This installment of Preferred Enemies will deal directly
with the Mutations, Magic Items and the Daemon Prince which should wrap up the
Lords and Heroes portion of this Preferred Enemies cycle.
Chaos Mutations and Powers:
Daemon Blade – 50 pts, Magic Weapon
Wielder gains the Random Attacks rule (D6+3), however
every roll of 1 can not be rerolled and strikes the bearer. This power has the potential make an exalted
hero a murderous whirlwind but you do not often see it much due to its hefty 50
pt price. It also counts as a magic
weapon.
Collar of Khorne – 45 pts, Talisman.
Magic Resistance 3, wearer must have the Mark of Khorne
or be a Daemon of Khorne.
Unholy Strike – 35 pts
Rather than use his normal # of attacks, the character
may make 1 attack that is at double his Str score and causes D3 Multiple
Wounds.
Flaming Breath – 30 pts
Character gains a Str 4 Breath Weapon with Flaming
Attacks rule. This power is obviously
deadly against Wood Elves, especially if they have been hexed by Curse of the
Leper.
Chaos Familiar – 25 pts, Arcane Item.
Owner knows 1 additional spell from his chosen lore and
adds +1 to his channeling attempts. This
is a great item to take to almost ensure you get the right spells you
want. This is most disconcerting when a
Lore of Nurgle caster takes it.
Scaled Skin – 20 pts.
Scaly Skin (5+).
Allure of Slaanesh – 15 pts.
Any opponent wishing to attack the character with this
gift must pass a LD test. If they fail
the model can not attack that phase.
Does not affect attacks that do not roll to it. Models with Mark of Slaanesh or Daemons of
Slaanesh only. This is especially good
when you have Phantasmagoria in effect and you are wanting to wreck your
opponent’s unit. Having a Daemon Price
be able to attack without models attacking back is golden.
Poisonous Slime – 15 pts.
Points attacks special rule and 5+ ward vs. Poisoned
attacks.
Acid Ichor – 10 pts.
Whenever a character suffers an unsaved wound in close
combat, attacker must pass an initiative test or take a Str 4 hit.
Burning Body – 10 pts
Character gains flaming attacks special rule and 5+ ward
vs. flaming attacks.
Soul Feeder – 10 pts
Roll a D6 for every wound caused in close combat, for
every 6 rolled the chaos character regains a wound.
Third Eye of Tzeentch – 10 pts.
Character may reroll ward saves of 1. Mark of Tzeentch or Daemon of Tzeench
only. This is an annoying spell as it
makes trying to killing blow Mark of Tzeentch very difficult .
Nurgle’s Rot – 10 pts
At start of every magic phase, any enemy model in base
contact suffers a S1 hit with no armor save.Mark of Nurgle/Daemons of Nurgle only.
Hideous Visage – 5 pts.
Character has Fear special rule. However, other models
may never use his leadership.
Of all the Chaos Boons, the one that causes the most
consternation is the Flaming Breath but the other actually happens to be Allure
of Slaanesh. It is imperative that
models marked with certain gifts are killed as fast as possible so that their
random rules don’t disrupt the players train of thought.
Dread Artefacts of Chaos
The Hellfire Sword – 65 pts.
This is my personally favorite magic item out of the
entire book. It grants the user Flaming
Attacks and the Multiple Wounds (D3) special rule but most importantly at the
end of combat, the player rolls a D6 for each unsaved wound caused. On a 6, the enemy unit suffers an additional
D6 Str 4 hits resolved as shooting and these wounds count towards combat
ress. The drawback is that the end of
the magic phase the player rolls a d6, on a 1 he suffers a wound with No armour
saves. This weapon is often coupled with
the Soul Feeder boon.
The Sword of Change – 30 pts.
If any enemy monster/character is slain by this blade
then you roll a D6. On a 4+ the model
turns into a Chaos Spawn under the wielder’s control!
Filth Mace – 30 pts. Mark of Nurgle Only.
Close combat attacks with mace have Poisoned Attacks
rule. Once wielder has slain an enemy
model in close combat, then he gains the Terror special rule and in the next
combat phase all the poisoned attacks hits inflict D3 Multiple Wounds.
Helm of Many Eyes – 25 pts.
Grants wielder Always Strikes First and +1 to their armor
save. Also grants stupidity. Work around? Mark of Khorne = Frenzy and
immunity to psychology. No stupidity
test then.
Skull of Katam – 15 pts. Arcane Item
The bearer of the skull may consult the skull prior to
trying to channel power dice. If he
does, then he rolls 6 dice to channel rather than 1. For every 1 rolled, he then suffers -1 to LD
for the rest of the game. Mark of
Tzeentch casters may not reroll the 1’s when using this item.
Chalice of Chaos – 10 pts. One Use.
Grants character 1 advantage/curse, they roll a D6 and
consult the table. They may suffer a
wound with no saves, may gain ASF, Regeneration, 5+ Ward, or Killing Blow til
end of turn or they may turn into a Daemon Prince.
Pendant of Slaanesh – 50 pts.
May only be worn by Mark of Slaanesh models. Character may not join units with other
characters in it. Whenever the bearer’s
unit needs to make a break test, they roll 1 dice. In addition for every
unsaved Wound the character suffers, he gains +1 attack for the game.Blasted Standard – 25 pts.
Models with Mark of Tzeentch only. Everytime bearer’s unit suffers a shooting attack, roll a D6. On a 2+ the strength of the attack is halved, but on a roll 1 the strength is doubled. Against shooting attacks without a str score it does not function.
The Daemon Prince of Chaos.
The gift of immortality, the final reward for serving the
Chaos Gods. The ascension into what can
only be described as a godlike being of darkness and destruction upon the field
of battle.
The Daemon Prince is the premiere choice to lead a
Warriors of Chaos army. The Daemon
Prince has a superior stat line to that of even a Chaos Lord and may be
elevated to 4th level as a Wizard at the same time. The Daemon Prince is perhaps the most
destructive Lord choice to encounter in close combat of all the Warhammer
Fantasy armies except perhaps going toe to toe with a Bloodthirster.
M WS BS S T W I A LD
Daemon Prince 8 9 5 6 5 4 8 5 9
Special Rules: Daemonic Attacks, Terror, Unbreakable
Daemonic Invulnerability: 5+ Ward save
Magic : May take up to 4 levels of Wizard.
Mark of Tzeentch : Lore of Metal, Lore of Tzeentch
Mark of Tzeentch : Lore of Metal, Lore of Tzeentch
Mark
of Nurgle: Lore of Death, Lore of Nurgle
Mark
of Slaanesh: Lore of Shadow, Lore of Slaanesh
Troop type: Monster (Character)
Upgrades: (Must choose one of the Marks)
Daemonic Flight - it gains Flight
Mark of Khorne: +1 Str when it charges
for the turn – hatred: Daemons of Slaanesh
Mark of Tzeentch: May reroll ward save
rolls and channeling attempts of 1. – hatred: Daemons of Nurgle
Mark of Nurgle: Enemy models -1 to hit
in close combat against Daemon Prince. Hatred – Daemons of Tzeentch
Mark of Slaanesh – Armor Piercing ,
Hatred – Daemons of Khorne.
The Daemon Prince may be tooled up to be devastating on the
field of battle. It may take up to 100
pts in Chaos Mutations and Powers, 25 pts in magic items, Chaos armor and
Daemonic Flight. It must choose a Mark
and unless a Daemon of Khorne take Wizard levels.
Standard Daemon Prince General:
Daemon Prince – 235
Level 4 – 140
Mark of Nurgle -10
Daemonic Flight – 40
The Other’s Trickster’s Shard – 15
Dragon Helm – 10
Poisonous Slime – 15
Scaled Skin – 20
Burning Body – 10:
Total: 495
Total: 495
You now have a Daemon Prince that has a 2+ ward save
against fire, a Level 4 Nurgle caster that has the chance to have his Toughness
raised every magic phase, and someone who now has poisoned attacks and flaming
attacks. The model is unbreakable,
thunder stomps and forces you to reroll successful ward saves when base to
base. The daemonic flight provides it
with the advantage of flying across the field and chewing up the backend of
your arm and finally to top it all off the Daemon enjoys his opponents suffering
a -1 to hit him in close combat, 6’s if they failed their Terror test or they
are not at least weapon skill 5.
So how does a Wood Elf general handle this type of
monster? The best way is to engage the
Daemon in close combat and issue a challenge.
Ranged attacks will work but at best you’re going to make him have to
fail at 2+ armor save and a 5+ ward from within 15” away. You can handle him that way but I think your
ranged firepower would better be used on other supporting units that the Daemon
Prince is bringing to bear. You will want to augment a hero or lord to be at
least Toughness 8 (Lore of Life: Flesh to Stone + Throne of Vines) and having a
weapon that ignores armor saves is the best option since that will remove the
1+ armor save and also make sure you have Annoyance of Netlings. You will need to be mounted on a horse, eagle
or stag in order to prevent being Thunder stomped and to provide the hero with
that additional +1 T and Armor bonus.
You will need to block his magic phase and disallow him from hexing your
or undermining your advantages. Ideally,
you will be able to tie this Monster up with your highborn and then heal him
with the Lore of Life attribute or the Regrowth spell. The Treeman ancient might also be a good
option but against the Daemon Prince he will receive a 6+ armor save and be
granted no ward save, the Daemon prince will still have to wound him and if you
have him at T8 or T10 that will help but I think the better option is to have a
geared up Highborn.
If your spellweaver has chosen Lore of Beasts, the same
ideas hold true. You will cast Pann’s
Impenetrable Pelt, Wyssan’s Wild Form, and Savage Beast of Horros to provide the
following benefits: +4 Strength, +4
Toughness, and +3 attacks. Your
spellweaver could also try to spear the Daemon Prince with the Str10 Amber
Spear or your spellweaver could also go balls out and charge the Daemon Prince
and hope to get off Transformation of Kadon and turn herself into a Dragon and
see how that battle ensues. While the
Transformation of Kadon option is truly epic and would make for one hell of a
story afterwards… it’s not your best option.
This will wrap up the Preferred Enemies – Warriors of
Chaos : Lords and Heroes segments.
We’ll start in on the Core choices later on until we’ve
covered the entire book (or the Wood elves get a new book – gasp! Omg! That would
mean I’d have to rewrite 43 articles!)
Until next time…
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