Today I had the opportunity to play in the Semi-finals for the Warhammer Ard Boyz tournament with my Wood Elves. Now I know all over the net people have ranked Wood Elves at the bottom of the barrel in terms of power but honestly it really boils down to the player. The Semi-finals took place at Borderlands in Salem, OR and we had a pretty decent turn out. There were thirteen contestants from the various gaming stores that could make it from all over Oregon, Southern Washington and Northern California. There were three rather interesting scenarios that I think were a bit tamer than the first rounds missions. I'm not going to go into too much detail about the missions since all three were available on Games Workshop's website.
My original tweet was incorrect about what armies had shown up, apparently some folks who were just there to play brought their fantasy armies not realizing it was Ard Boyz. Nonetheless we had some pretty beastly lists brought to the table.
Armies Present:
3 Dwarf armies (2 Thorek lists, 1 pure gunline)
2 Skaven
3 Lizardmen
1 Empire
1 Dark Elves
1 Tomb Kings
1 Orcs and Goblins
1 Wood Elf (hi!)
What surprised me the most was that there were no Daemons, Warriors of Chaos or Teclis High Elf lists. Nor were there any Vampire Counts. From what I understand from talking with the other contestants, the Daemon and Warriors of Chaos armies were crushed by Skaven and Dwarf gun line armies in the first round. I was rather surprised since the power levels of Chaos are ridiculous. Anyway...
I normally would post a full battle report but instead I'm going to lay out the list I played and a brief summary of the battle. I'll also throw some pictures (ones that were not blurry - sigh) of the armies present, many in their unpainted splendor.
The list I brought to Ard Boyz is The Great Hunt, War Host of Athel Loren . I personally did not like this list since it caused me to put a lot of eggs in one basket and made me spend a lot of points in augmenting a single unit of Eternal Guard (my least favorite unit in the entire book).
Game 1 - The Changer of Ways: The Great Hunt vs. Dwarven Gunline
My first game was extremely difficult for me. While my opponent Phil was a super nice guy, the list he brought made me almost concede the game after the third turn. I'm all about playing hard armies and testing myself but being absolutely helpless the entire first half of the game was enough to make me say fuck it and leave. I'll go into more detail after I post his list.
Dwarven Gunline List:
Master Engineer, Rune of Stone, Handgun, Shield
Master Engineer, Rune of Stone, Handgun, Shield
Master Engineer, Rune of Stone, Handgun, Shield
Rune Smith, Shield, x3 Rune of Spell Breaking
Thunderers x10, Mus. Std Bearer
Thunderers x10, Mus. Std Bearer
Thunderers x10, Mus. Std Bearer
Quarrellers x10, Mus, Std Bearer
Quarrellers x10, Mus, Std Bearer
Quarrellers x10, Mus, Std Bearer
Cannon
Cannon
Cannon
Cannon
Cannon
Cannon, Rune of Burning
Bolt Thrower, Rune of Penetration, Rune of Burning
Bolt Thrower, Master Rune of Immolation
Bolt Thrower
Grudge Thrower, x2 Rune of Penetration, Rune of Accuracy
Grudge Thrower, Rune of Penetration, Rune of Accuracy, Rune of Burning
Grudge Thrower, Rune of Penetrating, Rune of Accuracy
Grudge Thrower, Rune of Burning, Rune of Accuracy
Organ Gun
Organ Gun
Organ Gun
Organ Gun
I did not enjoy this game at all, I finally hit his line on turn four with 10 models left in the army after being shot and templated over and over and over again. Granted I killed a third of his army in 1 turn but I literally could do nothing as I failed 3 charges in the 3rd turn which would have guaranteed victory and I was not aware that Organ Guns do not need to roll to hit - which is bullshit. GW needs to FAQ/Errata that immediately. That and he only had 1 Misfire the entire game. Anyway - to sum up the game. I managed to kill enough things in the last three turns to score a Minor Loss against the Dwarves. I think the turning point is when I asked my opponent to let me step outside after turn 3 to have a smoke and relax a moment. He joined me and we were able to just hang out and talk for the five minutes which really changed the entire complexion of our game. It became more friendly and we had fun towards the end.
Game Two - The Crazed Fanatic: The Great Hunt vs. Armies of the Witch King (Dark Elves)
After my brutal defeat at the hands of the Dwarves I took on a Dark Elf player named Mike. He had a really beefy list that when I looked at it I thought to myself - there is no way I can survive these massive blocks without support. My dice apparently were seeking my forgiveness for their abyssmal showing in game 1 and came back full force.
The Dark Elf Army:
Malekith the Witch King
Noble BSB w/ Banner of Hag Graef
Hag Queen w/ Cauldron of Blood
Repeater Crossbowmen x14
Repeater Crossbowmen x14
Corsairs x40 w/ full command
War Hydra w/ Beastmaster's Scourge
Executioners x40, full command, Lichebone Pennant
Witch Elves x40, full command, Banner of Murder
Assassin w/ Touch of Death
My opponent set up first however I rolled a 6 and stole the first turn from him. The fanatic was charged by the Dryads and obtained (only to be lost the next turn). I immediately shifted my entire army to the right while moving forward with the Treekin. My opponent suffered casualties to his Corsairs and Repeater Crossbowmen and attempted to wipe out my units with his Dark Magic.
I managed to pass almost every single characteristic test every turn with like 1-2 casualties. I could tell my opponent was getting frustrated. The second turn rolled in and that resulted in his Hydra getting crushed by my Treekin and Dryads while his Corsairs again suffered massive casualties. It boiled down to his entire unit of Corsairs were wiped out by my Eternal Guard. His Witch Elves never made contact with anyone and died to a man (woman) including the hidden assassin. One of his Crossbow units were slain by eagles. His Cauldron got crunched by Treekin while all his executioners were killed by the Eternal Guard except Malekith and his BSB.
Game 2 resulted in a Major Victory but I did not get the 5 extra points for the fanatic since I did not hold on to him until the end of the game - that cost me second place overall. Oh well.
Game 3 - We uz something in Orc - The Great Hunt vs. Ard Boyz of Gorbad!
This was my definite favorite game of the evening. I played against Dennis and his absolutely awesome Orcs and Goblins army. My dice were again very, very hot but this game was so much fun. We both agreed to let the river bisecting the map be mysterious (big mistake since it became a Boiling Flood) and essentially just smashed into each other right off the bat.
Here is the Ard Boyz of Gorbad!
Gorbad Ironclaw on Gnarla
Savage Orc Great Shaman w/ Lucky Shrunken Head and Obsidian Lodestone
Night Goblin Warboss w/ Relic Sword, Enchanted Shield and Ironcurse Icon
Black Orc Big Boss w/ Potion of Strength
Goblin Big Boss on Wolf Chariot w/ Terrifying Mask of Eee!
Savage Orcs x34 w/ full command and additional hand weapons
Night Goblin x69 w/ full command
Goblin Mob x37 w/ full command and 2 Nasty Skulkers
Wolf Riders x5 w/ Mus.
Savage Boar Boyz x12, Big Uns, Lichebone Pennant, Full Command
Trolls x10
Orc Boar Chariot
Goblin Wolf Chariot
Goblin Spear Chukka
Goblin Spear Chukka
Giant w/ Warpaint.
I had such a great time against this army. Orcs are generally the bane of my existence so doing well against them is amazing in any regard. The Highlight of this game was my Highborn challenging his Savage Orcs and Gorbad accepting. Gorbad died which really turned the tide for me but it was such an epic fight. I was really rolling well and my opponent was surprised that I moved my entire line sans archers up to charge range in the first turn. I was fully ready to get into combat - that's right I had crazy eyes. To make a long story short, my opponent conceded at the bottom of turn 4 because he had been reduced to 2 units really. I scored max points for the Massacre victory and also reaching all the criteria for the mission.
In the end I placed 5th - which is not bad considering I got beaten in the first round. I was really challenged this event and two of the guys above me declined to go to Sacramento for the Finals so it fell to me. Sacramento HO!
In closing = I don't care who you talk to. Wood Elves definitely don't suck!
Thanks!
Sunday, May 22, 2011
Friday, May 20, 2011
The Wild Hunt, War Herd of the Drakwald vs. The Champions of Ulthuan
This Wednesday I took on my friend Tom's High Elven army. I really wish I had taken better pictures, especially since Tom did a really excellent job painting the entire army. Next week he's taking on Ogres so I'll be sure to take snapshots of his army to provide an Army Showcase.
This was one of Tom's first real games of 8th edition and in preparation for the team tournament we are engaging in in June, he wanted to take on my Beastmen to test out his list. Tom has a really nicely painted army and a really cool themed list. Nothing in his list is overly powerful, it's a nice mix of fun units and a balanced army.
We played Mission 5 - Meeting Engagement and I managed to roll a 6 after we had deployed and stole the first turn.
We only played 3 full turns due to time constraints but I have a feeling that once Tom get's his mojo down that High elf army is going to be a royal pain in his opponents ass. I will be brief in my reports since it is late and I want to ensure I get the full amount of detail in each turn.
Tom's List:
Level 4 Wizard with High Magic Lore - General
Noble BSB w/ 2+ Armor save and Sword of Battle
20 Phoenix Guards
20 Lothran Sea Guard
20 Lothran Sea Guard
1 Great Eagle
6 Silver Helms
5 Reavers
1 Bolt Thrower
10 Swordmasters
My List (I dropped the Terror Mask and put the Stone of Spite on my Doombull)
Deployment:
As you can see I set up a strong front while Tom decided wisely to set his units further back in order to get 1 to 2 rounds of shooting before close combat was joined.
Turn 1 Beastmen
As you can see the Beastmen first turn was rather uneventful. I moved forward, attempted to use my Stone of Spite to blow up his Wizard but that was dispelled. I tried to Amber Spear his Archer, that was also dispelled. Finally I tried to Wildform my minotaurs and that also failed. Fun!
Turn 1 High Elves
Turn 1 for High Elves didn't go as well as Tom has hoped. He managed to charge my Gor Horde which resulted in the death of his Silver Helms. He also tried to shoot up my Ghorgon and Minotaurs and managed to do a wound to one of my Minotaurs. I was able to dispel his attempts at casting - which I might add I'm rather pleased with.
Turn 2 Beastmen
Turn 2 started out badly for the High Elves. I charged my Gors into his Seaguard losing 3 due to his Stand and Shoot. The result of this combat was his Seaguard fleeing and my Gor horde repositioning itself to receive a charge from his Phoenix guard. The Ghorgon charges the Bolt Thrower and kills the warmachine. The Minotaurs charge the Swordmasters, killing 1 to impact hits. The Swordmasters kill THREE minotaurs to which my reaction is ...fuuuuuuu.. My bray shaman attempts to cast wild form on the minotaurs and gets irresistible force and a miscast. Result = he loses a level and ends his magic phase. Minotaurs kill the swordmasters and overrun past the Seaguard and Wizard. The 2nd Chariot failed it
s charge and was left out of position for Turn 2 for High Elves.
Turn 2 High Elves
Turn 2 for the High Elves started out pretty well. Tom charged my chariot with his Great Eagle and Reavers. The Phoenix Guard charge my Gors and the tarpitting begins. The Wizard gets a miscast casting Flames of the Phoenix and loses 9 models in his unit and does a wound to my chariot. The Bestigors take 8 wounds and flee towards the table edge. The chariot dies in combat with the Seaguard while the other chariot stands firm against the eagle and reavers. Oh and the other Seaguard unit rallied.
Turn 3 Beastmen
The Minotars and Ghorgon seek to turn around to kill more stuff - yay for losing a turn of killing with them. The Bestigors dispel the flames of the Phoenix and fail their rally check and continue to flee. The Gors hold firm and shell out more casualties against the Phoenix guard while the reavers and eagle finally slay the chariot and get into charge range of the Gors.
Turn 3 High Elves
This was the final turn for our game. Tom charges with 3 units into my Gor herd. Now here is where I messed up - Tom was going to cast Flames of the Phoenix into the Gor herd unit but I said that it was a direct damage spell and couldn't be cast. I was incorrect, it totally could have been cast into that unit. That was a major mess up on my part and that probably would have given him a win for that final round of fighting - sorry Tom! Anyway - the final round of combat ensued and the reavers died and the Gors won the combat by 4 due to the sheer amount of casualties I inflicted on his units. Totem of rust is STILL one of the best items ever. Now keep in mind I managed to dispel all Tom's attempts to cast Vaul's Unmaking which would have had a SERIOUS effect on our game.
In the end I pulled out a win by a few hundred Victory Points - It was a great game. I hope this game also provided Tom with some good ideas for synergy in future games. My army was designed to smash your face and was pretty brutal, against other armies I think Tom's High Elves will do very well since they will be able to counteract a lot of the special stuff that those armies do.
Final thoughts:
1. Bloodgreed = wasn't a big deal this game. Had we had a 4th turn it would have since the Ghorgon and Minotaurs would have been in charge range.
2. Primal Fury = this won the game for me. Hatred with a Gor Horde is ridiculous.
3. Totem of Rust = yet another perfect synergy for my Gor unit.
4. Bestigors = for the 4th straight game they have done nothing but die. Awesome use of 250+ points.
Thanks for the game Tom!
This was one of Tom's first real games of 8th edition and in preparation for the team tournament we are engaging in in June, he wanted to take on my Beastmen to test out his list. Tom has a really nicely painted army and a really cool themed list. Nothing in his list is overly powerful, it's a nice mix of fun units and a balanced army.
We played Mission 5 - Meeting Engagement and I managed to roll a 6 after we had deployed and stole the first turn.
We only played 3 full turns due to time constraints but I have a feeling that once Tom get's his mojo down that High elf army is going to be a royal pain in his opponents ass. I will be brief in my reports since it is late and I want to ensure I get the full amount of detail in each turn.
Tom's List:
Level 4 Wizard with High Magic Lore - General
Noble BSB w/ 2+ Armor save and Sword of Battle
20 Phoenix Guards
20 Lothran Sea Guard
20 Lothran Sea Guard
1 Great Eagle
6 Silver Helms
5 Reavers
1 Bolt Thrower
10 Swordmasters
My List (I dropped the Terror Mask and put the Stone of Spite on my Doombull)
Deployment:
As you can see I set up a strong front while Tom decided wisely to set his units further back in order to get 1 to 2 rounds of shooting before close combat was joined.
Turn 1 Beastmen
As you can see the Beastmen first turn was rather uneventful. I moved forward, attempted to use my Stone of Spite to blow up his Wizard but that was dispelled. I tried to Amber Spear his Archer, that was also dispelled. Finally I tried to Wildform my minotaurs and that also failed. Fun!
Turn 1 High Elves
Turn 1 for High Elves didn't go as well as Tom has hoped. He managed to charge my Gor Horde which resulted in the death of his Silver Helms. He also tried to shoot up my Ghorgon and Minotaurs and managed to do a wound to one of my Minotaurs. I was able to dispel his attempts at casting - which I might add I'm rather pleased with.
Turn 2 Beastmen
Turn 2 started out badly for the High Elves. I charged my Gors into his Seaguard losing 3 due to his Stand and Shoot. The result of this combat was his Seaguard fleeing and my Gor horde repositioning itself to receive a charge from his Phoenix guard. The Ghorgon charges the Bolt Thrower and kills the warmachine. The Minotaurs charge the Swordmasters, killing 1 to impact hits. The Swordmasters kill THREE minotaurs to which my reaction is ...fuuuuuuu.. My bray shaman attempts to cast wild form on the minotaurs and gets irresistible force and a miscast. Result = he loses a level and ends his magic phase. Minotaurs kill the swordmasters and overrun past the Seaguard and Wizard. The 2nd Chariot failed it
s charge and was left out of position for Turn 2 for High Elves.
Turn 2 High Elves
Turn 2 for the High Elves started out pretty well. Tom charged my chariot with his Great Eagle and Reavers. The Phoenix Guard charge my Gors and the tarpitting begins. The Wizard gets a miscast casting Flames of the Phoenix and loses 9 models in his unit and does a wound to my chariot. The Bestigors take 8 wounds and flee towards the table edge. The chariot dies in combat with the Seaguard while the other chariot stands firm against the eagle and reavers. Oh and the other Seaguard unit rallied.
Turn 3 Beastmen
The Minotars and Ghorgon seek to turn around to kill more stuff - yay for losing a turn of killing with them. The Bestigors dispel the flames of the Phoenix and fail their rally check and continue to flee. The Gors hold firm and shell out more casualties against the Phoenix guard while the reavers and eagle finally slay the chariot and get into charge range of the Gors.
Turn 3 High Elves
This was the final turn for our game. Tom charges with 3 units into my Gor herd. Now here is where I messed up - Tom was going to cast Flames of the Phoenix into the Gor herd unit but I said that it was a direct damage spell and couldn't be cast. I was incorrect, it totally could have been cast into that unit. That was a major mess up on my part and that probably would have given him a win for that final round of fighting - sorry Tom! Anyway - the final round of combat ensued and the reavers died and the Gors won the combat by 4 due to the sheer amount of casualties I inflicted on his units. Totem of rust is STILL one of the best items ever. Now keep in mind I managed to dispel all Tom's attempts to cast Vaul's Unmaking which would have had a SERIOUS effect on our game.
In the end I pulled out a win by a few hundred Victory Points - It was a great game. I hope this game also provided Tom with some good ideas for synergy in future games. My army was designed to smash your face and was pretty brutal, against other armies I think Tom's High Elves will do very well since they will be able to counteract a lot of the special stuff that those armies do.
Final thoughts:
1. Bloodgreed = wasn't a big deal this game. Had we had a 4th turn it would have since the Ghorgon and Minotaurs would have been in charge range.
2. Primal Fury = this won the game for me. Hatred with a Gor Horde is ridiculous.
3. Totem of Rust = yet another perfect synergy for my Gor unit.
4. Bestigors = for the 4th straight game they have done nothing but die. Awesome use of 250+ points.
Thanks for the game Tom!
Sunday, May 8, 2011
Ghorgon WIP
In order to properly fill out my Beastman army I decided that I wanted a Ghorgon in the list. I have had rousing success with the rare selection therefore I decided I needed a model that really fit the description in the book. After attempting several kit bashes that frankly did not meet my personal standards, I decided to look online and found a perfect model to represent a Ghorgon. The Miss Painting Group from Hong Kong had this model for sale and I nabbed it.
So without further ado here is another bombardment of pictures showing off the new model. I included a few minotaurs so you can get an idea of the model's scale. I really love this model. The sculptor was brilliant in that I received the item with the following features:
1. No Flash - I had to trim absolutely nothing
2. Very few pieces to fit together - Seriously I had a jaw, two horns and 4 arms to glue on. That was IT.
3. Perfectly fitted pieces - never have I had a resin model fit together so perfectly and this even out does the Ultraforge models I have. That is impressive.
And picture bombardment - enjoy. I'll have this bad boy painted up soon as I finish my Minotaurs.
So without further ado here is another bombardment of pictures showing off the new model. I included a few minotaurs so you can get an idea of the model's scale. I really love this model. The sculptor was brilliant in that I received the item with the following features:
1. No Flash - I had to trim absolutely nothing
2. Very few pieces to fit together - Seriously I had a jaw, two horns and 4 arms to glue on. That was IT.
3. Perfectly fitted pieces - never have I had a resin model fit together so perfectly and this even out does the Ultraforge models I have. That is impressive.
And picture bombardment - enjoy. I'll have this bad boy painted up soon as I finish my Minotaurs.
Monday, May 2, 2011
Wood Elf Showcase - Great Eagles - Completed.
Finally completed my Coolminiornot limited edition Great Eagles this weekend and thought I'd bombard the internet with various poorly taken pictures showing off my latest work. I really, really enjoyed these models. They were totally worth the cost, the time painting and all the bellyaching over what paint scheme to use.
Enough talking, you guys want to see pictures not walls of text.
I took photos with and without flash hoping to get the right amount of light and detail without washing the pictures and colors out. I haven't set up my photo lab yet so kitchen table will have to do.
Enjoy:
Thanks! Wood elves = done (except Eternal Guard for Ard Boyz but really? Who is going to care)
Enough talking, you guys want to see pictures not walls of text.
I took photos with and without flash hoping to get the right amount of light and detail without washing the pictures and colors out. I haven't set up my photo lab yet so kitchen table will have to do.
Enjoy:
Thanks! Wood elves = done (except Eternal Guard for Ard Boyz but really? Who is going to care)
Subscribe to:
Posts (Atom)