Tuesday, December 27, 2011

Deciding on Beastmen Lists for OFCC 2012.

List Decisions for the Beastmen Army for OFCC 2012.

Now that I have collected and committed to playing and painting my Beastmen in the next OFCC, I am honing what list I will take and what is going to fit my playstyle the best and be fun to play. I’ve come up with two lists that I think I will nail down to playtest and build/paint. Based on the performance of last week’s game of Beastmen vs. Daemons, I made some necessary adjustments to both augment some strengths and account for some weaknesses.

2800 Beastmen Roster - The Savage Hunt, Warherd of the Drakwald


Rorg Doombringer, Horned King of the Drakwald (1#, 316 pts)
1 Doombull, 316 pts (Beserk Rage; General; Hand Weapon; Shield; Causes Fear; Frenzy; Stomp)

1 Sword of Swift Slaying
1 Armour of Destiny

The Blood Guard of the Doombringer (3#, 207 pts)
3 Minotaurs, 207 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon; Light Armour; Causes Fear; Extra Attack; Stomp)


Ruld Soulstealer, the Prophet of Ruin (1#, 315 pts) - Lore of Death
1 Great Bray-Shaman, 315 pts (Primal Fury; Level 4 Upgrade; Hand Weapon)
1 The Brass Cleaver
1 Talisman of Preservation
1 Ironcurse Icon


Bane Knights of the Soulstealer (29#, 388 pts)
28 Bestigor Herd, 388 pts (Always Strikes Last; Primal Fury; Musician Mus; Standard Bearer Std; Great Weapon; Heavy Armour)
1 Gouge-Horn (Always Strikes Last; Hand Weapon; Great Weapon; Heavy Armour)
1 Banner of Eternal Flame


Trogar the Render, Harbinger of the Doombringer (1#, 245 pts)
1 Gorebull (Battle Standard Bearer), 245 pts (Always Strikes Last; Beserk Rage; Hand Weapon; Great Weapon; Battle Standard Bearer; Causes Fear; Frenzy; Stomp)
1 Armour of Fortune
1 Gnarled Hide


The Fleshtearers (3#, 177 pts)
3 Minotaurs, 177 pts (Hand Weapon; Extra Hand Weapon; Light Armour; Causes Fear; Extra Attack; Stomp)


Kagaroth the Shadowhorn (1#, 105 pts) - Lore of Shadow
1 Bray-Shaman, 105 pts (Primal Fury; Hand Weapon)
1 Ruby Ring of Ruin
1 Shadow-Hide


The Shadowherd of the Doombringer (29#, 257 pts)
28 Gor Herd, 257 pts (Ambush; Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon; Extra Attack)
1 Foe-Render (Hand Weapon; Extra Hand Weapon; Extra Attack)

Da'Kor, the Bloodbeast of Drakwald (1#, 275 pts)
1 Ghorgon, 275 pts (Beserk Rage; Causes Terror; Frenzy; Immune to Psychology; Large Target; Stubborn; Thunder Stomp)

The Greyhorns, Ravagers of Ruin (20#, 160 pts)
20 Gor Herd, 160 pts (Ambush; Primal Fury; Hand Weapon; Extra Hand Weapon; Extra Attack)


The Spiteful Spears, Thorns of the Drakwald (30#, 195 pts)
29 Ungor Herd, 195 pts (Ambush; Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Spear; Shield)
1 Halfhorn (Hand Weapon; Spear; Shield)


Malagar the Untamed (1#, 80 pts)
1 Tuskgor Chariot, 80 pts (Primal Fury; Chariot; Swiftstride)
1 Gor Driver (Spear)
1 Bestigor Warrior (Always Strikes Last; Great Weapon)
2 Tuskgor


Jorga the Shattered Axe (1#, 80 pts)
1 Tuskgor Chariot, 80 pts (Primal Fury; Chariot; Swiftstride)
1 Gor Driver (Spear)
1 Bestigor Warrior (Always Strikes Last; Great Weapon)
2 Tuskgor


Total Roster Cost: 2800

The first list emphasizes the use of two units of minotaurs each sporting a character. The BSB and the Doombull champion each unit and provide two major threats to deal with as opposed to one unit of minotaurs. The Great Bray Shaman uses Lore of Death and is in the large Bestigor unit which serves as the anvil for the two minotaur unit hammers. The other Bray Shaman uses the signature spell for Lore of Shadow in order to provide a hex for whatever unit the minotaurs charge. This army is a pincer army that relies on the various high movement units (minotaurs and ghorgon, chariots, etc..) maneuvering to kill a unit a turn with combined charges. The Lore of Death is to hex enemy units and kill the characters located within. Each minotaur unit starts out with 22 and 21 attacks which will increase as the units win more fights. This army relies heavily on Bloodgreed and Lore of Death to accomplish it’s goals while the Gors serve as harassing units or anvils for the special units. This army is more versatile than the other list posted and will force your opponent to pick his targets and split his fire.

The downside so this army is that the Minotaurs can easily lose effectiveness once they start taking casualties, especially from ranged fire. The other downside is the lack of Lore of Beasts in the army which means that the Gors won’t be as effective as I would like them to be.

2800 Pts - Beastmen Roster - The Savage Hunt, Warherd of the Drakwald

Rorg Doombringer, Horned King of the Drakwald (1#, 316 pts)
1 Doombull, 316 pts (Beserk Rage; General; Hand Weapon; Shield; Causes Fear; Frenzy; Stomp)
1 Sword of Swift Slaying
1 Armour of Destiny

The Blood Guard of the Doombringer (7#, 443 pts)
7 Minotaurs, 443 pts (Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon; Light Armour; Causes Fear; Extra Attack; Stomp)


Trogar the Render, Harbinger of the Doombringer (1#, 164 pts)
1 Wargor (Battle Standard Bearer), 164 pts (Always Strikes Last; Primal Fury; Hand Weapon; Great Weapon; Battle Standard Bearer)
1 Armour of Fortune
1 Gnarled Hide



Bane Knights of the Soulstealer (29#, 388 pts)
28 Bestigor Herd, 388 pts (Always Strikes Last; Primal Fury; Musician Mus; Standard Bearer Std; Great Weapon; Heavy Armour)
1 Gouge-Horn (Always Strikes Last; Hand Weapon; Great Weapon; Heavy Armour)
1 Banner of Eternal Flame


Kagaroth the Shadowhorn (1#, 80 pts) - Lore of Shadow
1 Bray-Shaman, 80 pts (Primal Fury; Hand Weapon)
1 Shadow-Hide


Ruld Soulstealer, the Prophet of Ruin (1#, 325 pts) - Lore of Death
1 Great Bray-Shaman, 325 pts (Primal Fury; Level 4 Upgrade; Hand Weapon)
1 The Brass Cleaver
1 Jagged Dagger
1 Talisman of Preservation
1 Ironcurse Icon


The Shadowherd of the Doombringer (24#, 217 pts)
23 Gor Herd, 217 pts (Ambush; Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon; Extra Attack)
1 Foe-Render (Hand Weapon; Extra Hand Weapon; Extra Attack)


Da'Kor, the Bloodbeast of Drakwald (1#, 275 pts)
1 Ghorgon, 275 pts (Beserk Rage; Causes Terror; Frenzy; Immune to Psychology; Large Target; Stubborn; Thunder Stomp)


The Greyhorns, Ravagers of Ruin (20#, 160 pts)
20 Gor Herd, 160 pts (Ambush; Primal Fury; Hand Weapon; Extra Hand Weapon; Extra Attack)


The Spiteful Spears, Thorns of the Drakwald (30#, 195 pts)
29 Ungor Herd, 195 pts (Ambush; Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Spear; Shield)
1 Halfhorn (Hand Weapon; Spear; Shield)


Korsk the Feral (1#, 77 pts) - Lore of Beasts
1 Bray-Shaman, 77 pts (Primal Fury; Hand Weapon; Extra Hand Weapon; Extra Attack)


Malagar the Untamed (1#, 80 pts)
1 Tuskgor Chariot, 80 pts (Primal Fury; Chariot; Swiftstride)
1 Gor Driver (Spear)
1 Bestigor Warrior (Always Strikes Last; Great Weapon)
2 Tuskgor


Jorga the Shattered Axe (1#, 80 pts)
1 Tuskgor Chariot, 80 pts (Primal Fury; Chariot; Swiftstride)
1 Gor Driver (Spear)
1 Bestigor Warrior (Always Strikes Last; Great Weapon)
2 Tuskgor


Total Roster Cost: 2800

The second list changes the composition of the army slightly and the method in which it is used. The major change is the shift from a Gorebull BSB to a Wargor BSB. The BSB keeps the same weapons/equipment but the Bestigor unit now has the BSB and a Level 1 Shadow mage while the Gor unit houses the Greater Bray Shaman and the Beast Bray Shaman. The minotaur unit now becomes a unit of 7 plus the doombull for a massive minotaur bus that charges forward and bludgeon’s whatever it hits in tandem with the two chariots and the Bestigors. This army has one additional character in the form of the Beast Bray shaman. This list is also far less subtle in that it is a charge forward and slam into the nearest unit army. The minotaur unit will start off sporting 39 attacks which will increase by 4(front rank only) per round of winning combat (unless some die). The army also gains an additional effective anvil with the Beasts Bray shaman casting Wyssan’s Wildform on the unit of 29 Gors, having a unit of Str 4 and Tough 5 is very difficult to deal with.

The downside to the Wargor BSB list is that the Bestigor unit has two characters in it and the unit of Minotaurs lose 8 attacks right off the bat on the 2nd rank and will continue to lose more attacks the more rounds of combat the army wins.

Of the two lists I have posted, I am unsure which list I will move forward with to playtest. I really like having two units of minotaurs but on the same token I dislike how easily they can be shot up and destroyed. I also really like having my big Gor unit augmented with Wyssan’s Wildform, yet having that will mean that I do not have my two units of minotaurs. I’ll play both lists at least three times to get a good feel for the methodology involved in playing and make my decision.





3 comments:

  1. Does leadership give you any bother?

    As your highest leadership in each list is 8!
    - Discoking

    ReplyDelete
  2. Hey DiscoKing, Leadership of 8 was one of the concessions I had to make to have a Doombull be my general. I don't really mind it that badly, I generally have my BSB nearby to reroll tests that I may fail. It isn't the most ideal of situations but I am not that hampered by it for the most part. If I have lost combat it's generally to the extent that LD8 or LD10 wouldn't matter.

    Granted now that I have said that I'll start failing all my LD tests with a 9. =)

    ReplyDelete
  3. Hey, cheers for the reply.
    I see what you mean regarding the rerolling.

    I guess you just have bigger balls than me! Haha.
    I'll give it a go myself, & judge whether it truly makes a difference...

    What I've done before is given my Gorebull bsb the standard of discipline in my 'minobus'... Giving Ld9.
    Although buses are arrow/bolt/rock/cannonball magnets!

    Let us all know how you get on! :-)

    ReplyDelete