Friday, June 22, 2012

Realm of Battle Board - Completed!

So this is the continuation of the previous WIP post for the Realm of Battle Board I was working on. I will pick up right where the last post left off in order to have continuity!

So having dry brushed and completed the rocky terrain and broken earth, I took some Dheneb stone and Ogryn Flesh wash and painted/washed the skulls that were recessed into the board.  I then took the Behr - Aged Parchment (Ivory) sample and did a 50/50 mix of the Espresso Brown and the Aged Parchment.  I took the mixed paint and dry brushed the entire board.
Step 8



As you can see, the ivory/espresso mix worked out well to lighten the board without washing out the detail.  i.e. I got lucky that it didn't look bad!







Step 9 - Preparation
Before you begin to mix your flock you will want to take a moment and cut out about 3 or 4 sections of painter's paper to lay on your work surface.  These sections should be about 5'x5' if you can swing it.  You will then place your RoBB tiles upon them one at a time and use the paper as your work surface for the next few steps.

Step 10 - Flock

So the most involved part of this entire process was picking out and identifying the type and color of flock I wanted to use on my Realm of Battle Board. I literally had 23 different combinations and mixtures assembled before I put together what I wanted.  I chose to use a 50% blend of Woodland Scenics Dark Green Static Grass Flock and 50% of Gale Force 9's Green Static Grass.  I blended 12 canisters of the Gale Force 9 and an equal amount of Woodland Scenics and it almost filled a tupperware bin that you will see in future pictures.

It was not enough, next time I need to probably buy at least 20 canisters of the GF9 flock and mix that with equal parts Woodland Scenics.  I had just enough to almost cover 8 boards, I had to sacrifice my last tub of Games Workshop Glade Grass to cover one of the boards.

Anyway here is what I used:











Step 11 - Actual Flocking
I mixed up a container of 2 Elmer's Glue and equal parts water.  The consistency of pancake batter is an excellent goal to shoot for for this.  You don't want it too thin nor do you wish it too thick.

If you will notice, I used a 2" brush to spread.  You don't want anything smaller cause you really want to do this fairly quick.






I then painted the glue on starting with a corner and spreading my way out a section at a time.  As soon as I had painted a section, I would drop the flock on it and leave about an inch of the glue grass-free.  I would then continue painting out using the inch I had left as the starting point.  There is an excellent example of this on the Games Workshop site Here.

Once I had covered a board it looked like this:

Once I had covered the board like thus, I pressed down with my palm and patted down the flock.  Once that was completed I waited about 5 minutes and turned the board on it's side and banged all the loose grass off of it and onto the pre-cut sections of painters paper under it.



I then moved the tiles to locations to dry:

After that was completed, I took the loose paper and folded it to then funnel the reclaimed static grass mixture to pour back into my tupperware container to use on the next tile.












Example:

It was so much easier to gather the loose grass having taken the time to secure a good method to keep it in one place.  Not to mention - not having static grass go everywhere when pouring into something is kinda awesome.



Step 12 - Drying overnight
Once the boards are flocked, I set them about half an inch apart on the table and left them to dry overnight.
Once that was finished the next day (or 3 days later in reality) I turned the boards over on their side and was able to reclaim more loose grass.

Step 13 - Sealing your Board.

I had purchased 4 cans of Sealer from the Armory when I bought my primer.  Having checked online, I was pleased to discover that while Armory's primers sucked a massive donkey dick, their sealer did not.  It was well rated and very, very few issues had been reported with it.  So, having my confidence in their product renewed, I set about sealing the boards.  I went through 2.5 cans of sealer.
Rules for Sealing I discovered:
1. Open the garage door
2. Wear a mask or something over your mouth
3. Have a fan blowing out of the garage.
4. Glasses or goggles don't hurt to use either
5. Spray light coat then heavy coat then light again.
6. 1st light coat I let dry for 15 minutes
7. 1st heavy coat I let dry for 1 hour.
8. 2nd light coat I let dry for 15 minutes.
9. Done!

Step 14 - Post images of your completed Realm of Battle Board on your blog.












Thoughts and Reflections:

Now that this is complete and I have had time to reflect on how I did this project.  There are several things I would have done differently.
1. I would have used a better primer. - Army Painter, Citadel/Games Workshop, etc..
2. I would have purchased more Gale Force 9 Green Static Grass flock.  I bought 10 which gave me 12 canisters, I would have been more comfortable with 20 and would have definitely had left overs for future projects and terrain. (I ordered 10 more never fear!)
3. I would have intermingled a few different shades of grass into the mix.  I love the color I chose but a bit more variety would have been nice.
4. I might have used a lighter basecoast brown for the board.  Next board I may use only the Citadel realm of battle board Scenery kit on it and see how that turns out.

This entire project took just over 12 hours combined to prime/paint/flock/seal.  Totally doable in a weekend if you have the time or over a couple evenings while your wife watches The Real Housewives of New York marathons with her cousin on the couch.

sigh...

Anyway, I look forward to playing with this and you all may expect some terrain posts in the near future as I get that and my garage playing area together!

Thanks!

Sunday, June 17, 2012

Realm of Battle Board - WIP part 1

Like any gamer who realizes that with a wife pregnant with twins his ability to hang out at the pub or game store will be impacted, I decided to remedy the situation by throwing money at it.  A few months back I purchased a large amount of terrain and a Realm of Battle Board in order to start turning my garage into my own private gaming den.  Having done a lot of research I decided to test out some options and finally set out a game plan.
Enter the Realm of Battle Board!
Initiating Operation: Home Field Advantage!
Things you will need to paint your realm of battle board:
1. Large working area w/ lots of light (I'm 50% there)
2. Painters Paper and Tape
3. Multiple 2" brushes - trust me it's so helpful when you are doing multiple colors and you don't have to rinse/dry/wring out a brush.
4. Cheap but good paints (Home Depot has some see comments later in post)
5. Paper plates for pallets
6. Good primer - also see comments later
7.  A lot of white glue or super glue
8.  Flock or Static Grass by the ton
9.  Porn
10. Extra batteries for your camera when it dies unexpectedly.
11. Paper towels

Step 1 - Wash the boards in the tub to get the packaging coating off.

I would recommend at this step to use a sponge as well.  Scrubbing the boards really helped get the coating off.









Step 2 - Lay out boards to dry after wiping the with towel (Also allows you time to set up your workstation downstairs)

As you can see I have 8 tiles laid out, I ordered the Realm of Battle Board expansion as well.










Step 3 - Set out your work area and tape down the painters paper on your work surface area.

As you can see I have laid out all 8 pieces over 3 folding tables.  I can not recommend the use of painters paper during this project.  Priming, flocking and just general ease of clean can not be overlooked.







Step 4 - Priming

 Ok - Insert Rant here:
First off - you should never skimp on good primer, regardless of the fact that it may cost you 15.00 a can.  I was a stupid asshat and decided to try to save money on primer and instead of doing research for a more viable option or asking friends; I went and bought The Armory - Black Primer.
Seriously - what a piece of crap primer.
1.  After testing proper distance on other surfaces, you have to be 9.5 inches away otherwise the primer dries too quickly in the air and ruins your surface.
2.  After priming the surface, the primer turned into fine dust and literally began to fall off the boards
and get every god damn where.
3.  As you can see the pictures to the left, I used up an entire can and had spotty, shitty coverage.
4.  Had I actually bought a good primer or one that doesn't turn into a can of compressed shit, I wouldn't have had to take the boards back up stairs and wash them in the bathtub AGAIN to get all the excess powdered primer off them before just getting irritated and basecoating it with Pure Black Behr paint.



Step 5 - Basecoating w/ Brown

Here is also where my camera batteries died so we switched to my camera phone.  I used Behr Expresso Brown to basecoast the Realm of Battle Board.  The paints I'm using during this project all came from Home Depot.  I went to their paint department, found colors I liked that were Acrylic and bought half-pint samples of the paint for 2.49 each.  Was a KILLER deal.

Anyway - I hope you can see the dark brown with the shitty light and picture.







Step 6 - Basecoating with Grey
Next I used the Grey paint to paint up the stone tiles and elevated areas.


















Step 7 - Drybrushing 50/50 White/Black mix then 75/25 White/Black mix.

As you may see here, I have highlighted and drybrushed the stone work texture of the rock on the battlefield.  The next step and update will show the skulls painted and then the realm of battle board drybrushed with the bleached bone/ivory/parchment colors.





Thanks!

Saturday, June 9, 2012

The Deployment Zone's - Tamurkhan Throne of Chaos Final Campaign Results!

"On the day of the final battle, the Chaos horde moved as one towards the great city, a great strung out line nearly a dozen leagues across advancing in the darkness before dawn from the south-west.  There was little order or unity, but with Tamurkhan's reappearance and transfiguration a sense of purpose and destiny had fallen upon the horde again, a purpose that would not be denied.  This was to be the day of days, the day when  the merciless gods looked down and rewarded glory and punished failure - a red day, a day of blade and spell and claw, of carnage and triumph.  For Nuln, perhaps, it was the end of days..."


The massed horde stood before the city of Nuln, the River Aver and the Upper Reik serving as the only barrier between the city and imminent death.  The defenders of Nuln looked upon the massed horde with great fear and despair, there stood the promise of death.  The defenders had entrenched themselves well in the levees and prepared to punish the Chaos horde when they attacked.  


Through sorcery and mayhem, the sky darkened before the sun had reached it's zenith and cast the battlefield in an unnatural darkness.  It was then that the assembled masses of Tamurkhan were given the signal to attack and the deafening sound of hundreds of thousands of throats roaring in unison caused many a bladder on the defender's side to weaken.  Then the horde attacked...


Magic, arrows and artillery flew through the air causing explosions and great gout's of flame erupted all over the battle field as the battle was joined.  Daemon, dragon, man and monster all fought in a clash of steel and claw.  Many times the defender's line would buckle only to receive reinforcements at the last moment to prevent from being overrun.  Knightly orders would slam into the Chaos horde's line and flatten hundreds beneath their charge only to be instantly swallowed up by the enemy when they were able to close ranks.  Trolls and Ogres would barrel forward only to evaporate in a crimson mist as cannon balls and rocket batteries exploded into them in fire and blood.  Tales of bravery and despair ran rampant through out the day, the steely resolve of the defenders versus the unholy savagery of the horde. 


The battle raged on for hours with tens of thousands of warriors dying in an orgy of blood and slaughter.  Sayl the Faithless and his Kurgen host fled the battlefield after the gauntlet of Nuln artillery had annihilated half their forces.  Kazyk the Befouled and his Rot Knights finally were decimated after rampaging through the lines of the Opposition and slaying a full fifty times their number.  Countess Elspeth von Draken astride her Carmine Dragon smote the Great Unclean One named Tallyman using her Death magic.  Slowly the key points of the Opposition's lines held against the unstoppable onslaught.  Tamurkhan seeing that his horde was failing against the anvil of the Opposition realized the Throne of Chaos was slipping from his grasp.  Tamurkhan ordered that one final ritual begin to unleash a host of plagues upon the world that would ravage mankind and put the Throne of Chaos firmly within his grasp. This is when the Countess's Champion, Theodore Bruckner astride his Demigryph mount Reaper was ordered to stop Tamurkhan no matter what the cost.  


Bruckner and the assembled host of dozens of knightly orders blazed their way through the very heart of the Chaos horde to reach the Maggot Lord and his great Toad Dragon.  Elspeth and several other wizards rained magic down and managed to finally slay the mightly Toad Dragon while Theodore challenged Tamurkhan.  Tamurkhan charged Theodore in a berserk rage only to be encased in magical fire, it's amethyst flames scouring  his plagued skin and causing him to howl in agony.  It was during this moment that Reaper set upon him and ravaged the Maggot Lord's body, claw and beak tearing great chunks from his flesh and gouging massive furrows in his body.  The enchanted axe of the Maggot Lord descended and brought down Reaper but not before the dying animal had taken his toll, Theodore hopped free as his loyal mount died beside him and drew his blade.  Tamurkhan, his body a torn ruin, fell to one knee gushing blackened maggots from his awful wounds.   It was then that the great grey maggot erupted from the body of Tamurkhan as it had many times before.


"The obscene creature lurched forth like a striking cobra and fastened itself over Theodore Bruckner's terrified face, crunching through leather and bone and pulsing and writhing within the flesh, delicate bones splintering like pistol shots as the maggot forced its way down.


The talisman around Bruckner's neck burst into furious life, like a burning star unleashed in the night.  In a roaring flash there was nothing but blackened crumbling bone where the Countess's champion had stood, and in an instant later even that had been consumed, and Tamurkhan the Maggot Lord with it." 


With the death of Tamurkhan, the daemons of Nurgle on the field of battle burst into flames and turned to ash within seconds.  The Chaos horde broke and fled from the field of battle, despite the numerous attempts by other Chaos champions to rally.  


And so ended  the saga of Tamurkhan, he who sought the Throne of Chaos...


However... there is still one who's story has yet to be told.  "Blinded by burning metal, abandoned and scorned by his people. He who had risen so high - who men called Faithless - was left a beggar upon the road in a realm of the lost and desolate.  Condemned by the Dark Gods to his black penance.  A stranger in a strange land, but far from helpless."  His story shall also be told...



Tamurkhan, Throne of Chaos - Phase Six Results:



The Throne of Chaos



I am pleased to announce that the Tamurkhan, Throne of Chaos Campaign has reached completion.  I have had so much fun running this online campaign which is unlike anything I have had the opportunity to manage before.  This phase used the special scenario "The Battle of the Bloody Levees" which was worth a whopping 7 Campaign Points to the winner.  Here is the breakdown of the battles reported over this month long phase.



Total Games Reported this Phase: 48
Total Opposition Wins/Points Total:  24 - 136 Campaign Points
Total Chaos Horde Wins/Points Total:  20 – 117 Campaign Points
Total Draws: 4
Special Scenario played (Battle of the Bloody Levees): 25
Narrative Battles:  11
Storm of Magic:  3

Total Campaign Points
Opposition: 336
Chaos Horde: 335

Total Games Reported over Entire Campaign: 252 games.

The Opposition WINS the Tamurkhan, Throne of Chaos Campaign by the Deployment Zone by ONE point!  

Notable Battles for Phase 6:

Dwarfs vs. Chaos Dwarfs (Legion of Azgorh) - 3400 points - Cincinnati, Ohio
Tony and his friend Jacob squared off against each other in a 3400 point battle of dwarf love.  This battle could easily be described at the ideal "Pretty Hate Machine" since both sides were chock full of warmachines and tanks.  Jacob was using a twin Iron Daemon and twin K'Daii Destroyer list against Tony's massive blocks of great weapon warriors and cannons.  This battle used the Battle of the Bloody Levees rules but did not take advantage of the Chaos Host rules.  
The Chaos Dwarves scored a victory in this game at the end of turn 6 by a slim margin of 233 Victory Points.  

Tomb Kings vs. Skaven - 3000 points - Winnipeg, Manitoba
Jeremy and his wife Peggy decided to iron out their marital differences in a friendly game of Battle of the Bloody Levees.  Both armies that were taken were definitely NOT suited for the scenario since Peggy chose to bring a Tomb King army with 2 big units of chariots and Jeremy brought a Screaming Bell, a Plague Furnace and two Doomwheels.  Having read the battle report, the river seemed to be the MVP of the game since it destroyed both Doomwheels, the Furnace and an entire unit of chariots.  In the end Peggy managed to score a win for the Opposition by a fairly large margin of almost 1100 Victory points.  Apparently Jeremy's Grey Seer poofed into the realm of chaos when he got a little excited trying to cast warp lightning.

Empire vs. Horde of Chaos - 3000/3750 points - Somewhere in the UK
Takuo and Mike squared off in yet another Battle of the Bloody Levees but this time they used the Hordes of Chaos rule.  Takuo had a really good Empire army put together chock full of artillery, the new toys and two massive blocks of halberds flanked by Reiksguard and Greatswords.  Mike chose to mix Warriors of Chaos, Beastmen and Daemons together with him using an absolute ton of Marauders, Chaos Warriors and Gors.  The patron of the Chaos Horde was a Paragon of Change so he was using a lot of magic to augment his army.  This game lasted five turns and ended up with the Hordes of Chaos running rampant all over the Empire.  

Warriors of Chaos vs. Ogre Kingdoms - 2800 points - at Ancient Wonders in Tualatin, OR
My friends Bryan and Jeremy squared off in a preparation game for our OFCC event.  Bryan was playing Warriors of Chaos while Jeremy was using his favorite the Ogres.  This was Bryan's first Warhammer Fantasy game and it resulted in  Bryan scoring a big victory!  Score a win for the Chaos Horde.  Well done Bryan!

The Great Hunt, War Host of Athel Loren vs. The Delicious Pustules - Wood Elves vs. Chaos Host - 3600/4500 points - at Ancient Wonders in Tualatin, OR
My friend Larry and I squared off to battle each other for the final game of my Tamurkhan campaign.  I had wanted my last game to be against a Nurgle themed army and who better to play against than Larry!  Larry is a diehard Nurgle fan and I could count on him to make a fluffy, fun and awesomely themed Nurgle Chaos Host using the Hordes of Chaos rules for scenario six.   Here is a quick image of the set up before we played and sadly my batteries died cause John can't be bothered to change them out more than once a year...


The white and green line in the center was to represent the river (we couldn't find blue felt so we made due with a 40k road turned upside down).  As you can see the board was set up fairly straight forward with a few hills, some forests and the big river.  The battle was supposed to take place outside the city so having a lot of random terrain didn't seem fitting for a blasted battlefield.  
I brought 3600 points of Wood Elves against Larry's frightening 4500 points of Warriors of Chaos and Nurgle Chaos Daemons.  I was able to score first turn and as a result I was able to slay the general's unit of Chaos knights and shift my battle line to one side of the board.  This allowed me to avoid a pretty devastating chunk of Larry's army including his Sorcerer of Nurgle and line up near the river to receive the charges.  Using the river as my main facet of defense, I was able to stand firm and take out specific units I needed to and gain the upper hand by the bottom of turn 3.  It also was an extraordinary help that Larry was rolling pretty shitty and I wasn't.  By the end of turn four I had slain Larry's general, the BSB and a good 1/2 his army while only losing less than 1/5 of mine.  Larry looked at the board and realized that he wouldn't be able to kill enough by the bottom of turn six to catch up and so he decided to concede the game and Wood Elves scored a much needed victory for the campaign.  
This game was the final game of the campaign and I had not compiled points yet, I was pleasantly surprised to find out that the Chaos Horde was six points ahead of the Opposition before my game and after it the Opposition was ahead by a single point.   Thanks for the game Larry!  Also, I would like to point out that Larry is an exceptional opponent.  He doesn't usually make mistakes and while he has the tendency to blurt out tapestries of expletives that would make a sailor blush, he always does his best to make whatever game he is playing enjoyable.  

I would like to thank every person who participated and reported games to me over the past six months.  This was a pretty large time investment but I had a great time running this campaign.  I would also like to point out that most of the games reported were from all over the country rather than just the Pacific Northwest.  This shows that our podcast and my blog are being listened and read by a very diverse group of gamers and that is awesome!

The three winners of the raffle will be announced during Episode 16 of The Deployment Zone podcast which will be available via iTunes or our website soon.  (Link to the website is in upper right hand corner of the blog).   On behalf of Bryan, Josh and I we would like to thank everyone who participated in the Deployment Zone's first online campaign and based on the numbers and participation we received for this event over such a long period of time, you can bet I'll be willing to do something like this again in the future.

Thank you again!










Friday, June 8, 2012

Breaking up with Dungeons & Dragons 4.0

Breaking up with Dungeons & Dragons 4.0

This is a digression from the standard hobby and war gaming content that you normally see on this site but sometimes different topics are interesting to read.  I have been playing Dungeons and Dragons since I was ten years old (25 years ago) and I got my start in fantasy when I made an “elf” named Wolfbrother back in the red Basic Set for D&D.  After my first game of D&D I rolled up another elf character named Sylvos and twenty-five years later he is still my mainstay in every game I play.  I think my love of fantasy started when I was in 3rd grade and read J.R.R Tolkien’s The Hobbit followed by Sir Walter Scott’s grand novel Ivanhoe in 5th grade.  It was then that I began to read series like the Lord of the Ring, the Wheel of Time, the King Arthur legends, Michael Moorcock’s Elric of Melnibone`, the Eternal Champion and finally the nail in the coffin that cemented not only my love of fantasy and entrance into D&D but also fully developed the theme and concept behind my favorite character to play (Sylvos); I read R.A. Salvatore’s The Crystal Shard. 

I think R.A. Salvatore had the biggest impact on my early years of fantasy because it’s been 24 years and I still play dual wielding elven rangers as often as I can in any game system or video game I come across.  I only played the red boxed set for a few months before I went out and purchased the “Advanced Dungeons and Dragons Player’s Handbook” for 1st edition followed by the Forgotten Realms Campaign Setting.  It was then that I fully threw myself into the world of Dungeons and Dragons; I would absorb every bit of lore and information and read every single novel they published.  My gaming group would be pitted against every type of horror imaginable as we played a game that we enjoyed.  When 2nd edition D&D rolled around there was a sudden disappearance of Angels, Demons and Devils and the appearance of Seraphim, Ta’nari and Baatezu.  My friends and I shifted to the “newer” system which modified the old school “THAC0” (To Hit Armor Class Zero) mechanic and where Paladins and Rangers could only group with good or neutral characters and the Assassin and Monk disappeared from the game and lore (for those of you who remember – when Bhaal the Lord of Murder – and also my favorite god in Forgotten Realms besides Malar was slain by Cyric all the Assassins in the world just “died” – lol?).  It was during this era of Dungeons and Dragons when we had our first “troubles” and I began to stray from the beaten path of fantasy and started experimenting with this new system called the d10 system.  I started to play Vampire the Masquerade and Werewolf the Apocalypse in late high school and college, and D&D began to take a backseat in our gaming as I began to finally branch out in games I played.  It was also at this time I started to play MUDs (Multi-user domains for those of you who never had to log into telnet to access internet boards or access “pine” to get into your email). 

There was one mud that became my favorite and that was Sojourn (also known as torilmud).  It was from here that my involvement in MMO’s would begin years later and the birth of my virtual Sylvos would begin.  Through MUDs and MMO’s like Everquest, I could get my “fantasy roleplaying” in and also enjoy the visual representation of seeing my character and fighting monsters first hand.  I believe it was this shift in my gaming that led me to playing miniature war games.  I needed something to fill that social and gaming itch that wasn’t online yet I didn’t want to sit down and spend time playing a game system that I didn’t like.  With the introduction of 3rd edition D&D and its later predecessor 3.5E, my Dungeons and Dragon’s interest was renewed once again.  The d20 gaming system and the OGL that Wizards of the Coast had, provided an explosion of not only game systems but also campaign settings.  It was during this time that my tabletop gaming and online gaming dominated my free time and war gaming took a back seat.  It was during this time that the existing campaign settings like Forgotten Realms were provided numerous expansions chock full of lore, prestige classes and feats which only fed the desire to amass enough RPG books to permanently bow every shelf in every bookcase in my house.  I think it was during this time that my role playing book collection went from taking up maybe half a bookcase in a spare bedroom to filling almost eight bookcases over the course of 5 years.   This era of D&D gave birth to dozens of campaigns and hundreds of characters.  I would sit at home (and sometimes work) spending hours generating themed characters or min-maxed combos to either post on forums or play in games.  Epic campaigns like War of the Spider Queen, Rappun Athuk, Judge’s Guild the Wilderlands, the Empire of Shade, Shackled City, Age of Worms, Ptolus and many others would eat up months upon months of our time where we would meet once a week or sometimes even twice if our spouses permitted it.  It was during this time that Dungeons and Dragons was the king of its licensing and dominated the spare time of my gaming group. 

When they announced 4th edition Dungeons and Dragons, I was very excited.  The new system was unlike anything I had ever seen with its class archetypes, powers and dedicated roles.  I fully enjoyed playing 4th edition Dungeons and Dragons, it had dedicated progression, the issues that I had with the previous edition had been remedied; the tiered system for class progression was exciting.  Monsters and players having types associated with them in order to build balanced parties and encounters just made sense to me.  Magic weapons and armor not being as important where as in the previous edition they essentially made or broke your character.  4th edition Dungeons and Dragons to me was an absolutely well made system that I had very few issues with except for the complete reboot of my favorite campaign setting Forgotten Reams.  I understood why Wizards of the Coast did what they did but it really upset me to see four shelves full of Forgotten Realms books from previous editions now not only obsolete but meaningless since they progressed the story line a thousand years and destroyed the world. 

I played a few campaigns and even ran one in 4th edition and after a while I realized that while I liked the system and the way the game was designed, I did not enjoy playing the game.  It was during this time that I had also stopped playing MMO’s and had all but abandoned anything that wasn’t war gaming relating.   I started to seek out games that coincided content wise with Warhammer 40k and Fantasy.  I played in a few Dark Heresy and Rogue Trader games and really enjoyed the setting but the system just didn’t seem to work for me (an issue I’ll mention during the actual Warhammer Fantasy Roleplay Review).  Going back to D&D, I had stopped playing MMO’s and it was then that I realized that 4.0 D&D was like playing a pen and paper MMO.  You had four archetypes that the party really needed to have in order to be balanced and each archetype fulfilled a specific roll in the party.  While this mechanic is fine and works well for the system that has been developed the system revolved primarily around combat and to be quite honest, I wanted something different. 

I decided to take a break from Dungeons and Dragons when I discovered Warhammer Fantasy Roleplay 3.0.  Warhammer Fantasy Roleplay is unlike any other system I have played before.  I will be providing an evaluation of the Warhammer Fantasy Roleplay system in a follow up post soon.  But for now, D&D and I are going to see other people.

That is at least…until 5th edition comes out! J





Saturday, June 2, 2012

The Raucous Host, Warherd of the Drakwald - Beastmen Army Showcase Part 1

Here is the first part of the army showcase for the Beastmen army I just finished painting for the 2012 OFCC Warhammer Fantasy tournament.  I still have 20 days til the event begins so I have time to do a few touch ups but for the most part I am going to consider the army done until after the event.  Once the event is over I can go back and properly paint models that were given the "speed-painted" touch.


Anyway here are some shots of the army:






I'll have some WIP shots of the army as I painted it as well as some singular models/units in later updates.