Showing posts with label Tamurkhan Campaign. Show all posts
Showing posts with label Tamurkhan Campaign. Show all posts

Saturday, June 9, 2012

The Deployment Zone's - Tamurkhan Throne of Chaos Final Campaign Results!

"On the day of the final battle, the Chaos horde moved as one towards the great city, a great strung out line nearly a dozen leagues across advancing in the darkness before dawn from the south-west.  There was little order or unity, but with Tamurkhan's reappearance and transfiguration a sense of purpose and destiny had fallen upon the horde again, a purpose that would not be denied.  This was to be the day of days, the day when  the merciless gods looked down and rewarded glory and punished failure - a red day, a day of blade and spell and claw, of carnage and triumph.  For Nuln, perhaps, it was the end of days..."


The massed horde stood before the city of Nuln, the River Aver and the Upper Reik serving as the only barrier between the city and imminent death.  The defenders of Nuln looked upon the massed horde with great fear and despair, there stood the promise of death.  The defenders had entrenched themselves well in the levees and prepared to punish the Chaos horde when they attacked.  


Through sorcery and mayhem, the sky darkened before the sun had reached it's zenith and cast the battlefield in an unnatural darkness.  It was then that the assembled masses of Tamurkhan were given the signal to attack and the deafening sound of hundreds of thousands of throats roaring in unison caused many a bladder on the defender's side to weaken.  Then the horde attacked...


Magic, arrows and artillery flew through the air causing explosions and great gout's of flame erupted all over the battle field as the battle was joined.  Daemon, dragon, man and monster all fought in a clash of steel and claw.  Many times the defender's line would buckle only to receive reinforcements at the last moment to prevent from being overrun.  Knightly orders would slam into the Chaos horde's line and flatten hundreds beneath their charge only to be instantly swallowed up by the enemy when they were able to close ranks.  Trolls and Ogres would barrel forward only to evaporate in a crimson mist as cannon balls and rocket batteries exploded into them in fire and blood.  Tales of bravery and despair ran rampant through out the day, the steely resolve of the defenders versus the unholy savagery of the horde. 


The battle raged on for hours with tens of thousands of warriors dying in an orgy of blood and slaughter.  Sayl the Faithless and his Kurgen host fled the battlefield after the gauntlet of Nuln artillery had annihilated half their forces.  Kazyk the Befouled and his Rot Knights finally were decimated after rampaging through the lines of the Opposition and slaying a full fifty times their number.  Countess Elspeth von Draken astride her Carmine Dragon smote the Great Unclean One named Tallyman using her Death magic.  Slowly the key points of the Opposition's lines held against the unstoppable onslaught.  Tamurkhan seeing that his horde was failing against the anvil of the Opposition realized the Throne of Chaos was slipping from his grasp.  Tamurkhan ordered that one final ritual begin to unleash a host of plagues upon the world that would ravage mankind and put the Throne of Chaos firmly within his grasp. This is when the Countess's Champion, Theodore Bruckner astride his Demigryph mount Reaper was ordered to stop Tamurkhan no matter what the cost.  


Bruckner and the assembled host of dozens of knightly orders blazed their way through the very heart of the Chaos horde to reach the Maggot Lord and his great Toad Dragon.  Elspeth and several other wizards rained magic down and managed to finally slay the mightly Toad Dragon while Theodore challenged Tamurkhan.  Tamurkhan charged Theodore in a berserk rage only to be encased in magical fire, it's amethyst flames scouring  his plagued skin and causing him to howl in agony.  It was during this moment that Reaper set upon him and ravaged the Maggot Lord's body, claw and beak tearing great chunks from his flesh and gouging massive furrows in his body.  The enchanted axe of the Maggot Lord descended and brought down Reaper but not before the dying animal had taken his toll, Theodore hopped free as his loyal mount died beside him and drew his blade.  Tamurkhan, his body a torn ruin, fell to one knee gushing blackened maggots from his awful wounds.   It was then that the great grey maggot erupted from the body of Tamurkhan as it had many times before.


"The obscene creature lurched forth like a striking cobra and fastened itself over Theodore Bruckner's terrified face, crunching through leather and bone and pulsing and writhing within the flesh, delicate bones splintering like pistol shots as the maggot forced its way down.


The talisman around Bruckner's neck burst into furious life, like a burning star unleashed in the night.  In a roaring flash there was nothing but blackened crumbling bone where the Countess's champion had stood, and in an instant later even that had been consumed, and Tamurkhan the Maggot Lord with it." 


With the death of Tamurkhan, the daemons of Nurgle on the field of battle burst into flames and turned to ash within seconds.  The Chaos horde broke and fled from the field of battle, despite the numerous attempts by other Chaos champions to rally.  


And so ended  the saga of Tamurkhan, he who sought the Throne of Chaos...


However... there is still one who's story has yet to be told.  "Blinded by burning metal, abandoned and scorned by his people. He who had risen so high - who men called Faithless - was left a beggar upon the road in a realm of the lost and desolate.  Condemned by the Dark Gods to his black penance.  A stranger in a strange land, but far from helpless."  His story shall also be told...



Tamurkhan, Throne of Chaos - Phase Six Results:



The Throne of Chaos



I am pleased to announce that the Tamurkhan, Throne of Chaos Campaign has reached completion.  I have had so much fun running this online campaign which is unlike anything I have had the opportunity to manage before.  This phase used the special scenario "The Battle of the Bloody Levees" which was worth a whopping 7 Campaign Points to the winner.  Here is the breakdown of the battles reported over this month long phase.



Total Games Reported this Phase: 48
Total Opposition Wins/Points Total:  24 - 136 Campaign Points
Total Chaos Horde Wins/Points Total:  20 – 117 Campaign Points
Total Draws: 4
Special Scenario played (Battle of the Bloody Levees): 25
Narrative Battles:  11
Storm of Magic:  3

Total Campaign Points
Opposition: 336
Chaos Horde: 335

Total Games Reported over Entire Campaign: 252 games.

The Opposition WINS the Tamurkhan, Throne of Chaos Campaign by the Deployment Zone by ONE point!  

Notable Battles for Phase 6:

Dwarfs vs. Chaos Dwarfs (Legion of Azgorh) - 3400 points - Cincinnati, Ohio
Tony and his friend Jacob squared off against each other in a 3400 point battle of dwarf love.  This battle could easily be described at the ideal "Pretty Hate Machine" since both sides were chock full of warmachines and tanks.  Jacob was using a twin Iron Daemon and twin K'Daii Destroyer list against Tony's massive blocks of great weapon warriors and cannons.  This battle used the Battle of the Bloody Levees rules but did not take advantage of the Chaos Host rules.  
The Chaos Dwarves scored a victory in this game at the end of turn 6 by a slim margin of 233 Victory Points.  

Tomb Kings vs. Skaven - 3000 points - Winnipeg, Manitoba
Jeremy and his wife Peggy decided to iron out their marital differences in a friendly game of Battle of the Bloody Levees.  Both armies that were taken were definitely NOT suited for the scenario since Peggy chose to bring a Tomb King army with 2 big units of chariots and Jeremy brought a Screaming Bell, a Plague Furnace and two Doomwheels.  Having read the battle report, the river seemed to be the MVP of the game since it destroyed both Doomwheels, the Furnace and an entire unit of chariots.  In the end Peggy managed to score a win for the Opposition by a fairly large margin of almost 1100 Victory points.  Apparently Jeremy's Grey Seer poofed into the realm of chaos when he got a little excited trying to cast warp lightning.

Empire vs. Horde of Chaos - 3000/3750 points - Somewhere in the UK
Takuo and Mike squared off in yet another Battle of the Bloody Levees but this time they used the Hordes of Chaos rule.  Takuo had a really good Empire army put together chock full of artillery, the new toys and two massive blocks of halberds flanked by Reiksguard and Greatswords.  Mike chose to mix Warriors of Chaos, Beastmen and Daemons together with him using an absolute ton of Marauders, Chaos Warriors and Gors.  The patron of the Chaos Horde was a Paragon of Change so he was using a lot of magic to augment his army.  This game lasted five turns and ended up with the Hordes of Chaos running rampant all over the Empire.  

Warriors of Chaos vs. Ogre Kingdoms - 2800 points - at Ancient Wonders in Tualatin, OR
My friends Bryan and Jeremy squared off in a preparation game for our OFCC event.  Bryan was playing Warriors of Chaos while Jeremy was using his favorite the Ogres.  This was Bryan's first Warhammer Fantasy game and it resulted in  Bryan scoring a big victory!  Score a win for the Chaos Horde.  Well done Bryan!

The Great Hunt, War Host of Athel Loren vs. The Delicious Pustules - Wood Elves vs. Chaos Host - 3600/4500 points - at Ancient Wonders in Tualatin, OR
My friend Larry and I squared off to battle each other for the final game of my Tamurkhan campaign.  I had wanted my last game to be against a Nurgle themed army and who better to play against than Larry!  Larry is a diehard Nurgle fan and I could count on him to make a fluffy, fun and awesomely themed Nurgle Chaos Host using the Hordes of Chaos rules for scenario six.   Here is a quick image of the set up before we played and sadly my batteries died cause John can't be bothered to change them out more than once a year...


The white and green line in the center was to represent the river (we couldn't find blue felt so we made due with a 40k road turned upside down).  As you can see the board was set up fairly straight forward with a few hills, some forests and the big river.  The battle was supposed to take place outside the city so having a lot of random terrain didn't seem fitting for a blasted battlefield.  
I brought 3600 points of Wood Elves against Larry's frightening 4500 points of Warriors of Chaos and Nurgle Chaos Daemons.  I was able to score first turn and as a result I was able to slay the general's unit of Chaos knights and shift my battle line to one side of the board.  This allowed me to avoid a pretty devastating chunk of Larry's army including his Sorcerer of Nurgle and line up near the river to receive the charges.  Using the river as my main facet of defense, I was able to stand firm and take out specific units I needed to and gain the upper hand by the bottom of turn 3.  It also was an extraordinary help that Larry was rolling pretty shitty and I wasn't.  By the end of turn four I had slain Larry's general, the BSB and a good 1/2 his army while only losing less than 1/5 of mine.  Larry looked at the board and realized that he wouldn't be able to kill enough by the bottom of turn six to catch up and so he decided to concede the game and Wood Elves scored a much needed victory for the campaign.  
This game was the final game of the campaign and I had not compiled points yet, I was pleasantly surprised to find out that the Chaos Horde was six points ahead of the Opposition before my game and after it the Opposition was ahead by a single point.   Thanks for the game Larry!  Also, I would like to point out that Larry is an exceptional opponent.  He doesn't usually make mistakes and while he has the tendency to blurt out tapestries of expletives that would make a sailor blush, he always does his best to make whatever game he is playing enjoyable.  

I would like to thank every person who participated and reported games to me over the past six months.  This was a pretty large time investment but I had a great time running this campaign.  I would also like to point out that most of the games reported were from all over the country rather than just the Pacific Northwest.  This shows that our podcast and my blog are being listened and read by a very diverse group of gamers and that is awesome!

The three winners of the raffle will be announced during Episode 16 of The Deployment Zone podcast which will be available via iTunes or our website soon.  (Link to the website is in upper right hand corner of the blog).   On behalf of Bryan, Josh and I we would like to thank everyone who participated in the Deployment Zone's first online campaign and based on the numbers and participation we received for this event over such a long period of time, you can bet I'll be willing to do something like this again in the future.

Thank you again!










Friday, May 4, 2012

Phase Five Results for The Deployment Zone's - Tamurkhan, Throne of Chaos Campaign

The fifth phase of the Deployment Zone’s – Tamurkhan, Throne of Chaos Campaign has come to a close.
The fifth phase lasted two weeks and during that time there were 59 games reported.  In the fifth phase Tamurkhan is ambushed by a horde of Night Goblins and is almost defeated.  Once Tamurkhan broke the army, they then made their way to Nuln.

The Opposition managed to win this and there were many games played using the special scenario. 

Total Games Reported: 59
Total Opposition Wins/Points Total:  29 - 72 Campaign Points
Total Chaos Horde Wins/Points Total:  23 – 48 Campaign Points
Total Draws: 7
Special Scenario played (Sundered Pass): 15
Narrative Battles:  1
Storm of Magic:  0

Notable Battles during Phase 5:
2800 point Tide of Ruin – The Great Hunt of Athel Loren vs Vampire Counts
The Great Hunt of Athel Loren brought war to the nefarious Vampire Counts.  Vampire Counts fell to Wood Elf supremacy at the bottom of turn 6 (i.e. they lost by 172 VPs).  Was a very good game, Corpse Cart and Terrorgheist were crucial in this game.

3000 point Orcs and Goblins vs. High Elves
A Night Goblin army using the special rules of the scenario took on 3000 points of High Elves.  Throwing 3 Colossal Squigs into the High Elf army was extremely brutal to the pointy eared warriors.  The Night Goblin army won by the top of turn 5.

3500 point Dwarves vs. Orcs and Goblins
There was another attempt with the Orcs and Goblins to use the special scenario list against another army of the Opposition.  This go around however the Dwarf artillery proved to be too powerful for the Night Goblin horde as the line of Organ Guns and Flaming Cannons made short work of not only the squigs but also caused chain panic tests through the entire army.  Dwarfs won this game after six turns.

Phase 5 has resulted in a win for the Opposition!  The Campaign Results will be posted in a few weeks along with the Winners of the raffle!

Wednesday, May 2, 2012

The Deployment Zone’s - Tamurkhan, Throne of Chaos Campaign Phase 6: The Throne of Chaos

The Deployment Zone’s - Tamurkhan, Throne of Chaos Campaign Phase 6:

The Throne of Chaos


The Chaos Horde tore through the Border Lands and after the near defeat at the hands of the Night Goblin Horde, spilled into the ripe fields of the Empire.  Before them stood the city of Nuln, it’s walls surrounded by rivers and an open killing field.  The Empire had prepared for this incursion and set up the city’s defenses for an attack from the South.  Not even the Empire however could have imagined a horde of this scale pouring from the mountain passes to meet them.   Tamurkhan stood on top of his mount and viewed the city before him.  He knew that once Nuln had fallen that the Empire would be ripe for the plucking and his ascendancy would be complete. He would sacrifice the entire population of the Empire in order to appease the Father of Rot. 

Tamurkhan raised his blackened axe and roared.  The unholy horde surged forward unleashing a deafening battle cry as the populace of Nuln cowered behind the city walls.  Theodore Bruckner called for his Knights to join him as he raced down the city streets of Nuln.  Overhead the reptilian form a Carmine dragon cast shadows across the rooftops as it’s master surveyed the gathering horde.  The battle that would determine the fate of the Empire and by extension mankind was about to be fought.  If the Chaos forces are victorious this battle then Tamurkhan ascends the Throne of Chaos and attains Daemonhood on the back of unimaginable slaughter.  If the Opposition wins, Tamurkhan is cast down and the great city of Nuln and the rest of the Empire endures!

Scenario Rules for Campaign Phase 6 – The Throne of Chaos

Special Scenario:  The Battle of the Bloody Levees (7 CP to the victor)

The Scenarios: (roll a D6 to determine what battle you play – or you may elect to play the Special scenario instead)

D6           Result
1-2          Invasion* (4 CP to the victor – see the Warhammer Rulebook – use a larger than normal table, if              one is not available then reroll and choose another scenario.)
3-4          Raze and Ruin* (3 CP to the victor – see the Warhammer Rulebook)
5              Heroic Last Stand* (3 CP to the victor – Opposition player always the one making the Last Stand)
6              River of Death* (4 CP to the victor) – Fought as a Grand Battle or a Storm of Magic scenario (3 CP to the victor) as chosen.

* - Narrative scenario from the Warhammer Rulebook

Special Rules:
War on an Epic Scale!
The Chaos player may choose to use the Hosts of Chaos rule provided the battle fought is a Grand Battle.  If the Chaos player chooses to use the Hosts of Chaos rule then they may increase the size of their army by 25% with the following restrictions:
-          The points must be used to purchase Core units from any of the four armies: Warriors of Chaos, Daemons of Chaos, Legion of Azgorh or Beastmen.
(Example if the battle is selected to be 3000 points then the Chaos player receives an additional 750 points to devote to Core choices in is army)
Should the Chaos Player decide to play using the Hosts of Chaos rule then the Opposition gains the following Veteran Ability to bestow upon a single Infantry or Monstrous Infantry unit :
Bloody Butchers – The unit gains Killing Blow for the first round of combat when it charges.


Victory Effects:  
Chaos Horde won two battles and receives the following Veteran Abilities for Phase 6.
  1. Hell Riders – A single unit of Cavalry, Monstrous Cavalry, or Monstrous Beasts/Warbeasts gain Devastating Charge special rule.
  2. Watched Over by the Gods – A single unit gains Magic Resistance (2).

The Opposition won two battles and receives the following Veteran Abilities for Phase 6:
  1. Fated Destiny – One unit gains a Ward Save of 5+.  (Replaces existing ward save if the unit has one)
  2. Expert Defense – One unit may fight with an additional rank on the first round of combat whenever they receive a charge.

There was a single Tie during this campaign as a result the following ability is granted to both sides:
Beast of Legend –
A single Monster gains +1 Attack and +2 Wounds.

Special Scenario:
The Battle of the Bloody Levees
The scenario represents the battle along a key part of the battle line outside the city of Nuln – a line its defenders must hold at all costs or see their great city slaughtered as a sacrifice to the Chaos Gods.

Armies: This scenario is for two players but can be expanded to accommodate more (the table will need to be expanded should more than two players participate.)  This scenario is intended to be a Grand Battle and as such the point value recommended for this final scenario is 3400.  The Opposition is intended to represent the Defenders and the Chaos Horde the Attackers. 

The Battlefield: The table is set up using the rules in the Warhammer Rulebook on page 142.  The rules for Mysterious Scenery should be used.

A water ditch/river should bisect the battlefield along the long table edge near the center of the battlefield.

The battlefield is split into two halves and the players roll to see which picks a table side to be their deployment zone. 

The defending player may then place two hills anywhere they wish inside their deployment zone, along with up to 12” of obstacles they wish within their deployment zone. 

Deployment:  Players take turns to place units on the table using the alternating method of deployment as described on page 142 of the Warhammer rulebook.

Units may be placed anywhere in their player’s half of the table that is more than 18” away from an enemy model.

First Turn: Roll off to see who has first turn.  The player who finished deploying first receives a +1 to their roll.

Game Length: The game lasts for six turns or until an agreed upon time limit by players.

Victory Conditions:  Standard victory conditions are used to determine the winner of the battle, and in addition all Lord level characters are worth double their Victory points (Special Characters are worth FOUR times their value).  Also every unit in the opponent’s deployment zone and not fleeing at the end of the game scores 50 Victory Points for its side..

Scenario Special Rules:
The Levee: The water ditch of the levee should make for an erratic line between 4” and 8” wide across the entire line of the battlefield – it has been flooded and staked to form a defensive barrier.  This area counts as Dangerous Terrain for everything except Monsters in this game.

Fortunes of War:  Special bonuses and abilities gained from playing previous battles in the Throne of Chaos Campaign apply for this climatic battle.

Special Option:  Each general in the army receives the Hard to Kill Veteran Ability which gains them +1 wound to their profile.

Please make sure to report your battles to me in person, at john@thedeploymentzone.com or through the Ordo Fanaticus forums (http://www.ordofanaticus.com/forum) and message me as Sylvos.

Thank you for playing the Tamurkhan, Throne of Chaos Campaign.  Phase 5 results will be posted and then in three weeks the Campaign Results will be available and the winners announced!

Thursday, April 26, 2012

Phase Four Results for The Deployment Zone's - Tamurkhan, Throne of Chaos Campaign

The fourth phase of the Deployment Zone’s – Tamurkhan, Throne of Chaos Campaign has come to a close.
The fourth phase lasted two weeks and during that time there were 31 games reported and 58 participants.  In the fourth phase Tamurkhan invades the Border Princes, ravaging the country side and slaughtering the smaller duchies.  The now swollen Chaos horde travels towards the heart of the Empire and to Winter’s Teeth Pass. 

Chaos managed to win this phase by a fairly overwhelming margin, the unique encounter really gave the Chaos Horde the upper hand from the get go.  The campaign scenario provided only yielded 1 Opposition win out of the 7 battles fought using it. 

Total Games Reported: 31
Total Opposition Wins/Points Total:  11 - 14 Campaign Points
Total Chaos Horde Wins/Points Total:  16 – 32 Campaign Points
Total Draws: 3
Special Scenario played (The Tide of Ruin): 7
Narrative Battles:  1
Storm of Magic:  0

Notable Battles during Phase 4:

2800 point Tide of Ruin – The Great Hunt of Athel Loren vs. Warriors of Chaos
The special scenario was played using my Wood Elves and well, I changed up the list to make it work for a Watchtower scenario so I threw the Lore of Life Spellweaver w/ the Rhymer’s Harp, the BSB with Hail of Doom Arrow and a unit of 40 Glade Guard with a Flaming Banner in the Watchthower .  I had Treekin, Dryads and a Treeman defending the rest of the area. Unfortunately, 2800 points of Chaos using a huge unit of Chaos Knights will survive and slay just about anything =).  Wood Elves were defeated to the man by turn 3.

3000 point Watchtower – Ogre Kingdoms vs. Vampire Counts
The nefarious Vampire Counts attempted to defeat the Ogres that were occupying the Watchtower with the Gnoblars of Destruction.  The Vampire Counts could not break the Ogres and were defeated at the end of the game.  Notable mentions – Level 3 Death Wizard w/ 5+ ward save defeats Level 4 Slaughtermaster w/ Fencer’s Blades and 4+ ward save in a challenge (apparently it took 3 rounds to do so).

2400 point Tide of Ruin – Skaven vs. Tomb Kings
The Tomb Kings took on the Skaven of Clan Pestilens. This was one win for the Opposition where the Tomb Kings and their Hierophant managed to stave off the Skaven Horde.  The Tomb Kings using Carrion took out all the Skaven warmachines and managed to also take out the Jezzails granting a pretty impressive win for the Tomb Kings.

Phase 4 has resulted in a win for Chaos!  The final outcome of winning each phase will be released when Phase 5 has completed and the final scenario has been released.

Wednesday, April 18, 2012

The Deployment Zone’s - Tamurkhan, Throne of Chaos Campaign Phase 5: The Sundered Pass

The Deployment Zone’s - Tamurkhan, Throne of Chaos Campaign Phase 5:
The Sundered Pass


The Chaos Horde tore through the Border Princes, rampaging and ravaging all in their path.  It wasn’t until they reached Winter’s Teeth Pass that the great Tamurkhan almost felt defeat.  The scenario represents the near-catastrophic series of ambushes Tamurkhan’s horde suffered while attempting to force their way through the deadly heights of Winter’s Teeth Pass.



Scenario Rules for Campaign Phase 5 – The Sundered Pass

Special Scenario:  Sundered Pass (3 CP to the victor)

The Scenarios: (roll a D6 to determine what battle you play – or you may elect to play the Special scenario instead)

D6           Result
1-3          Battle for the Pass (1 CP to the victor – see the Warhammer Rulebook)
4              Meeting Engagement (1 CP to the victor – see the Warhammer Rulebook)
5              Heroic Last Stand* (2 CP to the victor – Chaos player always the one making the Last Stand)
6              Hold the High Ground* (2 CP to the victor) – Fought as a Grand Battle or a Storm of Magic scenario (2 CP to the victor) as chosen.

* - Narrative scenario from the Warhammer Rulebook

Special Rules:
Ambush!
This phase represents the darkest hour for the Chaos Horde forces in Tamurkhan’s saga as they are divided and trapped with nowhere to run.  Regardless of the scenario being played one unit of the owning player’s choice in an Opposition army can be given the Ambushers special rule.  The Chaos Horde player can reroll their first failed Panic Test.

Victory Effects: Victory effects will be listed when the final scenario is released.

Special Scenario:
The Sundered Pass
The scenario represents the near-catastrophic series of ambushes Tamurkhan’s horde suffered while attempting to force their way through the deadly heights of Winter’s Teeth Pass.

Armies: This scenario is for two players.  The Chaos Horde represents the Defender, and the Opposition the Attacker.  Each player chooses their army list from the Warhammer Army book to an agreed points value.  Any Grand Battle of 3500 points or more should allow the Chaos Horde player to feel free to use the Great Host of Chaos rules if both sides agree. 

The Battlefield: The battlefield is set up in an identical way to the Battle for the Pass scenario found on page 146 of the Warhammer Rulebook.  With D6 pieces of scenery scattered along the length of the pass (in this case rock falls, ruins and pools are particularly appropriate, Mysterious scenery should not be used in this scenario).  In the case of larger Grand Battle; a double sized tabled might be more appropriate.  The long table edges represent the jagged and impenetrable rocks of the mountain pass (see Scenario special rules). 

Deployment:  Roll to see which player picks the half of the table they wish to deploy in.  Their opponent deploys in the other half.  Note the game in this case is played along the length of the table, rather than across it. 

Units may be placed anywhere in their player’s half of the table that is more than 12” away from the center line.

Players take turns to place units on the table using the alternating method of deployment as described on page 142 of the Warhammer rulebook.

The Attacker, if they wish, may place a single unit per 1000 points of their army, of their choice (other than a character), in reserve and have them arrive later (see Sneaky Tricks in this scenario’s Special Rules)

First Turn: Roll off to see who has first turn.  The player who finished deploying first receives a +1 to their roll.

Game Length: The game lasts for six turns or until an agreed upon time limit by players.

Victory Conditions:  Standard victory conditions are used to determine the winner of the battle, and in addition any Defender units within 12” of the Attacker’s table edge at the end of the game (fleeing units do not count) gain a bonus of 100 Victory points each.

Scenario Special Rules:
Bottleneck:  See page 146 of the Warhammer Rulebook.

Sneaky Tricks:
Attacker units held in reserve must enter the board from the otherwise impassable long table edges (they do not take dangerous terrain tests for entering only fleeing – also this represents them attacking after hiding in the caverns and ruins within the mountains).

Special Option: Night Goblin Attack!!!!
As a special variant of this scenario, if the Attacking force can be described as a Night Goblin army (i.e. it’s General is a Night Goblin character and its minimum Core units are made up of Night Goblins) then it gains a special bonus in the form of terrifying (and terrifyingly unpredictable) Colossal Squigs in the game if they have models for them.  You can model these yourself using suitably large bases (such as an Arachnarok base) or make use of spurious pumpkins with angry faces painted on.  Attackers receive one such Colossal Squig per 1000 points in their army.  They are held in reserve and enter play as per a Sneaky Tricks unit as described previously.

Colossal Squigs have the following profile:
 M           WS          BS            S              T              W            I               A              LD
4d6         2              0              6              6              6              1              D6           3

Troop Type: Monster

Special Rules: Large target, Terror, Random Movement (4d6), Fall’s Apart and Dinner Dinner!

Falls Apart: When a Colossal Squig dies, it collapses in a tide of offal and half-digested meat.  Every model in base contact suffers a Strength 3 automatic hit.

Dinner’s Dinner!:  When the Colossal Squiq’s random movement brings it into contact with a unit, either friend or foe, it will attack it normally as if it was an enemy, and counts as charging that unit.  This combat will continue until resolved normally.  These appalling creatures are too dull witted and hungry to care!

Please make sure to report your battles to me in person, at john@thedeploymentzone.com or through the Ordo Fanaticus forums (http://www.ordofanaticus.com/forum) and message me as Sylvos.

Thanks!

Friday, April 6, 2012

Phase Three Results for The Deployment Zone's - Tamurkhan, Throne of Chaos Campaign and Updated 2012 Project Log.

The third phase of the Deployment Zone’s – Tamurkhan, Throne of Chaos Campaign has come to a close.
The second phase lasted two weeks and during that time there were 37 games reported and 58 participants.  In the third phase Tamurkhan forged an unholy alliance with the Legion of Azgorh and their infernal warmachines.  The now swollen Chaos horde travelled to the Plain of Bones and battled the ancient Nightmare dragon lord there for dominance over the region. 

Both the Chaos and Opposition have scored a win for the past two phases.  The Opposition managed to win 17 out of the 37 games reported while Chaos pulled out 20 victories.  The Campaign Point total for the phase however was a tie with a score of 61 to 61.  This phase was rather unique in that well over 75% of the games played used the Special Scenario: The Crossing of Fire, so there were a lot of high scores in this phase.

Total Games Reported: 37
Total Opposition Wins/Points Total:  17 Wins – 61 CP’s
Total Chaos Horde Wins/Points Total: 20 Wins – 61 CP’s
Special Scenario played (The Crossing of Fire):
30
Dread Hosts used:
7
Narrative Battles: 2  
Storm of Magic:
1

Notable Battles during Phase 3:

2800 point The Crossing of Fire Battle – The Dread Host of Athel Loren vs. Warriors of Chaos
The special scenario was played using an Athel Loren themed Dread Host where a Level 4 Emperor Venom Dragon led an army of Stags, Unicorns, Griffons and Dragons against a Warriors of Chaos list. 
The Dread Host of Athel Loren
Level 4 Emperor Venom Dragon – General
2 units of 3 Great Eagles w/ all 3 upgrades
2 units of 4 Royal Unicorns
2 units of 4 Great Stags
1 unit of 5 Deepwood Unicorns
2 Griffons
2 Dragons
                The Dread Host of Athel Loren fought a well balanced Warriors of Chaos army and had the upper hand until in the top of the 5th turn the Emperor Dragon was Infernal Gateway’d into oblivion and the Chosen managed to carve up two dragons.  The army, having lost all three dragons and both stag units fought well but in the end suffered a defeat when the Griffons and remaining unit of Royal Unicorns couldn’t break the unit of 30 Chosen.

3500 point The Crossing of Fire Battle -Skaven vs. Dwarfs
A Grand Battle of Skaven and Dwarfs was fought in Omaha where a Slayer themed Dwarf army fought a Clan Pestilens themed Skaven list.  The Dwarfs won the battle at the end after breaking the back of the Skaven army by destroying both Plague Furnances.

3000 point The Crossing of Fire Battle – Dread Host vs. Daemons of Chaos
A fire dragon lead army of monsters fought and defeated a fairly brutal Daemons of Chaos army.  The Lord of Change and his legion of Pink Horrors and Flamers of Tzeentch could not overcome the fury of a Nightmare Dragon!  The game ended at the bottom of turn 6 and it was one of the big Opposition wins that helped tie the phase.

Phase 3 has resulted in a TIE!  The final outcome of winning each phase will be released when Phase 5 has completed and the final scenario has been released.

The second part of this post is to outline what the next few months will encompass as far as projects, themes and posts.

The Tamurkhan campaign only has 2 more phases and 6 weeks left til it over.  When the campaign has ended, I will hopefully be finished painting the Beastmen army.
Upcoming Project Log for 2012:1.  2800 OFCC 2012 Warhammer Fantasy – Beastman Army
-          Finecast Doombull
-          2 units of 5 Ungor Raiders
-          1 Razorgor Chariot and Wargor
-          1 Great Bray Shaman and conversion
-          57 Gors
-          5 Harpies
-          30 Bestigors (75% completed)
-          Display Board
2.  Realm of Battle Game Board and Extensions – Painting and Flocking
3.  Terrain (4 Citadel Trees sets, 2 Arcane Ruins, 2 Garden of Morr, 2 Dreadstone Blights, 1 Watchtower, 1 Chapel, 1 Manor House set, 1 Fortress Set, 2 Citadel hills, 1 Warhammer Barbie Tower (forgot name but I know you instantly know what I am referring to), 6 Arcane Fulcrums and about 6-8 other of the buildings that I can not remember at the moment. 
4.  2800 OFCC 2013 Warhammer Fantasy – Bretonnia Army:
                This army has not yet been determined; I am considering and biding my time until I find out if they are receiving a new book this year or in 2013.
5.  2000 Warhammer 40k Ulthwe` Eldar – Army reconstruction
                I currently possess well over 3500 points of Eldar but I am currently in the process of redoing the entire army.  I will not start this project until after both 6th edition Warhammer 40k has been released and the new Eldar codex has been dropped.  I currently plan on incorporating several Forge World models that were featured in the Imperial Armour 11: Doom of Mymeara such as the Warp Hunters. 
6.  2000 Warhammer 40k Eldar Corsair Army
                Once I have received the Imperial Armour 11: Doom of Mymeara and both 6th edition and the new elder codex is released I will be also attempted to augment my existing Eldar collection with the new Corsair options to give me an additional Eldar army with a completely different feel and ruleset.
7.  Preferred Enemy Compendium -
                I would like to flesh out the Preferred Enemy compendium with at least one unit from every army to provide a more comprehensive tactical collection for Wood Elf players.
8.  35pt and 75pt Warmachine - Retribution of Scyrah Army
                I currently only have 75% of a 35pt army completed and I plan on completing this army using the new Games Workshop paintline.
9.  35pt and 75pt Hordes – Circle Orboros Army
                I will be assembling and painting a 35-75 pt army of Circle Orboros.  I already possess all the models I just need to get off my butt and assemble them.
10.  2000 Warhammer 40k Black Templars
                I will be adding new units and reconstructing the army in anticipation of the new Black Templar codex and 6th edition 40k.
11.  1000 Warhammer 40k Dark Eldar army
                I currently possess an unassembled Dark Eldar army that I will be assembling and painting up this year.  Having worked on the armor of my Bestigor unit, I have figured out an excellent method of painting the Dark Eldar much like how they were outlined in White Dwarf. 
12.  1000 Warhammer 40k – Bran Redmaw Space Wolves
                Using the Imperial Armour 11: Doom of Mymeara and the current Space Wolves codex; I will be assembling and painting a Bran Redmaw themed …13th company Space Wolves army.  This army may not actually exceed 1000 points but I am working rather hard this year on expanding my collection and hobby to be more than just huge sprawling armies but rather multiple armies of varying sizes which can always be expanded upon later.

These are the 12 Labors of John that I will attempt to complete for the remainder of the year.  Each of the bullet points should be a topic moving forward and/or an update for the blog.  You’ll notice that there is a huge influx of 40k items in the list.  I have decided that in order to provide a better podcast it is more reasonable for me to continue to play both games rather than only focus on Warhammer Fantasy.