuriken Pistol; Witchblade)
1 Warlock ((p.27-28 & p.60 Eldar); Psyker;  Destructor ; Fleet; Rune Armour; Shuriken Pistol; Witchblade)
1 Warlock ((p.27-28 & p.60 Eldar); Psyker; Fleet; Rune Armour; Shuriken Pistol; Witchblade)
1 Warlock ((p.27-28 & p.60 Eldar); Psyker; Fleet; Rune Armour; Shuriken Pistol; Witchblade)
1 Wave Serpent ((pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; Star Engines; TL Shuriken Catapults; TL Shuriken Cannons)

HQ: Yriel, Prince (1#, 155 pts)
1 Yriel, Prince, 155 pts ((pp.52-53 & 61 Eldar); Independent Character; Fleet; Doomed; Master Strategist; Eye of Wraith; Forceshield; The Spear of Twilight; Plasma Grenades)

Troops: Storm Guardians (12#, 250 pts)
10 Storm Guardians, 250 pts ((p.39 & p.64 Eldar); Fleet; Close Combat Weapon; Shuriken Pistol; Flamer x2)
1 Warlock ((p.27-28 & p.60 Eldar); Psyker;  Enhance ; Fleet; Rune Armour; Shuriken Pistol; Singing Spear)
1 Wave Serpent ((pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; Star Engines; TL Shuriken Catapults; TL Shuriken Cannons)

Troops: Storm Guardians (12#, 250 pts)
10 Storm Guardians, 250 pts ((p.39 & p.64 Eldar); Fleet; Close Combat Weapon; Shuriken Pistol; Flamer x2)
1 Warlock ((p.27-28 & p.60 Eldar); Psyker;  Enhance ; Fleet; Rune Armour; Shuriken Pistol; Singing Spear)
1 Wave Serpent ((pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; Star Engines; TL Shuriken Catapults; TL Shuriken Cannons)

Elite: Wraithguard (11#, 399 pts)
10 Wraithguard, 399 pts ((pp.46 & 62 Eldar); Fearless; Wraithsight; Wraithcannon x10)
1 Spiritseer (Warlock) ((p.27-28 & p.60 Eldar); Psyker;  Enhance ; Fleet; Spiritseer Upgrade; Rune Armour; Shuriken Pistol; Singing Spear)

Heavy Support: Dark Reapers (5#, 217 pts)
4 Dark Reapers, 217 pts ((pp.34 & 66 Eldar); Reaper Launcher)
1 Dark Reaper Exarch ( Fast Shot ; Missile Launcher)

Heavy Support: War Walker Squadron (3#, 180 pts)
1 War Walker Squadron, 180 pts ((pp.44 & 66 Eldar); Scouts)
1 War Walker (Scatter Laser; Scatter Laser)
1 War Walker (Scatter Laser; Scatter Laser)
1 War Walker (Scatter Laser; Scatter Laser)

Troops: Guardians (12#, 264 pts)
10 Guardians, 264 pts ((p.39 & p.64 Eldar); Fleet; Shuriken Catapult x10)
1 Spiritseer (Warlock) ((p.27-28 & p.60 Eldar); Psyker;  Enhance ; Fleet; Spiritseer Upgrade; Rune Armour; Shuriken Pistol; Singing Spear)
1 Weapon Platform (Missile Launcher)
1 Wave Serpent ((pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; Star Engines; TL Shuriken Catapults; TL Shuriken Cannons)

Troops: Pathfinders (Rangers) (5#, 120 pts)
5 Pathfinders (Rangers), 120 pts ((pp.38 & 64 Eldar); Fleet; Infiltrate; Move Through Cover; Stealth; Ignore Difficult Terrain; Pathfinder Stealth; Scouts; Pathfinders; Shuriken Pistol x5; Ranger Long Rifle)

Heavy Support: Wraithlord (1#, 150 pts)
1 Wraithlord, 150 pts ((pp.47 & 66 Eldar); Unit Type: Monstrous Creature; Fearless; Wraithsight; Flamer x2; Bright Lance; Scatter Laser)

Composition Report:
HQ: 2 (1 - 2)
Elite: 1 (0 - 3)
Troops: 4 (2 - 6)
Fast: 0 (0 - 3)
Heavy: 3 (0 - 3)

Total Roster Cost: 2500

If I do not bring Eldrad and bring a regular Farseer then that also opens up some options - or I could bring the dual seer council again and attempt to overrun and conquer.

We'll see how things work out this week =).




Sunday, May 9, 2010

Wood Elf Modeling and Wild Rider Update

So... I've was looking at my army and realized I have some pretty boring looking Core troops for my Wood Elves.  I was hoping that I would have something that people would look at and go "oh neat" or "Hey that's cool".  So... I have been working on making some of the Wood Elf Glade Guard a bit more dynamic looking and hopefully after these new models are painted I'll be willing to redo the other 20 and have them all fancy looking and what not.
Anyway here are some WIP of my new Glade Guard and some Wild Rider conversion pictures:
I have painted the cloaks Codex Grey and the hair Blazing Orange here.












Here is an example of some of the Talismanic Tattoos that the Wild Riders have.  I really enjoyed free-hand painting these little designs and I think I will end up doing these on all my Wardancers and some of my Glade Guard.  Braveheart anyone?







In this pose I cut the knee and greenstuffed a joint and have the Wood Elf Glade Guard vaulting over a tree root to "join the fray".  This was a stupid easy conversion to do.










This is a Glade Guard using a bit from the Citadel Trees box as a "shield" or cover.  This will also double as a Standard Bearer should I ever need to include on in the unit.









This was perhaps my favorite conversion.  I cut the joint and bent his knee then turned his bow sideways so that he is doing the Legolas side shot angle.










This guy is also an easy conversion, all I did was again cut the knee and greenstuff the joint then model him in motion shooting his bow.










Here is how the unit of 10 Glade Guard will look when on their movement tray.  You will notice I have put some of my normal "Scouts" into this unit because I have already replaced my normal Scout models with another set I picked up today.  Overall, I'm pleased with how easy this conversion was to do and will more than likely end up doing this for all my Glade Guard in the future.  Thank you GW for making non-metal Core choices.  Soooo much easier to pose.


Finally, I purchased a set of Privateer Press "Reeves of Orboros " box which is used for their Warmachine and Hordes game system.  (The stags from the Wild Rider conversion also come from this system.)  While they do actually have pointy ears (yay) they do use double crossbows but ... Grats my new Scout models - I'd rather them be different looking than my normal Glade Guard so that my opponent doesn't confuse them (and also so that *I* do not forget about using them).  I really like these models and when peer pressure finally kicks in (I'm looking at you Roy and Shawn) I'll start a Circle of Orboros Hordes army.  Til then it's Happy Fantasy Warhammer time!

I've got an 'Ard Boyz tournament on May 16th that I am hoping to be rotated into.  I was the 3rd alternate on the waiting list at Ancient Wonders but hopefully some folks won't show up and I can unleash my 2500 point Ulthwe` Guardian army!

More updates to come later, thanks for reading!