The Deployment
Zone’s - Tamurkhan, Throne of Chaos Campaign Phase 3:
The Lords of Ash and
FIre
Tamurkhan
and his horde of chaos rampaged to the foot of the Mountains of Mourn, reaping
havoc and dismay through out the range.
The horde managed to capture and subdue dozens of Giants to join
Tamurkhan’s cause. The chaos host began
to cut it’s way through the mountain range when the Ogre Tribes soon rose to
the challenge and effectively shut off several passable routes forcing
Tamurkhan to travel South along the edge and through various traps and
delays. The Red Fist tribe watched
patiently as the rotting host skirted their lands and funneled towards the pass
where the tribe would unleash their assault.
When the host had after many weeks of slow and treacherous travel
reached the killing ground, the Red Fist tribe sprung the trap. Hundreds of Ogres came crashing down the
mountain and slammed into the assembled chaos host, the sound of battle echoing
through out the valleys. Walls of
hulking flesh and iron bashed and smashed the chaos host, allowing no
opportunities for the chaos horde to slip past and overwhelm them. The battle raged for several hours until a
final challenge was issued. Surrounded
by piles of dead champions of chaos, the Red Fist’s Tyrant roared in
defiance. Tamurkhan, atop the bulk of
his massive toad-dragon, glared at the challenger and rose to meet his
challenge.
Tamurkhan
dismounted and strode across the battlefield to meet his foe, his dark
runeblade glowing in anticipation. The two
combatants clashed, neither gaining the upper hand for several minutes until
the Ogre Tyrant managed to land a solid blow against the Maggot Lord. The Tyrant then slammed his bulk into
Tamurkhan, staggering him in the process.
Another strike sent the chaos lord slamming to the ground causing a howl
of dismay to erupt from the chaos horde.
The Tyrant then tore the chaos runeblade from Tamurkhan’s grasp and
snapped it into two pieces and hurled it to the ground. He then grasped the chaos lord’s upraised arm
and bit it off at the elbow allowing the stump to spurt blackened and foul
blood everywhere.
The
Tyrant let out a hollow, breathless laugh before Tamurkhan pointed his bleeding
stump of a limb and a fountain of befouled, blackened blood spurted into the
Tyrant’s face. The Tyrant howled in pain
as thousands of grey grave-worms burrowed into his flesh and a great toothed
grave-worm tore itself free of Tamurkhan’s broken body and burrowed itself deep
into the throat of the Ogre Tyrant. For
several moments the Tyrant struggled then fell to the earth, still. The Red Fists tribe that had been celebrating
and cheering their leader for overcoming his foe stood silent, uncertain as to
what was happening. A moment later the
Tyrant once again rose and strode over to the broken chaos runeblade on the
ground. The Tyrant regarded the weapon
then cast it aside, he heft the massive axe that had been in grasp moments
before and began to laugh. He held the
axe high and saluted the chaos host which drew a deafening round of cheers as
the horde’s leader once again vanquished his foe. The Ogres were confused, some of their number
broke and ran after witnessing their leader die and rise again while the rest
of the tribe simply shrugged their shoulders and knelt before Tamurkhan in
obedience.
Tamurkhan,
now in a new body and his army’s size now increased by the addition of the Red
Fist tribe and Giants, lead his host through the Mountains of Mourn and into
the Dark Lands.
The Dark Lands were home to the next stop in Tamurkhan’s vision, the nefarious and twisted Chaos Dwarfs and their malevolent machines of war and destruction. In the distance loomed the Black Fortress of Zharr Naggrund, home to Lord Drazhoath and the twisted Legion of Azgorh. Tamurkhan lead his army towards the blackened towers but the Chaos host would soon learn that not everyone enjoys .....visitors..
Scenario Rules
for Campaign Phase 3 – The Lords of Ash and Fire
Special Scenario: The Crossing of Fire (3 CP to the victor)
The Scenarios: (roll a D6 to
determine what battle you play – or you may elect to play the Special scenario
instead)
D6 Result
1-2 Dawn Attack (1 CP to the victor – see
the Warhammer Rulebook)
3-4 Meeting Engagement (1 CP to the victor – see the Warhammer Rulebook)
3-4 Meeting Engagement (1 CP to the victor – see the Warhammer Rulebook)
5 Battle Line (2 CP to the victor – fought
as a Grand Battle see the Warhammer
Rulebook)
6 Surprise Encounter* (2 CP to the
victor) as a Grand Battle (if the models are available) or a Storm of Magic scenario (2 CP to the
victor) as chosen.
* -
Narrative scenario from the Warhammer Rulebook
Special Rules:
Dread Hosts:
Dread Hosts:
These
reflect the creatures of the strange and inhuman domains of the dragons of the
Plain of Bones, and may be used as an Opposition army if you have access to the
Storm of Magic expansion. Each Dread
Host must be commanded by a single Great Dragon or Emperor Dragon chosen from
the Storm of Magic expansion. This is
the only 'character' in the army and there is no % limit on the points cost for
them as part of the army. In addition,
the army's Core choice may be made up of units of either monstrous infantry or
monstrous beasts from the Storm of Magic expansion with the exception that
Daemons may not be selected. For the
army's Special choices, Monsters costing less than 150 points from the Storm of
Magic expansion may be taken, and for its Rare choices Monsters costing more
than 150 points from the Storm of Magic expansion each may be taken, and with
the only proviso being that in either case Daemons may not be taken.
*Battles using both the Dread Host
special rule and the special scenario will count for 5 CP to the victor and 1
CP to the loser.
Deadly Ground:
The Dark
Lands are one of the most inhospitable realms in all the Warhammer world,
filled with boiling rivers of sulphur and hills that are little more than
treacherous mounds of bone and ash among which many foul things lurk. In addition to any other terrain effect,
hills are counted as being Dangerous Terrain and any water or swamp scenery
inflicts 2D6 Strength 1 hits on any unit caught in it during the Compulsory
Movement phase of the player's turn.
Victory Effects:
Victory effects will be listed when the final scenario is released.
Victory effects will be listed when the final scenario is released.
Special Scenario:
The Crossing of Fire
This
scenario represents the Legion of Azgorh's attempts to block the Chaos horde's
passage into it's dark realm.
Armies:
This scenario is for two players. The Chaos Horde represents the Attacker, and the Opposition the Defender. Each player chooses their army list from the Warhammer Army book to an agreed points value, with refrence to the outline of phase 3 of the Throne of Chaos campaign, and the proviso that the Defender's point value should only be 75% of what the Attacker has.
This scenario is for two players. The Chaos Horde represents the Attacker, and the Opposition the Defender. Each player chooses their army list from the Warhammer Army book to an agreed points value, with refrence to the outline of phase 3 of the Throne of Chaos campaign, and the proviso that the Defender's point value should only be 75% of what the Attacker has.
The Battlefield:
The table is set up using the rules presented on page 142 of the Warhammer Rulebook, with a bias given towards craggy hills, lava pools, sinkholes and ruins. The board is then divided up diagonally into deployment zones as per a Meeting Engagement mission (See page 149 of the Warhammer rulebook). The Defender may then place a watchtower anywhere within their deployment zone, and may then place three 6" x 1" obstacles, representing fire vents (barricades or strips of material are fine for this) in the gap between deployment zones, but no closer than 2" together. These fire ventes do not block line of sight; but models moving through them suffer a Strength 5 automatic hit (counted as a Flaming attack).
The table is set up using the rules presented on page 142 of the Warhammer Rulebook, with a bias given towards craggy hills, lava pools, sinkholes and ruins. The board is then divided up diagonally into deployment zones as per a Meeting Engagement mission (See page 149 of the Warhammer rulebook). The Defender may then place a watchtower anywhere within their deployment zone, and may then place three 6" x 1" obstacles, representing fire vents (barricades or strips of material are fine for this) in the gap between deployment zones, but no closer than 2" together. These fire ventes do not block line of sight; but models moving through them suffer a Strength 5 automatic hit (counted as a Flaming attack).
Deployment:
First the Attacker sets up their entire army in their deployment zone. Next the Defender sets up their entire army within their deployment zone. This represents the Defender being prepared for their enemy's slow advance through the hostile Dark Lands.
First the Attacker sets up their entire army in their deployment zone. Next the Defender sets up their entire army within their deployment zone. This represents the Defender being prepared for their enemy's slow advance through the hostile Dark Lands.
First Turn:
In this scenario the Attacker goes first.
In this scenario the Attacker goes first.
Game Length:
The game lasts for six turn or until a previously decided time limit.
The game lasts for six turn or until a previously decided time limit.
Victory Conditions:
The player that scores the greatest number of Victory Points (worked out normally) wins the battle, with the special condition that if the watchtower is controlled by the Defending player at the end of the game, they gain a bonus of +500 Victory Points.
The player that scores the greatest number of Victory Points (worked out normally) wins the battle, with the special condition that if the watchtower is controlled by the Defending player at the end of the game, they gain a bonus of +500 Victory Points.
Scenario Special Rules:
The special conditions for fighting in the Dark Lands are used in the scenario, except that any hills on the Defender's side are not considered Dangerous terrain to them.
The special conditions for fighting in the Dark Lands are used in the scenario, except that any hills on the Defender's side are not considered Dangerous terrain to them.
Narrative Battle :
The
narrative battle for this scenario – Surprise Encounter is to represent the
Legion of Azgorh laying in wait to ambush the Horde of Chaos. See page 389 of the Warhammer Rulebook for
scenario details.
Please make sure to report your
battles to me in person, at john@thedeploymentzone.com
or through the Ordo Fanaticus forums (http://www.ordofanaticus.com/forum)
and message me as Sylvos.
Thanks!
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