Inquisitor Hexx:
Access Inquisitorial Security Network: Hexx 6-14-638.882 Sigma Centari
Passcode: Zeta Rho 5 6 9 Kappa 2
Voice Recognition: The Emperor Protects
Servitor Program:
[Initiate Retinal Scan]
[Welcome Inquisitor]
Inquisitor
Hexx:
Computer, Initiate
Dispatch to Acolyte Garroth Malek – Inquisitorial Identification Code: Tau
Delta 8 8 9. Initiate Dispatch to
Inquisitor DeOrc, Calixian Conclave – Ordo Xenos – Inquisitorial Identification
Code: Sigma Kappa 3 3 2 Delta Delta 9 Kappa.
Record Missive:
Acolyte Malek,
There has been a rumor of
a possibly dangerous Xenos artifact upon the surface of planet XC-9. You are being dispatched immediately to
investigate this rumor and report back your findings. You have been granted Gamma level resource
allocation, and full access to the ships Imperial Guard and Naval ground forces
upon this ship. You will find the
attached dossier which contains the planets information and locations of
possible sites. Expect threat level to
be Malleus Majorus or higher. Proceed
with extreme caution.
In the Emperor’s Name we
Trust.
Inquisitor Hexx
Inquisitor
Hexx:
Send DispatchClose Security Portal
Servitor
Program – metallic/robotic voice:
[Message Dispatched to
TD889>][Message Dispatched to SK332DD9K]
[Portal closed, good-bye Inquisitor]
The Deployment Zone podcast would like to kick off the
Black Spiral campaign with Chapter 1: the Hunt Begins! The campaign will be a four month long event
with updates both on the podcast and this blog.
Please remember to email your results to john@thedeploymentzone.com and I will compile them for the next chapter.
Please remember to email your results to john@thedeploymentzone.com and I will compile them for the next chapter.
You may find the information and rules here.
The Black Spiral, as mentioned
before, is a weighted campaign where the results of the previous chapter will
determine the missions and storyline moving forward. Players are encouraged to also send battle
reports and summaries in as well and I will do my best to post them.
The Battlefield:
The Hunt Begins will use the Dawn of War deployment.
Before placing terrain, place a counter or coin in the
center of the battlefield to represent the
Relic. Note that in this mission, no
impassible or lethal terrain can be placed in the center of the board.The Hunt Begins will use the Dawn of War deployment.
Deployment:
Before deploying their forces, players should first roll for their Warlord Traits. Once the Warlord Traits have been determined, the players will roll off to determine who is The Attacker and the Defender. The Defender will then deploy their forces first followed by the Attacker after.
Before deploying their forces, players should first roll for their Warlord Traits. Once the Warlord Traits have been determined, the players will roll off to determine who is The Attacker and the Defender. The Defender will then deploy their forces first followed by the Attacker after.
First Turn:
The Attacker goes first unless the Defender spots them coming and can Seize the Initiative.
The Attacker goes first unless the Defender spots them coming and can Seize the Initiative.
Game Length:
This game uses variable game length as described on page 122 of the BRB.
This game uses variable game length as described on page 122 of the BRB.
The Mission:
The Attacker:
Primary Mission is The
Relic The Attacker:
Secondary Mission: Purge the Alien
The Defender:
Primary Mission is Purge
the Alien.Secondary Mission: The Relic
Victory Conditions:
Each Mission has their own Victory conditions.
Each Mission has their own Victory conditions.
The secondary objectives of each mission are worth 1 Battle Point each (Slay the Warlord, First Blood, Linebreaker).
The player with the most Battle Points or BP’s at the end is the winner of the scenario.
Mission Special Rules:
Nightfighting, Reserves.
Nightfighting, Reserves.
Should the Defender win “The Hunt Begins” scenario, then
both players may also play the second mission as well.
Mission Scenario B - Breaking and Entering
The Armies:A points value of 500 points is recommended for this mission.
The Force Organization changes for this battle thusly:
Attacker: Min 1 HQ, Min 1 Troop OR 1 Elite
Defender: Min 1 HQ, Min 2 Troop or 1 Troop and 1 Heavy.
Restrictions: Neither Attacker nor Defender may use
Vehicles (Tanks, Walkers, Transports, Bikes – Jetbikes however are allowed,
Skimmers, Chariots) or Cavalry. Nor may
either side use Fliers.
The Battlefield:
The Battlefield is a small frigate that has not yet left the planet’s orbit. The Defenders having won the previous scenario have decided to move their Relic to a new location. Therefore the battlefield is the hull of a ship.
The Battlefield is a small frigate that has not yet left the planet’s orbit. The Defenders having won the previous scenario have decided to move their Relic to a new location. Therefore the battlefield is the hull of a ship.
The Battlefield is to be played upon a 2’ x 4’ board.
The Breaking and
Entering mission will use a modified Hammer
and Anvil deployment.
Before placing terrain, place a counter or coin in the
center of the battlefield to represent the
Relic. Note that in this mission, no
impassible or lethal terrain can be placed in the center of the board.
Please try to mimic the displayed map as much as possible
to represent the corridors and walls of a frigate in space.
Deployment:
Before deploying their forces, players should first roll for their Warlord Traits. Once the Warlord Traits have been determined, the players will roll off to determine who is The Attacker and the Defender. The Defender will then deploy their forces first followed by the Attacker after.
Before deploying their forces, players should first roll for their Warlord Traits. Once the Warlord Traits have been determined, the players will roll off to determine who is The Attacker and the Defender. The Defender will then deploy their forces first followed by the Attacker after.
The Attacker may set up within 6” of their board edge.
The Defender may set up within 12” of their board edge.
(Please disregard the incorrect label on
the map that should read 12”)
First Turn:
The Attacker goes first unless the Defender spots them coming and can Seize the Initiative.
The Attacker goes first unless the Defender spots them coming and can Seize the Initiative.
Game Length:
This game uses variable game length as described on page 122 of the BRB.
This game uses variable game length as described on page 122 of the BRB.
The Mission:
The Mission is a modified The Relic mission, where the goal is to capture the Relic and bring
it to your short board edge. The Relic will follow all the same mission special
rules as the BRB mission.
Victory Conditions:
The player who brings the Relic to their board edge in their deployment zone wins the Mission.
The player who brings the Relic to their board edge in their deployment zone wins the Mission.
Secondary Objectives for this mission are: Slay the Warlord and First Blood.
Winning the Scenario is worth 3 BP’s.
Each Secondary Objective is worth 1 BP each.
Mission Special Rules:
Nightfighting will be in effect the
first turn due to the power loss of the Attackers breaching the frigate’s
hull.
Deepstrike may only be
used by Chaos Daemons.
Please email the results to john@thedeploymentzone.com and I
will compile the results before I release the next mission pack. Please don’t hesitate to email me also with
any questions you may have about the above missions.
Thank you for playing and I look forward to everyone’s
involvement!
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