Iron Kingdoms Roleplaying Game and
Retribution of Scyrah Lists
I have recently been invited to
play in an Iron Kingdoms Fantasy Roleplaying game with a few friends of
mine. Now I had posted a while back in
my Breaking up with Dungeons and Dragons 4.0 topic that I was rather done with
most role playing games as Wargaming took the driver’s seat with most of my
free time (what little exists anymore!).
Now the Deployment Zone podcast had spent two episodes describing the
Iron Kingdoms Roleplaying System as well as playing through a quick game to
test out the mechanics. During that time
my gaming group had listened to the podcast and decided that they would run a
campaign after the holidays and tie it into a Warmachine/Hordes map
campaign. So the six of us are going to
play a map based Warmachine/Hordes/Iron Kingdoms campaign and roleplaying game
with the map campaign being over for both systems in summer and the roleplaying
game continuing for an undetermined amount of time.
The Full Metal
Fantasy Campaign Rules:
1. You are to submit one faction to play for each game, Hordes and Warmachine.
1. You are to submit one faction to play for each game, Hordes and Warmachine.
2. You are allowed
to field 2 lists per game system.
3. Each list must
be 50 pts.
4. You are to
submit one character for the Iron Kingdoms Roleplaying Game. You do not have to play a character from the
same faction as your armies.
5. You are expected to play in the Iron Kingdoms
Roleplaying Game twice a month and the map based Warmachine/Hordes campaign
once a month (once per faction – 2 games a month).’
6. Iron Kingdoms
characters are to start at level 1.
Map Based Campaign
Rules:
1. You are limited
to 2 hexes of movement per turn.
Movement into another territory takes 1 hex of movement, regardless of
the type of terrain (water, mountains, etc..)
2. You may only attack a faction/army an adjacent hex away. Attacking requires 1 hex of movement.
2. You may only attack a faction/army an adjacent hex away. Attacking requires 1 hex of movement.
3. You may only
garrison territories that have been claimed for more than one game turn. (i.e.
you can not garrison a territory the same turn as you conquer it)
4. Garrisoning a
territory requires 1 hex of movement and will allow you to defend the territory
against invaders.
5. Non-garrisoned
territories may not be defended and are automatically captured.
6. Capitols are
automatically considered garrisoned.
7. There will be 4
Seasons, each Season consisting of 3 Game Turns.
8. A player’s
faction is wiped out when there are no territories occupied by that player’s
army.
9. The winner is
determined to be the player with the most territories.
10. Players may
not “aid” their other faction with their other army. The two armies are treated as aggressive when
adjacent and may not be treated as “Neutral” territories and therefore able to
be passed through. When a player is
forced to invade a territory controlled by his other faction, if it is
garrisoned then the Campaign Master will play the defender for that match.
11. Two players
may agree to be “Neutral” with one another for a single Game Turn. While two players are neutral, players may
move through each other’s territories without engaging in combat. Hordes and Warmachine factions may not be
Neutral with each other and are always considered Aggressive.
12. You may only
declare neutrality once per Season.
So with
this set of rules established for the campaign, I set about drafting up both my
army lists and my character for the game.
I have decided upon for Warmachine the Retribution of Scyrah and for
Hordes the Circle Orboros. The lists
I’m going to use are detailed below:
Retribution
of Scyrah: The Company of the Damned
|
Circle
Orboros – The Great Hunt
|
Garryth, Blade of Retribution
-
Sylys Wyshnalyrr
-
Banshee
-
Banshee
Arcanist
Arcanist
Mage Hunter Assassin
Mage Hunter Assassin
Narn, Mage Hunter of Ios
Ghost Sniper
Ghost Sniper
Mage Hunter Infiltrators – Leader &
5 Grunts
-
Eiryss, Mage
Hunter Commander
Mage Hunter Strike Force – Leader &
5 Grunts
-
Strike Force
Commander
Stormfall Archers – Leader & 3
Grunts
Total: 50 pts.
|
Grayle the Farstrider
-
Pureblood
Warpwolf
-
Warpwolf Stalker
-
Winter Argus
War Wolf
War Wolf
War Wolf
Reeve Hunter
Wolf Lord Morraig
Reeves of Orboros – Leader & 5
Grunts
-
Reeves of
Orboros Chieftain & Standard Bearer
Wolves of Orboros – Leader & 5
Grunts
-
Wolves of
Orboros Chieftain & Standard Bearer
Warpborn Skinwalkers – Leader & 4
Grunts
-
Warpborn
Skinwalker Alpha
Total: 50 pts
Claw & Fang Theme – Tier 3
|
Retribution
of Scyrah: Fires from on High
|
Circle
Orboros: The Heart Eaters
|
Adeptis Rahn
-
Sylys
Wyshanalyrr
-
Discordia
-
Hyperion
Arcanist
House Shyeel Magister
House Shyeel Magister
House Shyeel Artificer
House Shyeel Artificer
Stormfall Archers – Leader & 3
Grunts
House Shyeel Battle Mages – Leader
& 5 Grunts
House Shyeel Battle Mages – Leader
& 5 Grunts
Total: 50 pts.
Fires from on High Theme – Tier 4
|
Kromac the Ravenous
-
Warpwolf Stalker
-
Gnarlhorn Satyr
-
Shadowhorn Satyr
Lord of the Feast
Tharn Ravager White Mane
Tharn Ravager White Mane
Tharn Ravagers – Leader & 5 Grunts
-
Tharn Ravager
Chieftain
-
Tharn Ravager
Shaman
Tharn Ravagers – Leader & 3 Grunts
-
Tharn Ravager
Chieftain
The Heart Eaters – Tier 4
|
I am
hopeful that I will be able to field 1-2 games a session with the two
factions. We shall have to see.
My Iron Kingdoms character is an
Iosan Mage Hunter/ Cutthroat and as many of you have already probably predicted
his name is Sylvos. I will post his
character sheet for your viewing pleasure after the first session.
I will be providing hopefully bi-weekly updates on the Full Metal
Fantasy Campaign for both the Map Campaign and the Roleplaying Game. Until then, that’s it for now!
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