I haven't had a lot of time to publish updates lately so here is the latest unit in my Dark Eldar OFCC army:
Ilshadrial Nethsema the Corsair Queen of the Crimson Sigil and her Blademaidens.
More will come soon, including my OFCC Fantasy report.
Sunday, July 7, 2013
Sunday, June 23, 2013
The Crimson Sigil - Kabalite Warriors Completed
I've finally completed the 30 Kabalite Warriors in my OFCC 40k Dark Eldar army and may now move on to the Wyches.
Anyway enough talking, you people only really want to see pics!
Here we go:
WIP of the final stages:
Finally the end product, I may go back later and do some more specific additions like tattoos but for now we have the army 50% done!
Anyway enough talking, you people only really want to see pics!
Here we go:
WIP of the final stages:
Finally the end product, I may go back later and do some more specific additions like tattoos but for now we have the army 50% done!
Friday, June 14, 2013
Dark Heresy - The Black Spiral Campaign – Character Presentation and Session 1 Summary:
Dark Heresy Campaign – Character Presentation and Session 1
Summary:
We have finally started the bi-weekly Dark Heresy campaign
we discussed on the Deployment Zone podcast.
The game kicked off very well and we are using Google Hangout and the www.roll20.net
website to play this campaign. While it
doesn’t replace the experience of a face to face tabletop roleplaying session,
it does allow players who normally would not have a chance to play with each
other to connect.
I started the Acolytes out at Rank 5 – since this campaign
is scripted to go all the way into the Ascension expansion at its
culmination. We also used a character
mapping exercise where you ask the players five questions and write down their
answers beside the question then you include a few important items such as in
this case their Inquisitor’s name, the Ordo Xenos, etc.. Each question you ask is designed to draw
upon a background element for their character such as “Name a rival within the
Ordo” or “Name someone who owes you a favor”, etc… Once all the questions have
been asked, you have each player one by one draw a line from the answer of one
of their questions to the answer of another players on the sheet.
Example: Roy draws
the answer from “Name a rival within Ordo” to Reuben’s “Name your greatest
accomplishment”. This line now links the
two background aspects of the characters and provides the GM with an
opportunity to create a plot line that centers on that relationship or it adds
further depth and notion between characters and players.
It’s a great tool to use in the first session as people
finish up their characters since it allows for immediate character development
and turns it into a group exercise that will help shape the campaign.
So with that said…
I present the Acolytes of Inquisitor Mavin DeOrc of the
Ordo Xenos:
Ben Aker – a Hive World Arbitrator played by Josh.
Voroll – a Forge World Tech Priest played by Roy.
Gregor Markoff – a Feral World Guardsman played by
Bryan
Khorodai – Feral World Scum played by Reuben
Gavrik Molenor – a Void born Imperial Pysker played by
Mike
Session 1 Summary:
The Errants of DeOrc – Chapter 1: Separation Anxiety.
The acolytes of Inquisitor Mavin DeOrc of the Ordo Xenos
have been called to assemble before him at the Inquisitor’s private
occlusiatorium in the Calixian Conclave in the Tricorn Palace of
Scintilla. The group arrives at the
Tricorn palace and immediately head towards the audience chambers to present
themselves before their Inquisitor. When
the acolytes arrive they notice that almost the entire network of Inquisitor
Mavin’s acolytes is present and assembled in the occlusiatorium. The Inquisitor himself rather than this Interrogator
Tomas addresses the group.
Inquisitor Mavin DeOrc of the Ordo Xenos, eradicator of
countless Xenos threats, signals for everyone to be silent and signals the
servitors at the end of the great doors of the chamber to seal the room. The Inquisitor addresses the group saying
that someone has broken into the Inquisitorial vaults in the Calixian Conclave
and stolen various xenos artifacts. The
Inquisitor knows it had to have been one of his staff since all the passcodes
require his identifier which his acolytes all possess. As the Inquisitor speaks, the massive doors
to the occlusiatorium close and six large combat servitors activate and march
out of their security pods located within the occlusiatorium’s walls. The combat servitors with their Mark III –
Mars Pattern autocannons surround the acolytes as the Inquisitor begins to rage
from his position at the podium on the raise dais.
The players did notice that the Inquisitors Inner Circle
acolytes were not present except for the Interrogator Tomas. The players failed to notice one of the
acolytes moving through the crowd and more importantly passing by each of them
during the Inquisitors rant.
The Inquisitor then
gives the acolytes who were responsible one last chance to come forward before
he reveals what was taken and then begins questioning each acolyte individually
under Inquisitorial arrest. When no one
comes forward, the Inquisitor begins to announce what was taken when each of
the players’ characters have a small beacon on their person begin to glow with
a red light. The players failed to
notice the glowing red light emanating from the logis matrix of each combat
servitor and as the Inquisitor opens his mouth to speak, an autocannon round
evaporates his head in a crimson mist.
As the Inquisitor’s headless body falls to the ground, chaos
erupts as the combat servitors begin firing into the crowd of acolytes. The gunfire only lasts 3-4 seconds but when
the smoke clears most everyone is either dead or on the ground with the
exception of the player characters who are untouched. A few moments pass then the great doors of
the occlusiatorium are flung open as a dozen inquisitorial Storm Troopers enter
the room and order immediate surrender.
Confused and alarmed, the acolytes begin to collect their
wits when one of the acolytes outside their group accuses them of controlling
the servitors and killing the Inquisitor.
The Storm Troopers are observed as being part of Inquisitor Leviticus
Hexx’s retinue and after receiving a message from the internal vox within his
helmet, tell the acolytes that they are being placed under Inquisitorial arrest
and they are to relinquish their weapons and get on the floor. After the Storm Trooper Sergeant bellows his
orders to the acolytes, the red beacons on the players begin to glow again as
do the combat servitors’ logis matrix. The
players and the acolyte that accused them tear off towards the exit on the
other side of the chamber as gunfire erupts once again from the other end of
the chamber, only this time the combat servitors are targeting them. The players recognize the acolyte that
accused them of slaying the Inquisitor as the Scum Voross. The players overtake, wound and capture
Voross during their escape to the hangar bay where they steal a shuttle and
break free of the Tri-corn palaces air space and that is where they 1st
session ended.
Monday, May 20, 2013
Dark Eldar Kabalite Warrior Update WIP 2 and New Army Plans!
Here they are:
I'll have another WIP post soon.
Also in other news...
My buddy Reuben from Pick a Damn Army! gifted me with his Warriors of Chaos army the other day consisting of 32 Chaos Warriors, 5 Chaos Knights, 5 Marauder Horsemen and 3 Characters. So needless to say I have been list building to make a themed list for Warriors of Chaos. The irony of his blog name and the now sudden shift from Tomb Kings to Warriors of Chaos is not lost on me...
Here is what we have thus far:
2800 Pts - Warriors of Chaos Roster
Chaos Lord (1#, 355 pts)
1 Chaos Lord, 355 pts (General; Hand Weapon; Chaos Armour)
1 Daemonic Mount (Daemonic Attacks; Causes Fear; Stomp)
1 Hellfire Sword (Flaming Attacks; Multiple Wounds)
1 Enchanted Shield
1 Talisman of Endurance
1 Soul Feeder
Chaos Knights (5#, 260 pts)
4 Chaos Knights, 260 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Ensorcelled Weapons; Chaos Armour; Shield; Barding; Causes Fear)
1 Doom Knight (Hand Weapon; Ensorcelled Weapons; Chaos Armour; Shield)
1 Standard of Discipline
5 Chaos Steed
Sorcerer Lord (1#, 315 pts)
1 Sorcerer Lord, 315 pts (Level 4 Upgrade; Hand Weapon; Chaos Armour)
1 Daemonic Mount (Daemonic Attacks; Causes Fear; Stomp)
1 Dragonhelm
Chaos Warriors (14#, 240 pts)
13 Chaos Warriors, 240 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Chaos Armour; Shield)
1 Aspiring Champion (Hand Weapon; Chaos Armour; Shield)
Exalted Hero (1#, 258 pts)
1 Exalted Hero of Khorne (Battle Standard Bearer), 258 pts (Berserk Rage; Mark of Khorne; Hand Weapon; Chaos Armour; Shield; Battle Standard Bearer; Frenzy)
1 Juggernaut of Khorne (Daemonic Attacks; Causes Fear)
1 Talisman of Preservation
1 Burning Body (Flaming Attacks)
Chaos Warriors (15#, 300 pts)
14 Chaos Warriors of Khorne, 300 pts (Berserk Rage; Musician Mus; Standard Bearer Std; Mark of Khorne; Hand Weapon; Extra Hand Weapon; Chaos Armour; Extra Attack; Frenzy)
1 Aspiring Champion of Khorne (Berserk Rage; Mark of Khorne; Hand Weapon; Extra Hand Weapon; Chaos Armour; Extra Attack; Frenzy)
Skullcrushers of Khorne (3#, 234 pts)
3 Skullcrushers of Khorne, 234 pts (Berserk Rage; Mark of Khorne; Hand Weapon; Ensorcelled Weapons; Chaos Armour; Shield; Frenzy)
3 Juggernaut of Khorne (Daemonic Attacks; Causes Fear)
Skullcrushers of Khorne (3#, 234 pts)
3 Skullcrushers of Khorne, 234 pts (Berserk Rage; Mark of Khorne; Hand Weapon; Ensorcelled Weapons; Chaos Armour; Shield; Frenzy)
3 Juggernaut of Khorne (Daemonic Attacks; Causes Fear)
Marauder Horsemen (5#, 90 pts)
5 Marauder Horsemen of Khorne, 90 pts (Berserk Rage; Mark of Khorne; Hand Weapon; Flail; Fast Cavalry; Frenzy)
5 Warhorse
Marauder Horsemen (5#, 90 pts)
5 Marauder Horsemen of Khorne, 90 pts (Berserk Rage; Mark of Khorne; Hand Weapon; Flail; Fast Cavalry; Frenzy)
5 Warhorse
Chaos Chariot (3#, 110 pts)
1 Chaos Chariot, 110 pts (Chariot; Scythed Wheels)
2 Chaos Charioteer (Hand Weapon; Halberd)
2 Chaos Steed
Chaos Chariot (3#, 110 pts)
1 Chaos Chariot, 110 pts (Chariot; Scythed Wheels)
2 Chaos Charioteer (Hand Weapon; Halberd)
2 Chaos Steed
Chaos Warhounds (5#, 30 pts)
5 Chaos Warhounds, 30 pts
Chaos Warhounds (5#, 30 pts)
5 Chaos Warhounds, 30 pts
Gorebeast Chariot (3#, 140 pts)
1 Gorebeast Chariot of Khorne, 140 pts (Berserk Rage; Mark of Khorne; Causes Fear; Chariot; Frenzy; Scythed Wheels)
2 Chaos Charioteer (Hand Weapon; Halberd)
1 Gorebeast
Composition Report:
Points of Lords: 670 (0 - 700)
Points of Heroes: 258 (0 - 700)
Points of Core: 1000 (700 - Unlimited)
Points of Special: 400 (0 - 1400)
Points of Rare: 468 (0 - 700)
Total Roster Cost: 2796
So we'll see how long this army will take to build after my Eldar are released next month!
Talk about PROJECT OVERLOAD!
Thursday, May 9, 2013
The Crimson Sigil - Dark Eldar Kabalite Warriors WIP
Thought I would go ahead and post a quick WIP for the Dark Eldar army I am preparing for the 2013 OFCC 40k event this summer. I decided to use the Kabal of the Obsidian Rose paint scheme and using Les Bursley's YouTube video I've made some rather nice progress.
I used an airbrush to prime the models white (technically Bryan did since my airbrush is still shipping).
Then I used a 1:1 heavy red/black mix to base coat the model.
I then began painting with Gory Red on the armor edges doing line highlights.
Next I used Bloody Red on top of the Gory Red.
I then used Orange Fire to edge on top of the Bloody Red and as you can see it really make the three levels of red beneath it pop.
Finally I used a 1:1 ratio mix of Bonewhite and Orange Fire to touch up the very edge of the ridges and it did a wonderful job of adding definition.
I've done 30 models so far with the Heavy red/Black, Gory red and Bloody red and I've started painting the 30 remaining Kabalite Warriors with the Orange Fire.
More updates to come!
I used an airbrush to prime the models white (technically Bryan did since my airbrush is still shipping).
Then I used a 1:1 heavy red/black mix to base coat the model.
I then began painting with Gory Red on the armor edges doing line highlights.
Next I used Bloody Red on top of the Gory Red.
I then used Orange Fire to edge on top of the Bloody Red and as you can see it really make the three levels of red beneath it pop.
Finally I used a 1:1 ratio mix of Bonewhite and Orange Fire to touch up the very edge of the ridges and it did a wonderful job of adding definition.
I've done 30 models so far with the Heavy red/Black, Gory red and Bloody red and I've started painting the 30 remaining Kabalite Warriors with the Orange Fire.
More updates to come!
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