Sunday, July 7, 2013

The Crimson Sigil - Succubus and Hekatrix Bloodbrides

I haven't had a lot of time to publish updates lately so here is  the latest unit in my Dark Eldar OFCC army:

Ilshadrial Nethsema the Corsair Queen of the Crimson Sigil and her Blademaidens.

More will come soon, including my OFCC Fantasy report.




Sunday, June 23, 2013

The Crimson Sigil - Kabalite Warriors Completed

I've finally completed the 30 Kabalite Warriors in my OFCC 40k Dark Eldar army and may now move on to the Wyches.
Anyway enough talking, you people only really want to see pics!
Here we go:

WIP of the final stages:


Finally the end product, I may go back later and do some more specific additions like tattoos but for now we have the army 50% done!





Friday, June 14, 2013

Dark Heresy - The Black Spiral Campaign – Character Presentation and Session 1 Summary:




Dark Heresy Campaign – Character Presentation and Session 1 Summary:

We have finally started the bi-weekly Dark Heresy campaign we discussed on the Deployment Zone podcast.  The game kicked off very well and we are using Google Hangout and the www.roll20.net website to play this campaign.  While it doesn’t replace the experience of a face to face tabletop roleplaying session, it does allow players who normally would not have a chance to play with each other to connect.

I started the Acolytes out at Rank 5 – since this campaign is scripted to go all the way into the Ascension expansion at its culmination.  We also used a character mapping exercise where you ask the players five questions and write down their answers beside the question then you include a few important items such as in this case their Inquisitor’s name, the Ordo Xenos, etc..  Each question you ask is designed to draw upon a background element for their character such as “Name a rival within the Ordo” or “Name someone who owes you a favor”, etc… Once all the questions have been asked, you have each player one by one draw a line from the answer of one of their questions to the answer of another players on the sheet.

Example:  Roy draws the answer from “Name a rival within Ordo” to Reuben’s “Name your greatest accomplishment”.  This line now links the two background aspects of the characters and provides the GM with an opportunity to create a plot line that centers on that relationship or it adds further depth and notion between characters and players.

It’s a great tool to use in the first session as people finish up their characters since it allows for immediate character development and turns it into a group exercise that will help shape the campaign.

So with that said…

I present the Acolytes of Inquisitor Mavin DeOrc of the Ordo Xenos:

Ben Aker – a Hive World Arbitrator played by Josh.

Voroll – a Forge World Tech Priest played by Roy.

Gregor Markoff – a Feral World Guardsman played by Bryan

Khorodai – Feral World Scum played by Reuben

Gavrik Molenor – a Void born Imperial Pysker played by Mike


Session 1 Summary:

The Errants of DeOrc – Chapter 1: Separation Anxiety.

The acolytes of Inquisitor Mavin DeOrc of the Ordo Xenos have been called to assemble before him at the Inquisitor’s private occlusiatorium in the Calixian Conclave in the Tricorn Palace of Scintilla.  The group arrives at the Tricorn palace and immediately head towards the audience chambers to present themselves before their Inquisitor.  When the acolytes arrive they notice that almost the entire network of Inquisitor Mavin’s acolytes is present and assembled in the occlusiatorium.  The Inquisitor himself rather than this Interrogator Tomas addresses the group. 

Inquisitor Mavin DeOrc of the Ordo Xenos, eradicator of countless Xenos threats, signals for everyone to be silent and signals the servitors at the end of the great doors of the chamber to seal the room.  The Inquisitor addresses the group saying that someone has broken into the Inquisitorial vaults in the Calixian Conclave and stolen various xenos artifacts.  The Inquisitor knows it had to have been one of his staff since all the passcodes require his identifier which his acolytes all possess.  As the Inquisitor speaks, the massive doors to the occlusiatorium close and six large combat servitors activate and march out of their security pods located within the occlusiatorium’s walls.  The combat servitors with their Mark III – Mars Pattern autocannons surround the acolytes as the Inquisitor begins to rage from his position at the podium on the raise dais. 

The players did notice that the Inquisitors Inner Circle acolytes were not present except for the Interrogator Tomas.  The players failed to notice one of the acolytes moving through the crowd and more importantly passing by each of them during the Inquisitors rant.

 The Inquisitor then gives the acolytes who were responsible one last chance to come forward before he reveals what was taken and then begins questioning each acolyte individually under Inquisitorial arrest.  When no one comes forward, the Inquisitor begins to announce what was taken when each of the players’ characters have a small beacon on their person begin to glow with a red light.  The players failed to notice the glowing red light emanating from the logis matrix of each combat servitor and as the Inquisitor opens his mouth to speak, an autocannon round evaporates his head in a crimson mist. 

As the Inquisitor’s headless body falls to the ground, chaos erupts as the combat servitors begin firing into the crowd of acolytes.  The gunfire only lasts 3-4 seconds but when the smoke clears most everyone is either dead or on the ground with the exception of the player characters who are untouched.  A few moments pass then the great doors of the occlusiatorium are flung open as a dozen inquisitorial Storm Troopers enter the room and order immediate surrender. 

Confused and alarmed, the acolytes begin to collect their wits when one of the acolytes outside their group accuses them of controlling the servitors and killing the Inquisitor.  The Storm Troopers are observed as being part of Inquisitor Leviticus Hexx’s retinue and after receiving a message from the internal vox within his helmet, tell the acolytes that they are being placed under Inquisitorial arrest and they are to relinquish their weapons and get on the floor.  After the Storm Trooper Sergeant bellows his orders to the acolytes, the red beacons on the players begin to glow again as do the combat servitors’ logis matrix.  The players and the acolyte that accused them tear off towards the exit on the other side of the chamber as gunfire erupts once again from the other end of the chamber, only this time the combat servitors are targeting them.  The players recognize the acolyte that accused them of slaying the Inquisitor as the Scum Voross.  The players overtake, wound and capture Voross during their escape to the hangar bay where they steal a shuttle and break free of the Tri-corn palaces air space and that is where they 1st session ended.
 

 

 

Monday, May 20, 2013

Dark Eldar Kabalite Warrior Update WIP 2 and New Army Plans!


Thus far I've managed to do a quick hobby update. Having done all the armor edging I have now moved on to the loin cloths that I first painted with Heavy Skintone followed by highlighting with Heavy Warm Grey.  I will be using Bonewhite to do the final highlight before moving on to the next step in painting these 30 Kabalite Warriors for OFCC!

Here they are:



I'll have another WIP post soon.

Also in other news...

My buddy Reuben from Pick a Damn Army! gifted me with his Warriors of Chaos army the other day consisting of 32 Chaos Warriors, 5 Chaos Knights, 5 Marauder Horsemen and 3 Characters.  So needless to say I have been list building to make a themed list for Warriors of Chaos.  The irony of his blog name and the now sudden shift from Tomb Kings to Warriors of Chaos is not lost on me...

Here is what we have thus far:


2800 Pts - Warriors of Chaos Roster

Chaos Lord (1#, 355 pts)
1 Chaos Lord, 355 pts (General; Hand Weapon; Chaos Armour)
1 Daemonic Mount (Daemonic Attacks; Causes Fear; Stomp)
1 Hellfire Sword (Flaming Attacks; Multiple Wounds)
1 Enchanted Shield
1 Talisman of Endurance
1 Soul Feeder

Chaos Knights (5#, 260 pts)
4 Chaos Knights, 260 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Ensorcelled Weapons; Chaos Armour; Shield; Barding; Causes Fear)
1 Doom Knight (Hand Weapon; Ensorcelled Weapons; Chaos Armour; Shield)
1 Standard of Discipline
5 Chaos Steed

Sorcerer Lord (1#, 315 pts)
1 Sorcerer Lord, 315 pts (Level 4 Upgrade; Hand Weapon; Chaos Armour)
1 Daemonic Mount (Daemonic Attacks; Causes Fear; Stomp)
1 Dragonhelm

Chaos Warriors (14#, 240 pts)
13 Chaos Warriors, 240 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Chaos Armour; Shield)
1 Aspiring Champion (Hand Weapon; Chaos Armour; Shield)

Exalted Hero (1#, 258 pts)
1 Exalted Hero of Khorne (Battle Standard Bearer), 258 pts (Berserk Rage; Mark of Khorne; Hand Weapon; Chaos Armour; Shield; Battle Standard Bearer; Frenzy)
1 Juggernaut of Khorne (Daemonic Attacks; Causes Fear)
1 Talisman of Preservation
1 Burning Body (Flaming Attacks)

Chaos Warriors (15#, 300 pts)
14 Chaos Warriors of Khorne, 300 pts (Berserk Rage; Musician Mus; Standard Bearer Std; Mark of Khorne; Hand Weapon; Extra Hand Weapon; Chaos Armour; Extra Attack; Frenzy)
1 Aspiring Champion of Khorne (Berserk Rage; Mark of Khorne; Hand Weapon; Extra Hand Weapon; Chaos Armour; Extra Attack; Frenzy)

Skullcrushers of Khorne (3#, 234 pts)
3 Skullcrushers of Khorne, 234 pts (Berserk Rage; Mark of Khorne; Hand Weapon; Ensorcelled Weapons; Chaos Armour; Shield; Frenzy)
3 Juggernaut of Khorne (Daemonic Attacks; Causes Fear)

Skullcrushers of Khorne (3#, 234 pts)
3 Skullcrushers of Khorne, 234 pts (Berserk Rage; Mark of Khorne; Hand Weapon; Ensorcelled Weapons; Chaos Armour; Shield; Frenzy)
3 Juggernaut of Khorne (Daemonic Attacks; Causes Fear)

Marauder Horsemen (5#, 90 pts)
5 Marauder Horsemen of Khorne, 90 pts (Berserk Rage; Mark of Khorne; Hand Weapon; Flail; Fast Cavalry; Frenzy)
5 Warhorse

Marauder Horsemen (5#, 90 pts)
5 Marauder Horsemen of Khorne, 90 pts (Berserk Rage; Mark of Khorne; Hand Weapon; Flail; Fast Cavalry; Frenzy)
5 Warhorse

Chaos Chariot (3#, 110 pts)
1 Chaos Chariot, 110 pts (Chariot; Scythed Wheels)
2 Chaos Charioteer (Hand Weapon; Halberd)
2 Chaos Steed

Chaos Chariot (3#, 110 pts)
1 Chaos Chariot, 110 pts (Chariot; Scythed Wheels)
2 Chaos Charioteer (Hand Weapon; Halberd)
2 Chaos Steed

Chaos Warhounds (5#, 30 pts)
5 Chaos Warhounds, 30 pts

Chaos Warhounds (5#, 30 pts)
5 Chaos Warhounds, 30 pts

Gorebeast Chariot (3#, 140 pts)
1 Gorebeast Chariot of Khorne, 140 pts (Berserk Rage; Mark of Khorne; Causes Fear; Chariot; Frenzy; Scythed Wheels)
2 Chaos Charioteer (Hand Weapon; Halberd)
1 Gorebeast

Composition Report:
Points of Lords: 670 (0 - 700)
Points of Heroes: 258 (0 - 700)
Points of Core: 1000 (700 - Unlimited)
Points of Special: 400 (0 - 1400)
Points of Rare: 468 (0 - 700)

Total Roster Cost: 2796

So we'll see how long this army will take to build after my Eldar are released next month!
Talk about PROJECT OVERLOAD!



Thursday, May 9, 2013

The Crimson Sigil - Dark Eldar Kabalite Warriors WIP

Thought I would go ahead and post a quick WIP for the Dark Eldar army I am preparing for the 2013 OFCC 40k event this summer.  I decided to use the Kabal of the Obsidian Rose paint scheme and using Les Bursley's YouTube video I've made some rather nice progress.

I used an airbrush to prime the models white (technically Bryan did since my airbrush is still shipping).
Then I used a 1:1 heavy red/black mix to base coat the model.
I then began painting with Gory Red on the armor edges doing line highlights.


Next I used Bloody Red on top of the Gory Red.


I then used Orange Fire to edge on top of the Bloody Red and as you can see it really make the three levels of red beneath it pop.

Finally I used a 1:1 ratio mix of Bonewhite and Orange Fire to touch up the very edge of the ridges and it did a wonderful job of adding definition.


I've done 30 models so far with the Heavy red/Black, Gory red and Bloody red and I've started painting the 30 remaining Kabalite Warriors with the Orange Fire.

More updates to come!