Thursday, April 17, 2014

A triumphant return!

I have not really been able to blog much in the past 2 months due to an injury that occurred when my C6/C7 disc in my neck herniated and decided to pinch off the nerve in my arm.  Since then it's been pretty much uninterrupted pain 24/7 which made doing anything such as typing, walking, modeling, etc... just ridiculously painful.  

So on April 14th, I decided to go ahead and have surgery to fix this issue and by God it worked!  So I return triumphant and ready to get my hobby on (as soon as I can bend my neck and turn my head that is - still wearing a neckbrace for a few more days)!

My surgeon did live up to all my expectations when he came out to update my wife after everything was done and said in his best Obi-won Kenobi voice "He's more machine now than man, twisted and evil."

So personal update aside - I return with a new zest and excitement for the next few months as the Wood Elves are rumored to be out in May!  After a long and I do mean long awaited release of a new book, (2005 to be exact) I eagerly await to see how they have changed or better yet updated my favorite army.  

Many rumors state that they are getting rid of the Eternal Guard, making everything skirmishers, etc..  I am not going to concern myself with any of that until the new book has been released.  Based upon the relatively solidness of the last 2 elf books and the dwarfs, I can safely surmise that the Wood Elves will be just fine and my enjoyment in this hobby will continue.

I also eagerly await the 3rd book in the Wood Elf triology - The Council of Beasts.  The last book, Tears of Isha, had me very nervous as to how they are going to move forward with the Wood Elves lore wise.  Darius Hinks has done a pretty good job of instilling this idea of "noble savagery" to the Wood Elves.  Rather than the cold and overly regal demeanor that you see in High Elves or the cruelty and malevolence in Dark Elves; the Wood Elves have been portrayed (to me) as a very shamanistic and clannish society that still has a caste system.  Also, the alliance between forest spirits and the Asrai (Wood Elves) seems to be strained at best, more of a barely tolerable arrangement where the Asrai treat the Forest Spirits like a dog with distemper - fierce and can turn on you at any moment.  There also seems to be an ancient and dark magic rather that permeates the woods of Athel Loren, I have not decided if it is 100% good or evil but rather just ..feral.  I eagerly await the next book!

So I think that perhaps the authors of the new Wood Elf army book and Darius Hinks will have redefined how the Wood elf army is perceived as well as played in the next book.   

In an effort to maintain my sanity and the sanity of my wife, I have put all hobby projects on hold.  I will be waiting for 2 weeks for the new Wood Elf book and then I shall unload the hobby Armageddon as I recreate the Great Hunt once again!  I will also be reviewing each unit and playtesting heavily to see how they function for a whole new Wood Elf: Tactica!

For now, I'll try to fit in a few book reviews until our great event occurs!

Friday, March 7, 2014

OFCC 2014 and The Ordo Fanaticus Fantasy Open - Rules Pack for OFCC 2014

Hello everyone!

The Ordo Fanaticus is putting on the OFCC 2014 event in September this year and we want to invite you to attend!

OFCC 2014 Announcement
Please follow the link above for information concerning the OFCC 2014 event and check out our video below!

I will also be running the first ever Ordo Fanaticus Fantasy Open!  The event will be on September 26th, 2014.  The OFFO will be a one day, no comp event consisting of three rounds where players are to bring a 3,000 point army to compete to be the Champion of the OFFO!

The Ordo Fanaticus Fantasy Open or the OFFO rules pack may be found here:

Ordo Fanaticus Warhammer Fantasy Open 2014 - Rules Pack

I encourage everyone to try to attend the event, it will be a four day gaming bonanza filled with tournaments for both single players and teams, narrative events, and open gaming.  There will be events for Warhammer Fantasy, Warhammer 40k, Infinity, Malifaux, X-wing, Attack Wing, and many many more game systems!  Not to mention it is also located in Portland within walking distance of dozens of our amazing breweries!  Beer and gaming, what could be better!

See you there!

Thursday, February 20, 2014

Warriors of Chaos - Skullcrushers of Khorne (Hellhounds of Hellfire) WIP

Good afternoon everyone,

I have been a monumental slacker about posting this month due to my schedule but I thought I'd take some time to post some WIP's of my Battle Standard Bearer and Skullcrushers I've been working on for my Warriors of Chaos army.

I am using the idea that rather than using the clockwork Juggernauts of Khorne that you normally see on the table, I wanted to use what could only be termed as "Hellhounds" since I'm using a Hellfire theme for my Warriors.

I bought a bunch of the Thunderwolf Cavalry mounts and a box of Chaos Knights to use as well as some Skullcrusher collars.
As you can see above, I have 3 Skullcrushers built along with the BSB.  In the far left corner you can also see what I will be using as my mounted Sorcerer Lord on a Chaos Knight steed.

Battle Standard Bearer pre-pinning to mount.

Terrible perspective of Skullcrusher.

I'm pleased with the results thus far:
More to come!

Wednesday, January 29, 2014

Iron Kingdoms Roleplaying Game and Retribution of Scyrah Lists

I have recently been invited to play in an Iron Kingdoms Fantasy Roleplaying game with a few friends of mine.  Now I had posted a while back in my Breaking up with Dungeons and Dragons 4.0 topic that I was rather done with most role playing games as Wargaming took the driver’s seat with most of my free time (what little exists anymore!).  Now the Deployment Zone podcast had spent two episodes describing the Iron Kingdoms Roleplaying System as well as playing through a quick game to test out the mechanics.  During that time my gaming group had listened to the podcast and decided that they would run a campaign after the holidays and tie it into a Warmachine/Hordes map campaign.  So the six of us are going to play a map based Warmachine/Hordes/Iron Kingdoms campaign and roleplaying game with the map campaign being over for both systems in summer and the roleplaying game continuing for an undetermined amount of time.
The Full Metal Fantasy Campaign Rules:
1.  You are to submit one faction to play for each game, Hordes and Warmachine.
2.  You are allowed to field 2 lists per game system.
3.  Each list must be 50 pts.
4.  You are to submit one character for the Iron Kingdoms Roleplaying Game.  You do not have to play a character from the same faction as your armies.
5. You are expected to play in the Iron Kingdoms Roleplaying Game twice a month and the map based Warmachine/Hordes campaign once a month (once per faction – 2 games a month).’
6.  Iron Kingdoms characters are to start at level 1.

Map Based Campaign Rules:
1.  You are limited to 2 hexes of movement per turn.  Movement into another territory takes 1 hex of movement, regardless of the type of terrain (water, mountains, etc..)
2.  You may only attack a faction/army an adjacent hex away.  Attacking requires 1 hex of movement.
3.  You may only garrison territories that have been claimed for more than one game turn. (i.e. you can not garrison a territory the same turn as you conquer it)
4.  Garrisoning a territory requires 1 hex of movement and will allow you to defend the territory against invaders.
5.  Non-garrisoned territories may not be defended and are automatically captured.
6.  Capitols are automatically considered garrisoned.
7.  There will be 4 Seasons, each Season consisting of 3 Game Turns.
8.  A player’s faction is wiped out when there are no territories occupied by that player’s army.
9.  The winner is determined to be the player with the most territories.
10.  Players may not “aid” their other faction with their other army.  The two armies are treated as aggressive when adjacent and may not be treated as “Neutral” territories and therefore able to be passed through.  When a player is forced to invade a territory controlled by his other faction, if it is garrisoned then the Campaign Master will play the defender for that match.
11.  Two players may agree to be “Neutral” with one another for a single Game Turn.  While two players are neutral, players may move through each other’s territories without engaging in combat.  Hordes and Warmachine factions may not be Neutral with each other and are always considered Aggressive. 
12.  You may only declare neutrality once per Season.

                So with this set of rules established for the campaign, I set about drafting up both my army lists and my character for the game.  I have decided upon for Warmachine the Retribution of Scyrah and for Hordes the Circle Orboros.   The lists I’m going to use are detailed below:
Retribution of Scyrah: The Company of the Damned
Circle Orboros – The Great Hunt
Garryth, Blade of Retribution
-          Sylys Wyshnalyrr
-          Banshee
-          Banshee
Mage Hunter Assassin
Mage Hunter Assassin
Narn, Mage Hunter of Ios
Ghost Sniper
Ghost Sniper

Mage Hunter Infiltrators – Leader & 5 Grunts
-          Eiryss, Mage Hunter Commander
Mage Hunter Strike Force – Leader & 5 Grunts
-          Strike Force Commander
Stormfall Archers – Leader & 3 Grunts
Total: 50 pts.

Grayle the Farstrider
-          Pureblood Warpwolf
-          Warpwolf Stalker
-          Winter Argus
War Wolf
War Wolf
War Wolf
Reeve Hunter
Wolf Lord Morraig

Reeves of Orboros – Leader & 5 Grunts
-          Reeves of Orboros Chieftain & Standard Bearer
Wolves of Orboros – Leader & 5 Grunts
-          Wolves of Orboros Chieftain & Standard Bearer
Warpborn Skinwalkers – Leader & 4 Grunts
-          Warpborn Skinwalker Alpha
Total: 50 pts

Claw & Fang Theme – Tier 3
Retribution of Scyrah: Fires from on High
Circle Orboros: The Heart Eaters
Adeptis Rahn
-          Sylys Wyshanalyrr
-          Discordia
-          Hyperion
House Shyeel Magister
House Shyeel Magister
House Shyeel Artificer
House Shyeel Artificer

Stormfall Archers – Leader & 3 Grunts
House Shyeel Battle Mages – Leader & 5 Grunts
House Shyeel Battle Mages – Leader & 5 Grunts
Total: 50 pts.

Fires from on High Theme – Tier 4
Kromac the Ravenous
-          Warpwolf Stalker
-          Gnarlhorn Satyr
-          Shadowhorn Satyr
Lord of the Feast
Tharn Ravager White Mane
Tharn Ravager White Mane

Tharn Ravagers – Leader & 5 Grunts
-          Tharn Ravager Chieftain
-          Tharn Ravager Shaman
Tharn Ravagers – Leader & 3 Grunts
-          Tharn Ravager Chieftain

The Heart Eaters – Tier 4

                I am hopeful that I will be able to field 1-2 games a session with the two factions.  We shall have to see.

My Iron Kingdoms character is an Iosan Mage Hunter/ Cutthroat and as many of you have already probably predicted his name is Sylvos.  I will post his character sheet for your viewing pleasure after the first session.  I will be providing hopefully bi-weekly updates on the Full Metal Fantasy Campaign for both the Map Campaign and the Roleplaying Game.  Until then, that’s it for now!

Sunday, January 26, 2014

K'Daai Destroyer - Assembled. Warriors of Chaos List Finalized.

Hello everyone,

I've managed to complete assembly on my K'Daai Destroyer w/ the Brazen Wings upgrade (via Storm of Magic) for my Warriors of Chaos list I plan on taking to OFCC 2014 this year.

I really did very little work converting this, I bought a Maulerfiend and attached a set of minotaur horns and some manticore wings.  However if this happens to be like the most awesome conversion ever then I will totally change gears and complain about the sheer difficulty that was involved in it's conceptualization....

Enough talking pictures inc:

Next up we have the list for OFCC 2014.
I have yet to add all my fancy Roleplaying Names and titles to the units as I am accustomed to doing, however the theme is fairly straight forward.  I will be using a Chaos Lord mounted on a Daemonic mount taking his legion through the frozen north into the fiery and deathly Dark Lands (hey isn't that were your Beastmen hail from? omg THEME) where he assembles more of his forces.  I'm using Lore of Fire this go around cause, why not?

Here's the list, I'm sure I'll have some existential description that will make it relevant to some social moray and as a result empower my readers to do what's right and just... or they will just say "bitchin dude!".

Enough blathering- list inc!

2800 Pts - Warriors of Chaos Roster - The Eye Aeternum

Chaos Lord (1#, 355 pts)
1 Chaos Lord, 355 pts (General; Hand Weapon; Chaos Armour)
1 Daemonic Mount (Daemonic Attacks; Causes Fear; Stomp)
1 Hellfire Sword (Flaming Attacks; Multiple Wounds)
1 Enchanted Shield
1 Talisman of Endurance
1 Soul Feeder

Sorcerer Lord (1#, 324 pts)
1 Sorcerer Lord, 324 pts (Barding; Level 4 Upgrade; Hand Weapon; Chaos Armour)
1 Chaos Steed
1 Charmed Shield
1 Chaos Familiar
1 The Lore of Fire

Exalted Hero (1#, 215 pts)
1 Exalted Hero of Khorne (Battle Standard Bearer), 215 pts (Berserk Rage; Mark of Khorne; Hand Weapon; Chaos Armour; Battle Standard Bearer; Frenzy)
1 Juggernaut of Khorne (Daemonic Attacks; Causes Fear)
1 The Other Trickster's Shard

Chaos Warriors (21#, 355 pts)
20 Chaos Warriors, 355 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Chaos Armour; Shield)
1 Aspiring Champion (Hand Weapon; Chaos Armour; Shield)
1 Banner of Eternal Flame

Chaos Knights (5#, 260 pts)
4 Chaos Knights, 260 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Ensorcelled Weapons; Chaos Armour; Shield; Barding; Causes Fear)
1 Doom Knight (Hand Weapon; Ensorcelled Weapons; Chaos Armour; Shield)
1 Standard of Discipline
5 Chaos Steed

Chaos Ogres (6#, 290 pts)
5 Chaos Ogres of Khorne, 290 pts (Always Strikes Last; Berserk Rage; Ogre Charge; Standard Bearer Std; Mark of Khorne; Hand Weapon; Great Weapon; Heavy Armour; Causes Fear; Frenzy)
1 Mutant Ogre of Khorne (Always Strikes Last; Berserk Rage; Mark of Khorne; Hand Weapon; Great Weapon; Heavy Armour; Frenzy)

Skullcrushers of Khorne (3#, 244 pts)
3 Skullcrushers of Khorne, 244 pts (Berserk Rage; Standard Bearer Std; Mark of Khorne; Hand Weapon; Ensorcelled Weapons; Chaos Armour; Shield; Frenzy)
3 Juggernaut of Khorne (Daemonic Attacks; Causes Fear)

Marauder Horsemen (5#, 90 pts)
5 Marauder Horsemen, 90 pts (Standard Bearer Std; Hand Weapon; Light Armour; Shield; Vanguard)
5 Warhorse

Chaos Chariot (3#, 110 pts)
1 Chaos Chariot, 110 pts (Chariot; Scythed Wheels)
2 Chaos Charioteer (Hand Weapon; Halberd)
2 Chaos Steed

Chaos Chariot (3#, 110 pts)
1 Chaos Chariot, 110 pts (Chariot; Scythed Wheels)
2 Chaos Charioteer (Hand Weapon; Halberd)
2 Chaos Steed

Chaos Warhounds (5#, 40 pts)
5 Chaos Warhounds, 40 pts (Vanguard)

Chaos Warhounds (5#, 40 pts)
5 Chaos Warhounds, 40 pts (Vanguard)

K'Daai Destroyer - Brazen Wings - (325+40) - 365 pts.

Validation Report:
Army Subtype: Chaos Army; Edition: 8th Edition; Game Type: Normal Game; Special Rules: Allow Forge World, Allow Warhammer Forge; File Version: 2.70
Roster satisfies all enforced validation rules

Composition Report:
Points of Lords: 679 (0 - 700)
Points of Heroes: 215 (0 - 700)
Points of Core: 745 (700 - Unlimited)
Points of Special: 550 (0 - 1400)
Points of Rare: 609 (0 - 700)

Total Roster Cost: 2798

It is now 15 til midnight so I am going to hit the sack. 

I'll let all of you use your powers of deduction to determine where each character is going to go and stuff.