Tuesday, April 12, 2011

Ard Boyz list for tournament this Weekend

Being a big fan of competitive gameplay and a challenging game, I've signed up for the 'Ard Boyz tournament this weekend.  I'll be providing battle reports and pictures - you can expect a lot of unpainted armies since most of the people I play with usually play at around 2000 points.

Anyway, this is the list I'm taking.  I've decided to attempt the super annoying L10 Stubborn Lore of Beasts Spirit Sword 5+ ward Save Eternal Guard Bunker of Doom.  In reality all I did was add 1 unit and 2 characters to my 2000 point list and enlarged my core units.  Goal is to utilize the Spirit Sword and Wraithstone against my enemies other deathstar units while the rest of my army functions pretty much the same.  

3000 Pts - Wood Elves Roster

Highborn (1#, 239 pts)
1 Wood Elf Highborn, 239 pts (General; Scout Kindred; Hand Weapon; Longbow; Extra Hand Weapon; Light Armour; Extra Attack)
1 The Bow of Loren
1 Arcane Bodkins

Spellweaver (1#, 290 pts)
1 Spellweaver, 290 pts (Hand Weapon; Longbow)
1 The Rhymer's Harp

Highborn (1#, 208 pts)
1 Wood Elf Highborn, 208 pts (Hand Weapon; Longbow; Light Armour)
1 The Spirit Sword
1 Enchanted Shield

Noble (1#, 142 pts)
1 Wood Elf Noble (Battle Standard Bearer), 142 pts (Hand Weapon; Light Armour; Battle Standard Bearer)
1 Wraithstone

Dryads (14#, 180 pts)
13 Dryads, 180 pts (Causes Fear; Skirmishers)
1 Branch Nymph

Eternal Guard (27#, 399 pts)
26 Eternal Guard, 399 pts (Musician Mus; Standard Bearer Std)
1 Guardian
1 Razor Standard

Glade Guard (20#, 258 pts)
20 Glade Guard, 258 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Longbow)

Glade Guard (20#, 258 pts)
20 Glade Guard, 258 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Longbow)

Waywatchers (10#, 240 pts)
10 Waywatchers, 240 pts (Lethal Shot; Hand Weapon; Extra Hand Weapon; Longbow; Extra Attack; Scouts; Skirmishers)

Squad (1#, 50 pts)
1 Great Eagle, 50 pts (Flyer; Stomp)

Squad (1#, 50 pts)
1 Great Eagle, 50 pts (Flyer; Stomp)

Wild Riders (10#, 296 pts)
9 Wild Riders of Kurnous, 296 pts (Musician Mus; Standard Bearer Std; Spear; Light Armour; Fast Cavalry; Magic Resistance (1))
1 Wild Hunter (Spear; Light Armour)
10 Elven Steed

Tree Kin (6#, 390 pts)
6 Tree Kin, 390 pts (Causes Fear; Flammable; Scaly Skin; Stomp)


Composition Report:
Points of Lords: 737 (0 - 750)
Points of Heroes: 142 (0 - 750)
Points of Core: 1095 (750 - Unlimited)
Points of Special: 686 (0 - 1500)
Points of Rare: 340 (0 - 750)

Total Roster Cost: 3000

The Highborn with the Spirit Sword, the BSB and the Spellweaver join the 27 Eternal Guard into a unit of 30.  They will be flanked by Wild Riders and Treekin while the Dryads will serve as a protective escort for my Waywatchers.  The Glade Guard units will focus fire on my primary targets while the Great Eagles hunt warmachines.  In other words - this list works the exact same as my 2k one only I added a big ass block of cheese to the situation.
We'll see how it does.  I feel pretty damn cheesy using Eternal Guard and even more cheesy using 3 chars in 1 unit but whatever it's Ard Boyz.  If Orion would only allow you to bring Waywatchers =(.  

Someday - there will be a Wood Elf army book released that will fix the Forest Spirit Ward Save and allow Spellsingers to take Lore of Beasts and Life.  There will be cheaper units and more cost effective cavalry and my friends that day there shall be rainbows and unicorns for all!

12 comments:

  1. I think the list looks good. I have also been thinking of an Eternal Guard unit that is similar to that one. It will probably serve an excellent anvil on the battlefield. Do you know what armies you will be facing? Because if you play against High Elves, for example, and you face a Ld 10 Lord, the Spirit Sword might become a curse, even with the effect of the Wraithstone. The dice might kill you. Against low leadership foes, though, that will be an absolute crusher-combination.

    I am also hoping for a new army book soon, but what do you mean by "fixing the Forest Spirit Ward Save"?

    Good luck at the tournament!

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  2. Fixing Forest Spirit Ward Save = we no longer lose the Ward Save they get because the attack is magical. Utterly annoying.

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  3. Oh, that. Yeah, it can cause problems in quite a few situations, but most of all when I use my Treeman against enemy units with characters in them (as they often have magical weapons).

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  4. Oh man, Wood Elves at 'Ard Boyz. You are a brave, brave man.

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  5. Heh that's the common sentiment =)

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  6. I agree with Nikephoros. Wood Elves at 'Ardboyz will be tough. I like the eternal guard setup. Have you thought about beefing them up for a horde formation? I think that would make them a lot scarier. Taking life on the level, 4 will also be a huge deal. Buff them up, hold the charge, wipe the opponent's models off with your wild riders. You are a brave soul, good luck to you.

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  7. I generally use lore of beasts but perhaps I could give life a shot. T7 eternal guard or t9 treekin would be hilarious.

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  8. I'd say it seems like you know what you're doing with this list. For having such an outdated book, it seems pretty solid. Personally , I would lean towards lore of life, but that's because I'm on of those bastard lizardmen players :D

    Great blog btw

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  9. Teclis broke my sword on Wednesday night... Thought he was so clever. Turns out you break a Chaos Lord's magic sword he just gets mad... Now the real question... how will you keep you new bigger units out of the woods?

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  10. I may have to suck it up and create unrest in the forest. The main concern I have atm is making sure I don't get in my own way and make sure I pull off multicharges and do proper focus fire priority.

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  11. Lore of life is looking pretty darn good atm I have to say. Also thank you alex glad you like the blog!

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